[Legend Top 10] Secret Midrange Hunter
- Last updated Oct 12, 2016 (Yogg Nerf)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 7040
- Dust Needed: Loading Collection
- Created: 9/14/2016 (Karazhan)
- SODA_Was_Here
- Registered User
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- 4
- 11
- 18
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Battle Tag:
Sodawashere#1159
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Region:
US
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Total Deck Rating
523
(Still Editing )
Hunter's Mysterious Challenger Approaches
Intro
Hello, Im Sodawashere (Soda was here) and just achieved legend for the first time with this deck. I've been playing Hearthstone for a few years but was kinda on and off since the end of the beta. Before, i would prefer just playing my fav deck/class, (miracle rogue). But due to all the shamans, thats not the best idea right now... which is what led me to find a new competitive ranked deck.
It doesn't happen too often but sometimes you can have a "secret tree" just as big as ones from Mysterious Challenger . It is because of this and hitting your opponent in the face with big minions that this deck reminds me of the original secret paladin deck, and seems just as strong as it.
I've played this deck from rank 16 to legend. The highest rank ive achieved with this deck was legend Rank 7 (pic below). I feel like its so powerful i can make it to rank 1 soon. I don't really have any recorded stats but i won most games with this. i think the win rate is about 70 percent?
Legend Proof
Game plan (General strategy )
This deck plays just like any other mid range hunter deck. You tempo and clear their board until you have enough pressure/burst for lethal. Cards like Call of the Wild or Ragnaros the Firelord can help you set up lethal and can be a huge tempo swing.
The main difference between this and other standard Midrange Hunter decks are the minions it uses,(ex - no Kindly Grandmother ,Infested Wolf , but includes Azure Drake and Ragnaros the Firelord) and that this deck has many more secrets than usual.
These secrets can cause your opponent to misplay (putting them behind in tempo/low on life) ,put you in a winning situation (setting up two turn lethal ),or can even allow you to take back losing games. And If they dont play around your secrets correctly it makes the deck even more stronger than what it is. This deck is also fun because you can play mind games with people. ive had plenty of games where people think i play a Freezing Trap or Explosive Trap and choose not to attack. (when it was actually snake trap or something lol )
Card Choices
Tracking : Good for fixing bad mana curves. you can use it early for when you need a 2/3 mana card to play next turn. or late game if u have one extra mana and are looking for something for turn 8 (Call of the Wild)
Also is good with Cloaked Huntress . for when you need another secret to combo with her.
Secretkeeper : Good turn one play. Combos well with secrets in the following turn 2/3 , and through Cloaked Huntress , you can have her grow by dumping your secrets out for zero mana cost. :'D
King's Elekk : Good turn two play and has a chance of drawing you a card. since we have very few low mana minions, it'll end up drawing you cards most of the time.
Quick Shot : Good for killing minions early, combos well with spell damage from Azure Drake for 4 damage, draws a card when hand is empty, and can be used turn 7 on minions/face to set up lethal next turn with Rag or Call of the Wild.
Azure Drake : Gives decent stats for trading (4 health is hard for shaman and warrior to deal with sometimes)
Also helps baiting removal before Call of the Wild and Ragnaros the Firelord come out. Hunter lacks draw power so this helps cycle a little and has good synergy with explosive, quick shot, and snipe.
Savannah Highmane : A good Barnes Target and good turn 6 play most of the time.(unless you might lose without killing something that turn)
Ragnaros the Firelord : This card is one of the best Barnes target.( A 1/1 that does 8 damage? lol )
Since we're playing mid range Hunter, most of the time the board will be clear or almost clear by the time you play this card which means free 8 damage to face. But even if it isnt, Rag can help you clear the board by hitting their minion for 8 and maybe having them trade minions into him. Just slowly clears the board or brings you closer to Lethal.
Secret Interactions
It is important to know that secrets Proc their effects in the order they are played. for example, if you have both Explosive Trap and Freezing Trap in play, and and you played freezing before explosive, and a 1/1 attacks your hero, freezing will go off first, sending it to their hand and it will also proc explosive. which ends up wasting 2 secrets on a 1/1 that they can just replay.... which is horrible, because that 1/1 could have been a certain 4 mana 7/7(Flamewreathed Faceless ) going back to the hand.
Mulligans
General mulligans: most match ups youll be looking for these : Eaglehorn Bow , Secretkeeper , King's Elekk , Quickshot,(look for quickshot in match ups where early board control really matters) And certain traps that are good for your matchup. I only keep Cloaked huntress if i have a really good curve with alot of traps, but most of the time you wont need to keep it. Sometimes i'll keep secret keeper and huntress with traps. On turn 2 coin out huntress and watch secret keeper grow :'D
Mage: Look forEaglehorn Bow, quickshot, secret keeper, and keeping snipe isnt bad, but more personal pref. I prefer picking snipe only vs shaman. But you basically win if you snipe their Flamewaker.
Shaman: imo, a hard match up, search hard for Eaglehorn Bow, quickshot (basically just the general mulligans plus snipe). its pretty important to keep their board clear.Cloaked Huntress and Barnes trade well with most of their minions and spells since they are at four health. Snipe and Freeezing Trap can be very strong here but without board control can be played around.
their spell damage minions are important to kill becasue more shamans are playing Spirit Claws ,also expect them to have Hex for your Savannah Highmane . Or if you see them use hex, drop down highmane with no fear.
Warrior: Against Dragon Warrior Eaglehorn Bow is one again great. Try to bait out some removal on your smaller minions mid game he wont be able to deal with Savannah Highmane and Call of the Wild. if he uses Execute early, should be easy after that if you have either of those two cards. also dont mulligan for snipe, but if you have it, try to play it to where you know itll kill something, like Frothing Berserker. i try to predict when he'll play it.
Priest : Play minions, clear the board, and your late game will win before he can recover. Freezing Trap on Injured Blademaster can seal the game early since he needs it to die to resurrect .
Hunter : Look for King's Elekk, Secret Keeper, and bow. Most of the lists I've played against are running many more 1+2 drops and rarely win the jousts. Turn 3 Huntress + 2 or 3 traps is GG against most hunters from what I've seen.
Druid : The deck does not have a great way of getting rid of Innervated threats besides freezing and possibly snipe. Beast druid seemed much easier you both trade on board till we drop bigger threats then they do. Just try to get a good curve. SK, Bow, King's elk, tracking etc.
Warlock : vs zoolock, Mulligan for removal and hope they do not have a great curve.
Rogue : didnt see too many rogue... prob cuz of all the shamans and warriors lol. But Rogue has Good spell removal for our minions and good minions of their own with the potential for massive burst. Snipe can be great in this matchup and try to get some value out of your bow before you burn all the charges.
look for general mulligans "eaglehorn bow, quickshot, secret keeper, etc"
Card Replacements:
Most cards can be replaced with a second [cardquickshot[/card] ,and if you want to replace a trap, you can use any other trap. its kinda based on preference... but some cards are obviously better than others. (Cat Trick [/card]vs [card]Dart trap )
you can also switch a king's ellk for a curator . both kinda do the same but your early game might be a bit weaker
EDIT/ update
* im trying Kindly Grandmother and The Curator
right now and just seeing how that works since the Call of the wild nerf.... had to drop one. costs too much mana and can be a turn too late at times :'/
RIP
awesome deck i didn't expect it to be so good but if played right it is amazing i just went 16-3 with it. Using deck tracker streaked all the way to 5 for now. I replaced one elekk for a curator.
edit wow this deck is insane if you play ti right im now 29-7. I beat all classes pretty easy except for mage. Control is not hard.
Anyone not having much luck with Barnes? I shot up to rank 5 and having a ton of fun with this deck, but came to a halt with 50/50 wins at rank 5 with too many Shamans. Yes, when I get Rag with Barnes it's pretty hilarious, but that has happened maybe twice.
Idk. He just feels super inconsistent. Any other options? Also I'm running Curator too.
More than 30 wins. Thx so much. +1
I stuck with rank 7 for week, after try this deck i got rank 5 by score 7-0
Thank you very much :)
Thanks for sharing the deck. Legend was easy to achieve with this. Didn't really have a problem with anything from rank 3 to legend. :)
Solid deck against pretty much anything that isn't control oriented. Any control deck though just rips this deck apart and doesn't even look back. I would really like to know what your regular Barnes grab is. More often then not i get an elekk for his pick. There's just got to be something better we can put in the deck to up the odds for Barnes or just cut Barnes all together.
ive been destrroying control decks try to go face more.
Longtime lurker - just registered to mention that I just piloted a variation of this to legend - my first time at legend. I had a 39-11 win rate from rank 6 to legend, though I was seeing so many hunters and mages in there that I teched in a Flare for a while (which didn't work).
My changes:
-2 King's Elekk, -1 Ragnaros, +1 Quick Shot, +1 Curator, +1 Yogg
I played almost exclusively Mid-Range Shaman, Tempo Mage, Maly Druid and Control Warrior.
This deck is pretty close to 50-50 against Mid-Range Shaman - I was more like 60-40 but felt like I was getting lucky. It is significantly favored against Tempo Mage (60-40 or so), Maly Druid (70-30) and Control Warrior (70-30). It did get annihilated against Aggro Shaman, but I didn't see that much. With Yogg and The Curator I could last a long time - beat a Control Shaman that got both his elemental destructions, his big Hallazeal turn, and had to go through his earth elemental twice.
A couple caveats: I think this will be a much worse deck when people learn how to play around the secrets. I devoured so, so many Totem Golems and Flamewakers with Snipe, and people just generally made really suboptimal plays against me because of the secrets. Anyway, while I'm a pretty decent player (finish rank 3-5 most months) I'm not the greatest, so if I could pilot this to legend you can too!
Ill try 2-3 games with this. Made it to rank 4 with OP's deck and trying to break that plateau
Got from rank 15 to 6 in one day great deck
I took out tracking and swapped it for acidic ooze. An enemy shaman without a weapon is a sitting duck.
Great deck! My first time rank 3. I took out 1 Azure Drake and added Yogg to save my ass when I'm beat. Shaman is hard to beat, have to get freezing traps early.
Update
-1 Azure Drake, -1 Quick Shot,
+1 Yogg-Saron, +1 Acidc Swamp Ooze.
Shaman is hard. Have to get freezing traps early.
Add Ooze to the deck as well against shaman.
I've been having some good wins with Medivh instead of Ragnaros.
Countered hard by tempo shaman
Got legend with it !! First time legend !!
A flawless deck. Most of the time i finish the game with 30 hp with no problem at all. Well done. (Using sylvanas instead of rag cause i dont have him and barnes combo works)
I cut the two King's Elekk for another Quick Shot and Yogg. So far results are inconclusive. A lot of the times the matches don't even last to turn 10.
Try The Curator instead of Yogg.