[Legend Top 10] Secret Midrange Hunter
- Last updated Oct 12, 2016 (Yogg Nerf)
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Wild
- 13 Minions
- 15 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 7040
- Dust Needed: Loading Collection
- Created: 9/14/2016 (Karazhan)
- SODA_Was_Here
- Registered User
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- 4
- 11
- 18
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Battle Tag:
Sodawashere#1159
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Region:
US
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Total Deck Rating
523
(Still Editing )
Hunter's Mysterious Challenger Approaches
Intro
Hello, Im Sodawashere (Soda was here) and just achieved legend for the first time with this deck. I've been playing Hearthstone for a few years but was kinda on and off since the end of the beta. Before, i would prefer just playing my fav deck/class, (miracle rogue). But due to all the shamans, thats not the best idea right now... which is what led me to find a new competitive ranked deck.
It doesn't happen too often but sometimes you can have a "secret tree" just as big as ones from Mysterious Challenger . It is because of this and hitting your opponent in the face with big minions that this deck reminds me of the original secret paladin deck, and seems just as strong as it.
I've played this deck from rank 16 to legend. The highest rank ive achieved with this deck was legend Rank 7 (pic below). I feel like its so powerful i can make it to rank 1 soon. I don't really have any recorded stats but i won most games with this. i think the win rate is about 70 percent?
Legend Proof
Game plan (General strategy )
This deck plays just like any other mid range hunter deck. You tempo and clear their board until you have enough pressure/burst for lethal. Cards like Call of the Wild or Ragnaros the Firelord can help you set up lethal and can be a huge tempo swing.
The main difference between this and other standard Midrange Hunter decks are the minions it uses,(ex - no Kindly Grandmother ,Infested Wolf , but includes Azure Drake and Ragnaros the Firelord) and that this deck has many more secrets than usual.
These secrets can cause your opponent to misplay (putting them behind in tempo/low on life) ,put you in a winning situation (setting up two turn lethal ),or can even allow you to take back losing games. And If they dont play around your secrets correctly it makes the deck even more stronger than what it is. This deck is also fun because you can play mind games with people. ive had plenty of games where people think i play a Freezing Trap or Explosive Trap and choose not to attack. (when it was actually snake trap or something lol )
Card Choices
Tracking : Good for fixing bad mana curves. you can use it early for when you need a 2/3 mana card to play next turn. or late game if u have one extra mana and are looking for something for turn 8 (Call of the Wild)
Also is good with Cloaked Huntress . for when you need another secret to combo with her.
Secretkeeper : Good turn one play. Combos well with secrets in the following turn 2/3 , and through Cloaked Huntress , you can have her grow by dumping your secrets out for zero mana cost. :'D
King's Elekk : Good turn two play and has a chance of drawing you a card. since we have very few low mana minions, it'll end up drawing you cards most of the time.
Quick Shot : Good for killing minions early, combos well with spell damage from Azure Drake for 4 damage, draws a card when hand is empty, and can be used turn 7 on minions/face to set up lethal next turn with Rag or Call of the Wild.
Azure Drake : Gives decent stats for trading (4 health is hard for shaman and warrior to deal with sometimes)
Also helps baiting removal before Call of the Wild and Ragnaros the Firelord come out. Hunter lacks draw power so this helps cycle a little and has good synergy with explosive, quick shot, and snipe.
Savannah Highmane : A good Barnes Target and good turn 6 play most of the time.(unless you might lose without killing something that turn)
Ragnaros the Firelord : This card is one of the best Barnes target.( A 1/1 that does 8 damage? lol )
Since we're playing mid range Hunter, most of the time the board will be clear or almost clear by the time you play this card which means free 8 damage to face. But even if it isnt, Rag can help you clear the board by hitting their minion for 8 and maybe having them trade minions into him. Just slowly clears the board or brings you closer to Lethal.
Secret Interactions
It is important to know that secrets Proc their effects in the order they are played. for example, if you have both Explosive Trap and Freezing Trap in play, and and you played freezing before explosive, and a 1/1 attacks your hero, freezing will go off first, sending it to their hand and it will also proc explosive. which ends up wasting 2 secrets on a 1/1 that they can just replay.... which is horrible, because that 1/1 could have been a certain 4 mana 7/7(Flamewreathed Faceless ) going back to the hand.
Mulligans
General mulligans: most match ups youll be looking for these : Eaglehorn Bow , Secretkeeper , King's Elekk , Quickshot,(look for quickshot in match ups where early board control really matters) And certain traps that are good for your matchup. I only keep Cloaked huntress if i have a really good curve with alot of traps, but most of the time you wont need to keep it. Sometimes i'll keep secret keeper and huntress with traps. On turn 2 coin out huntress and watch secret keeper grow :'D
Mage: Look forEaglehorn Bow, quickshot, secret keeper, and keeping snipe isnt bad, but more personal pref. I prefer picking snipe only vs shaman. But you basically win if you snipe their Flamewaker.
Shaman: imo, a hard match up, search hard for Eaglehorn Bow, quickshot (basically just the general mulligans plus snipe). its pretty important to keep their board clear.Cloaked Huntress and Barnes trade well with most of their minions and spells since they are at four health. Snipe and Freeezing Trap can be very strong here but without board control can be played around.
their spell damage minions are important to kill becasue more shamans are playing Spirit Claws ,also expect them to have Hex for your Savannah Highmane . Or if you see them use hex, drop down highmane with no fear.
Warrior: Against Dragon Warrior Eaglehorn Bow is one again great. Try to bait out some removal on your smaller minions mid game he wont be able to deal with Savannah Highmane and Call of the Wild. if he uses Execute early, should be easy after that if you have either of those two cards. also dont mulligan for snipe, but if you have it, try to play it to where you know itll kill something, like Frothing Berserker. i try to predict when he'll play it.
Priest : Play minions, clear the board, and your late game will win before he can recover. Freezing Trap on Injured Blademaster can seal the game early since he needs it to die to resurrect .
Hunter : Look for King's Elekk, Secret Keeper, and bow. Most of the lists I've played against are running many more 1+2 drops and rarely win the jousts. Turn 3 Huntress + 2 or 3 traps is GG against most hunters from what I've seen.
Druid : The deck does not have a great way of getting rid of Innervated threats besides freezing and possibly snipe. Beast druid seemed much easier you both trade on board till we drop bigger threats then they do. Just try to get a good curve. SK, Bow, King's elk, tracking etc.
Warlock : vs zoolock, Mulligan for removal and hope they do not have a great curve.
Rogue : didnt see too many rogue... prob cuz of all the shamans and warriors lol. But Rogue has Good spell removal for our minions and good minions of their own with the potential for massive burst. Snipe can be great in this matchup and try to get some value out of your bow before you burn all the charges.
look for general mulligans "eaglehorn bow, quickshot, secret keeper, etc"
Card Replacements:
Most cards can be replaced with a second [cardquickshot[/card] ,and if you want to replace a trap, you can use any other trap. its kinda based on preference... but some cards are obviously better than others. (Cat Trick [/card]vs [card]Dart trap )
you can also switch a king's ellk for a curator . both kinda do the same but your early game might be a bit weaker
EDIT/ update
* im trying Kindly Grandmother and The Curator
right now and just seeing how that works since the Call of the wild nerf.... had to drop one. costs too much mana and can be a turn too late at times :'/
RIP
Basically. The way you play is keep removing and keep doing trades to set up for either a 8 turn Rag to the face (no minions on their board) or call of the wild to clear their board.
Which deck do you guys like better, this or the Karazhan Mid Hunter? http://www.hearthpwn.com/decks/607218-legend-karazhan-mid-hunter
Amazing deck, thanks fot it! Played only this deck on this week. King's eleck on my opinion is bad. I remove one copy and put Thalnos, just for draw and snipe.
Swapped Tracking for Dart Trap, cause i hate Tracking. Noone expects Dart Trap, and even in the worst scenario 5 face dmg isnt that bad for me.
Basically, to sum up every midrange hunter deck. If the opponent is same or less in luck, you will win as this deck is very consistent. If they are luckier though you will probably lose no matter what. Or if the opponent misplays then you win, which this deck excels at with mindgames.
Today must be give all yhe faggot noobs that play any bullshit deck the perfect rng day. I lost like 10 in row. Idk how anyone got past rank 15 let alone legend with this
i take back everything i've said about this deck. i got to rank 6 easily. i was just salty that day cause everyone i faced lucksacked/topdecked the perfect rng. this deck is great.
Stopped at rank 4. #NeverLegend
Reached rank 4 and can't get further. But rank 4 is cool, too.
Thank you so much for sharing this deckList! I've had a lot of success with it:) did you build it all yourself?
Replacement for snake trap?
Bear Trap
Gj pests, be honored to reach legend with cancer. Your mothers will be proud of you
After further experimentation with this deck I took out -2 King's Elekk and added +1 Quick Shot +1 Yogg-Saron, Hope's End. Interested to see how this will work out :D
I did that and it is working well. First Yogg I played with this deck was just awesome! :D
Well Soda the deck i really good,i got to play it around rank 10 to 6 and honestly i was surprise'd how well it did so props to you,you made me like Hunter class :D
I never play'd a'lot of hunter but this deck is really fun and most important rewarding to play so i have no doubt you will get rank 1 with it,and on that note to all players of this deck if you are facing a'lot of "Zoo" and other face decks try Avian Watcher for Bear Trap it works wonders vs more aggro decks.
I really want to play this deck, because it looks interesting. So far I climbed from rank 11 to 14... What I'm doing wrong!?
Awesome deck, almost always winstreak from rank 13 to rank 9
Got few problems against discard "perfect rng "zoolock, but for the rest it went just fine
The deck seems to be working consistently for people so maybe there is no need to change it at all. However I think there is some real potential for Lock and Load in this deck, even just as a one of. Replace one of the secrets, which ever one is most awkward or least valuable. I would think either Freezing Trap or Explosive Trap since they don't have synergy together making them some times situational. Either way nice deck and guide looks good, nice to see people putting the effort in.
Using this deck 11-1 still cimbing