Reynad DH Summer Midrange Hunter
- Last updated Jul 13, 2014 (Live Patch 5506)
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Wild
- 15 Minions
- 13 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 840
- Dust Needed: Loading Collection
- Created: 6/14/2014 (Live Patch 5506)
- Hotax
- Registered User
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- 7
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- 26
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
157
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This is reynad27's Dreamhack Summer Midrange Hunter Deck. It got him to the Ro4
Reynad claims that this deck has a 80% win rate against any deck aside from rogue but this deck did beat Savjz's miracle rogue and danielctin14's miracle rogue.
Reynad says that this deck is 40% vs rogue
THIS IS THE GROUP STAGE DECKLIST
FOR RO8:
+ 1 Freezing Trap, Stranglethorn Tiger,
- 2 Scavenging Hyena
For ladder I suggest adding one or two explosive traps depending on how much zoo you are facing.
http://www.youtube.com/watch?v=wGMRRfOiYRE
Card Explanations: (WORK IN PROGRESS)
Core:
- Hunter's Mark: Best hunter removal spell, works well with Stonetusk Boar and Unleash the Hounds. Always run 2
- Flare: Good card draw but really good in the current meta where Miracle Rogue, and Freeze Mage are popular. Also good against the occasional mirror match. How much of this card you add to the deck should be based on the meta.
- Tracking: Really good for finding the card you need for the op beast synergies. One thing to keep in mind is whether or not to turn 1 Tracking or turn 1 Flare against a deck with no secrets/major stealth (miracle rogue). Usually you want to use the flare instead of tracking. Flare is used for just card draw. Tracking is used when you know for sure what you are looking for for the beast synergies. If you blindly use tracking without knowing exactly what you need you may discard cards you really need for something you don't need. Always run 2
- Starving Buzzard: Core component of the Starving Buzzard / Unleash the Hounds combo that lets hunters cycle through their deck. Also has some synergy with the other beasts in the deck, especially with Savannah Highmane's Hyena tokens. Always run 2.
- Animal Companion: Summons an extremely efficient beast with nice stats for just 3 mana. This is important because most of the time beast minions have less stats than other minions of the same mana cost. For this deck always run 2.
- Eaglehorn Bow: Many aggro/face hunters use this card as direct damage to the face. However for this deck most of the time you want to use your bows for removal instead. I recommend 2 because this deck does not have many traps to give you more charges.
- Kill Command: Tons of damage for removal or as a finisher. Will almost always get the 5 damage instead of 3 because of all the beasts this deck runs. Always run 2.
- Unleash the Hounds: Despite many people trying to play around this card by now and it's somewhat recent nerf, (Also decks like zoolock and aggro pally cannot afford to play around this card even though they know it will result in a board clear) UTH is still a great removal spell (especially with Hunter's Mark) and has a lot of synergy with Starving Buzzard and Scavenging Hyena should you choose to run it. Always run 2.
- Houndmaster: The buff for this card is insane. It's basically 4 mana for 11 stats and taunt when any of your beasts are in play. That's sometimes better than a high value minion such as Chillwind Yeti! This minion has especially great synergy with Stonetusk Boar, Unleash the Hounds tokens, and Oasis Snapjaw. Always run 2.
- Savannah Highmane: For 6 mana this card altogether puts 19 stats on your side of the board. reynad has said on his stream that he believes that this card is far better than even Cairne Bloodhoof. The synergy with hyena tokens have with Starving Buzzard and its sheer power always makes it worth to run 2.
- Stonetusk Boar: This minion is extremely cheap removal when paired with Hunter's Mark, a cheap way to proc Starving Buzzard, can act as fodder to buff Scavenging Hyena if you run it, and is devastating when buffed by Houndmaster. Always run two.
- River Crocolisk: Decent 2 drop. has the stats of any regular 2/3 2 drop without the effects. It's a beast though and it's better than Bloodfen Raptor because it doesn't simply die to cheap removal like Holy Smite and 1 drops like Murloc Raider. So we generally run 2 to keep board presence as this is a midrange deck, but 1 croc also works.
- Oasis Snapjaw: A decent 4 drop beast with the same amount of drops as a Chillwind Yeti. While it doesn't do all that much damage, it still does some damage and can be extremely hard to remove mid game with its 7 health. Dreamhack Summer had a lot of miracle rogue. This card somewhat indirectly counters miracle rogue in that the miracle rogue can't allow Oasis Snapjaw to deal 2 damage every turn in conjunction with the hunter hero power. Miracle rogues also doesn't want to spend an Eviscerate on this because they would rather eviscerate your face when your hero power puts up so much pressure. They don't want to use Sap because Savannah Highmane is much more threatening. Also if Oasis Snapjaw gets buffed by Houndmaster, your opponent will be very sad to see a 4/9 :). Recommended to run two.
- Stranglethorn Tiger: At first people thought that this card was just mediocre in constructed and only meant for arena. However it turns out that a 5/5 stealth is actually somewhat troublesome for the opponent. It can make extremely valuable trades such as killing a Chillwind Yeti for free. The stealth almost guarantees that this card will at least get to trade or deal 5 damage, which can sometimes be massive. I recommend 1 for when you meet lots of faster decks like zoo and 2 when you face a lot of control decks.
Optional:
- Freezing Trap: This trap is really good vs decks that either rely on large creatures because making expensive minions even more expensive to replay gives you a huge tempo lead and an increase in board control. (druid, handlock, control warrior etc.) or massive burst damage from 1 minion (Leeroy Jenkins Cold Blood, Leeroy Jenkins Power Overwhelming, etc.) However it is bad against fast decks with smaller minions because if a 2 mana minion has to be replayed for 4, the guy with the fast deck won't care and will just flood the board with his or her other cheap minions. (zoolock, shockadin aggro pally, face hunter, etc.)
- Explosive Trap: This is a must have if you are facing decks like zoo where the enemy's board gets filled extremely quickly. The 2 damage from explosive trap has the possibility to act as a board clear against decks like zoo. However, against druids the 2 damage really doesn't accomplishes anything. Sometimes explosive trap even helps a control warrior because it procs cards like Acolyte of Pain and Armorsmith. So only run explosive traps when you are facing faster decks.
- Scavenging Hyena: Scavenging Hyena has the potential become massive with synergy with Unleash the Hounds and Stonetusk Boar. However against decks like druid which generally don't have more than 2-3 minions on the board at once and have lots of silence make this card really mediocre. So same advice for Scavenging Hyena as Explosive Trap.
I think I heard the same thing. That's why I mentioned in the first post that I'm not sure if it was a commentator who made a mistake mentioning it. Nevertheless, I like the 2x Freezing Trap, although removing a tracking wouldn't be the best choice sense it's such a powerful Hunter card overall.
I've tried the deck in more than a couple of games now and I must say it's working pretty well. Although I've not played vs a single Zoo deck so far. I've run the deck with 2x Freezing Trap and -1 Flare. Considered removing 1 River Crocolisk, but removing a Flare feels like a better choice in my opinion.
I don't like removing beasts, seams silly perhaps. But the reason I like hunter is the whole 'beast theme'.
http://www.viagame.com/channels/hearthstone-championship/404917 @ 24:15
Reynad said he doesn't use minions that take advantage of the charge from Tundra Rhino, such as Dire Wolf Alpha or Timber Wolf. Having the Rhino live till the next turn is rare so it's not a reliable follow up to Highmane.
I don't see this deck working well on ladder especially at lower ranks. Not explosive trap will hurt it a whole lot against zoo and any of the other aggro decks flood the board decks.
Lost to a rush pally. nothing to answer his low cost minions throughout the whole 6 turn match. didnt draw into any hounds, tracking found no hounds, and this deck doesnt have explosive trap so i couldnt use that. Lost to a control shaman. Everything i brought out was dealt with plus he was able to keep something on the board. I literally could not do anything, plus always have bad draws where i cant do anything against them. i was only able to stall with freezing trap and kill one yeti with hunters mark and boar and that was it. and of course lost to a rogue. after all that i just quit it. i guess with my luck at drawing cards and the lack of getting around control decks/rogues/and rush decks, this isnt the deck for me.
Keep in mind that decks brought to tournaments aren't the same as decks used for quick laddering. This deck is probably weak to shockadin but because shockadin isn't a realistic problem in big tournaments like dreamhack it probably won't be a problem for reynad.
And yeah bad draws/mulligans will mess any deck up :P
its ok but 70 procent is a bloody joke, play 2 times against zoo you will loose 1 for sure, the second my also be that way;changed tiger and freezing for double explosive to handle the many zoo's and its working well
Seems like a newer/better version(for the current meta)of Kolento/Gaaras' Midrange Hunter deck pre UTH nerf. Been using it and have had good success against everything(even Tolkien and Zoo)but Miracle Rogue, I'd say it's 50/50 at this point. If I draw really well, then it's maybe 60%, but you could say that about any deck I guess. Overall a very solid deck imo.
They can use any cards they want but reynad thinks that none of the legendaries/epics fit in this deck, they just make it worse
How can you say that there are no legendaries or epics if you don't know the exact deck? Also, Reynad never said anything like "they [epics/legendaries] just make it worse" in any of his DreamHack interviews.
I'm basing the lack of legendaries like leeroy off the midrange hunter deck that gaara his teammate used last dreamhack. Yes he never said that epics/legendaries aren't needed but the commentators, who have the decklist, never mentioned anything about legendaries. I'm pretty sure this list is almost if not completely accurate based off the commentary during the matches.
I think there should be Leeroy in this deck.
This is midrange hunter not face aggro hunter
Well, maybe Leeroy does not fit midrange hunter, but I am having fun with this deck with Leeroy instead of one Stonetusk boar. My winrate is not 80% of course, but it is 65% and carried me from rank 8 to rank 5 in a couple of hours, and I used Leeroy as a finisher in most of my games.
Either it's -1 Stranglethorn Tiger and +1 Stonetusk Boar. Or the other way around. Personally think 1 Tiger is enough sense removing, removal(Stonetusk Boar + Hunter's Mark and/or cardraw/hyena), would not fit the deck. A 5 for hunter drop usually tends just to stay in hand un-played. A Stonetusk Boar and Houndmaster has a much higher value than a 2nd Stranglethorn Tiger, as a 5 drop. My guess why there is one, is to play it when you want to press for lethal next turn.
What do you people think? Am I correct?
Yeah, 2 boars is typical and makes the most sense.
Makes sense, updated thanks :)
Yeah, the Midrange Hunter curve tends to bunch up at 3 mana where a lot of their value cards are (Eaglehorn Bow, Deadly Shot, Kill Command, Animal Companion) and now at 5 mana where their main combo and some of the big bodies they like to put out reside (Rhino, Kodo, UTH + Buzzard, Explosive Shot).
Isn't it 1 tiger ?
Idk but i'm assuming two because it's not bad. Maybe I missed reynad/the commentators talking about 1 tiger but If it was only 1 tiger than what else would be in this deck?
Looks about right to me