Easy Legend 2.0
- Last updated Jul 6, 2014 (Live Patch 5506)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6340
- Dust Needed: Loading Collection
- Created: 6/13/2014 (Live Patch 5506)
- CornPuff
- Registered User
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- 5
- 8
- 19
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Battle Tag:
Alumni#1683
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Region:
N/A
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Total Deck Rating
479
**UPDATED 7/6 WITH GAME PLAY VIDEO AND NEW DECK VARIATION**
Many people have been wanting game play of this deck. So I created a short video that shows how I play this deck. I just currently started playing this season so it's not high ranked game play, but it does show how the deck plays against a variation of both aggro and control decks. You also may notice this season I changed up some cards, below is also the substitution of cards I'm currently using. This is the deck that I will be using to get to legend this season. After speaking with other deck makers, I've finally decided to try the Savage Roar + Force of Nature combo in the deck.
(Sorry if the music is too loud)
-1 Sylvanas Windrunner +1 Ragnaros the Firelord
-1 Nourish +1 Cenarius
-1 Healing Touch +1 Savage Roar
-1 Mark of the Wild +1 Force of Nature
Also, I should be pick up streaming some games this week as well, my twitch is below.
http://www.twitch.tv/cornpuff
Hey everyone, I know it's been quite awhile since I've updated my ramp deck. Instead of updating the old list, I decided to make a clean sheet so it's easier for everyone to read.
Link to old version:
http://www.hearthpwn.com/decks/45524-easy-legend
What's different from the old deck?
-1 Bloodmage Thalnos +2 Harvest Golem
-1 Stampeding Kodo +1 Sylvanas Windrunner
-1 Cairne Bloodhoof +1 Sunwalker
-1 Ragnaros the Firelord +1 Ancient of Lore
-1 Chillwind Yeti
Why these changes?
Well obviously the change from season 1 is there are much less hunters and much more rogues.
Cards Added:
Harvest Golem - Allows you to get board presence early and causes there to be a threat for rogues to handle early on. With the old version of the deck rogues were able to stall out the game and sap your larger taunts at the end and use their high burst. With the harvest golem change, this allows you to also mark of wild these to make them an even bigger threat and may cause a rogue to waste sap on them.
Sylvanas Windrunner - I feel this card can help you in many match ups. Particularly ones where you may not be favored, such as handlock. If a handlock has no way to silence this card then you have another way of stealing their giants and other strong cards that the handlocks play.
Sunwalker - I replaced Stampeding Kodo for another one of these because back in season 1 i found kodo mainly useful for hunter matchups. I was able to get rid of their crocs, hyenas, etc with this card which isn't as helpful in other matchups.
Ancient of Lore - I put in a second Lore because obviously it's an amazing card. I hadn't used 2 of them in my season 1 deck because I felt after playing it you would easily be burst down by a hunter.
Cards Removed:
Bloodmage Thalnos - This card isn't really effective versus the new meta matchup's vs rogues. Most rogue cards can be cleared without the use of extra spellpower.
Stampeding Kodo - As mentioned above, I really only liked Kodo in the hunter meta of S1.
Cairne Bloodhoof - I feel as of now Sylvanas is a better card in matchups vs handlock. There has been a small increase in handlocks this season so I slipped in Sylvanas instead.
Ragnaros the Firelord - I feel Rag's RNG can lose you games too often. Rag was great for hunters when they played their traps and you didn't have to attack. But in this current meta i'd much rather have consistent cards.
Chillwind Yeti - Replaced for a harvest golem to allow for a earlier board control advantage. I feel rogues have a much harder time getting rid of harvest golems early on.
Explanation vs Rogues:
Rogues are the dominant class choice in this meta. This deck is very strong against them if you play it right. You need to always be aware of Sap. You never want to innervate into a large taunt if you have a feeling that it will be sapped and you will be put behind. You need to try to make them waste saps on cards that are less of a threat than your larger taunts. This can be done by using mark of the wild on other cards like your harvest golems or druid of the claw in charge form. You need to also be aware of the fact that if you play your druid of the claw in taunt and it gets sapped, this card will stay in taunt form the next time you play it which could put you behind.
Other major decks that you will see this season is the increase in both savage roar druid decks, and the famous shockadin deck. This deck performs very very well against both of these decks once you learn the ins and outs of playing them.
If you have any questions feel free to ask them in the comments, or as always add my Bnet: Alumni#1683
As before I will continue to update this guide with the popular questions that are asked and other matchup guides, but I'm short on time to go in depth at the moment.
Does Ysera fit in this deck?
Well with the changes to 2.0 I can't even get one win over with the old cards. Guess I'll just keep 1.0 and good old rag
How to win this deck against freeze mage?
@kubetz
I just won against a freeze mage who was playing 4xGiants AND Antonidas AND Alex. I won on fatigue. Alex hit me for a full 15 and I got down to 6 HP, but I was able to get back up to 15 HP + armor from coin while avoiding dying to giants by using taunts, faceless, swipe, etc. It was very close. I had a few lucky draws!
if you play this deck please quit Hearthstone. This is most boring thing ever to play vs. There is no finishing combo. I just had to sit through a 20min game because druid just keep taunting and healing and got to point where we both didnt have cards but I had pyroblast still so won the fatigue battle. Most boring game ive ever played in my life.
PJSalt
Why you heff to be mad?
Please don't forget to use Mark of the Wild and The Black Knight as a hard removal combo when needed. As goes for Mark of the Wild to get them nasty Archmage Antonidas a taste of ye' old Big Game Hunter. Just saying, these cards are in there for a reason...
I don't have the legendaries only, any suggestions to replace them pls??
ok tnx :)
I have x2 Azure Drake and Faceless but I think Yetis are better
I usually get to use one wild growth before turn 10, so maybe the extra wild growth could be somewhat utilized.
rogues have adapted to this deck very nicely and its effectiveness against mirracle has declined. Mind you I was able to push him to turn 12 before he could combo but the deck lacks the punch needed for a ending the match on your terms. Other then that its a fun deck to play had some hilarious Sylvanna's moments with a priest.
This is a control deck which uses taunts to control the board, using the savage roar combo defeats the purpose of it being a control deck and loses board control
I thought the same, but removed 1 sunwalker and the healing touch (tadzingo is vital to the deck as it's the earliest wall we get). Now savage roar has been winning me some games. Sunwalker can be dropped as it's even more expensive than DotC. Anyway the 1st version of the deck was good enough too.
This is so awesome. Went rank 10 to 8 in a winning streak (zoo, shaman, mage, everything fell). One game I had THREE Ancients of War AND a Tadzingo. What gives you such a wall if not druid? Only pala with equality/consecration gives me trouble. Other than that, pretty good.
This deck is bad... Switched from miracle to this and lost 5 ranked in a row, very slow deck..
All Druid decks are slow and should be played accordingly, if you aren't mulliganing for Wild Growth and a 3 or 4 drop every game then you're doin it wrong.
I think removing the Bloodmage is not really nice because of so many shamans and zoolocks. Swipe just does not deal enough damage to their hordes of 2hp units and totems.
Vs zoolocks, thalnos usually isnt very useful because youre normally not able to drop him and swipe, thalnos will normally sit in your hand as you wait for a swipe and it will become a dead card. This deck is used to counter the popular meta classes, while also perform well against the other decks. I believe thalnos isnt very useful in other matchups vs rogue, druid, handlock, etc.
According to my personal stats on EU, 36% of all matchups from rank 15 to rank 5 were warlocks. Majority of them were zoo warlocks. I have added Thalnos to this deck and it performed much better, as that is not a problem at all to spend 6 mana on him + swipe. It's a problem when no matter how much mana you spend, you can't remove their hordes. Same with shamans and their endless totems.
Of course, it's your deck and you know how to play it better than me. However, I really don't see how it is possible to remove 3-4 2hp units in one turn without Thalnos.