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Easy Legend 2.0

  • Last updated Jul 6, 2014 (Live Patch 5506)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6340
  • Dust Needed: Loading Collection
  • Created: 6/13/2014 (Live Patch 5506)
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  • Battle Tag:

    Alumni#1683

  • Region:

    N/A

  • Total Deck Rating

    479

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**UPDATED 7/6 WITH GAME PLAY VIDEO AND NEW DECK VARIATION**

Many people have been wanting game play of this deck.  So I created a short video that shows how I play this deck.  I just currently started playing this season so it's not high ranked game play, but it does show how the deck plays against a variation of both aggro and control decks.  You also may notice this season I changed up some cards, below is also the substitution of cards I'm currently using.  This is the deck that I will be using to get to legend this season.  After speaking with other deck makers, I've finally decided to try the Savage Roar + Force of Nature combo in the deck.

(Sorry if the music is too loud)

-1 Sylvanas Windrunner   +1 Ragnaros the Firelord
-1 Nourish                         +1 Cenarius
-1 Healing Touch              +1 Savage Roar
-1 Mark of the Wild           +1 Force of Nature

Also, I should be pick up streaming some games this week as well, my twitch is below.
http://www.twitch.tv/cornpuff

Hey everyone,  I know it's been quite awhile since I've updated my ramp deck.  Instead of updating the old list, I decided to make a clean sheet so it's easier for everyone to read.

Link to old version:
http://www.hearthpwn.com/decks/45524-easy-legend



What's different from the old deck?

-1 Bloodmage Thalnos            +2 Harvest Golem
-1 Stampeding Kodo               +1 Sylvanas Windrunner
-1 Cairne Bloodhoof                +1 Sunwalker
-1 Ragnaros the Firelord         +1 Ancient of Lore
-1 Chillwind Yeti

Why these changes?

Well obviously the change from season 1 is there are much less hunters and much more rogues.

Cards Added:


Harvest Golem -  Allows you to get board presence early and causes there to be a threat for rogues to handle early on.  With the old version of the deck rogues were able to stall out the game and sap your larger taunts at the end and use their high burst.  With the harvest golem change, this allows you to also mark of wild these to make them an even bigger threat and may cause a rogue to waste sap on them.

Sylvanas Windrunner -  I feel this card can help you in many match ups.  Particularly ones where you may not be favored, such as handlock.  If a handlock has no way to silence this card then you have another way of stealing their giants and other strong cards that the handlocks play.

Sunwalker - I replaced Stampeding Kodo for another one of these because back in season 1 i found kodo mainly useful for hunter matchups.  I was able to get rid of their crocs, hyenas, etc with this card which isn't as helpful in other matchups.

Ancient of Lore - I put in a second Lore because obviously it's an amazing card.  I hadn't used 2 of them in my season 1 deck because I felt after playing it you would easily be burst down by a hunter.  



Cards Removed:

Bloodmage Thalnos - This card isn't really effective versus the new meta matchup's vs rogues.  Most rogue cards can be cleared without the use of extra spellpower.

Stampeding Kodo - As mentioned above, I really only liked Kodo in the hunter meta of S1.

Cairne Bloodhoof - I feel as of now Sylvanas is a better card in matchups vs handlock.  There has been a small increase in handlocks this season so I slipped in Sylvanas instead.

Ragnaros the Firelord - I feel Rag's RNG can lose you games too often.  Rag was great for hunters when they played their traps and you didn't have to attack.  But in this current meta i'd much rather have consistent cards.

Chillwind Yeti - Replaced for a harvest golem to allow for a earlier board control advantage.  I feel rogues have a much harder time getting rid of harvest golems early on.



Explanation vs Rogues:


Rogues are the dominant class choice in this meta.  This deck is very strong against them if you play it right.  You need to always be aware of Sap.  You never want to innervate into a large taunt if you have a feeling that it will be sapped and you will be put behind.  You need to try to make them waste saps on cards that are less of a threat than your larger taunts.  This can be done by using mark of the wild on other cards like your harvest golems or druid of the claw in charge form.  You need to also be aware of the fact that if you play your druid of the claw in taunt and it gets sapped, this card will stay in taunt form the next time you play it which could put you behind.

Other major decks that you will see this season is the increase in both savage roar druid decks, and the famous shockadin deck.  This deck performs very very well against both of these decks once you learn the ins and outs of playing them.



If you have any questions feel free to ask them in the comments, or as always add my Bnet: Alumni#1683

As before I will continue to update this guide with the popular questions that are asked and other matchup guides, but I'm short on time to go in depth at the moment.