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[Easy Climb 71% + Guide] Yogg Druid

  • Last updated Sep 14, 2016 (Karazhan)
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Wild

  • 13 Minions
  • 17 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 10040
  • Dust Needed: Loading Collection
  • Created: 9/5/2016 (Karazhan)
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  • Total Deck Rating

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Hi , with this deck atm im 22-9 (71% winrate) and i reached rank 4.


 Proof:

 


 08/09/2016 Now i'm 27-11 (always 71% WR) and reached Rank 3.


 // Reached Rank 2 with this deck (lost 1 game for disk :/)


 Update: 42-17 (71.8%) and reached Rank 1.


 20 Upvotes for a Mulligan Guide :)       


 

 Changes:

-1 Druid of the Claw +1 Nourish 

Druid of the Claw was nice with the portal , but the second Nourish is so juicy. 

-1 Moonglade Portal +1 Feral Rage  

I wanted to give confidence to the portal, at the beginning I also played two , but maybe i'm never lucky but with 70 games i only had 1 Cairne. 50%+ more of the times is a 4/4 , 6/5 average "restore 6 health".Feral Rage may be better because can be a removal.


 finished the climb with this deck DragonRenoLock


 

GUIDE

Generally speaking , as we all know , the key of this deck are the ramps. Just have one of these: Innervate , Wild Growth [/card], [card]mire keeper (preferably with the coin) and your hand is above average.

I will speak only of the most popular classes in the current meta.

 

Against Druid you don't need removals like Wrath / Feral Rage / Swipe. It can happen a choice between two cards for the turn 1 : Raven Idol / Living Roots. In this MU (Matchup) Living Roots do not move the game. Your opponent can easly take some damage in the early game. And in case he doesn't have any ramps , he can easly remove 2 1/1 with only hero power. With Raven Idol you have a chance to find a Innervate / Wild Growth.

Always Keep: Wild Growth , Innervate , Mire Keeper.


 

This is a good MU , like 60/65 % Winrate. Against Hunter you need early removals like Wrath / Living Roots for his turn 1/2. Feral Rage / Swipe can answer his Animal Companion The early/midgame can be easly managed with spells and ramps , then with all the big guys we will have a easy life.

Always Keep: Living Roots , WrathWild Growth , Innervate , Swipe (with the coin) , Mire Keeper.


 

Against Zoo , probabby it's the worst MU. The new version with Malchezaar's Imp it's really annoying , because they are always full of resources. Of course with a good starting hand there is no problem. Like against Hunter you need early removals and Swipe (with and without the coin). When you meet a Warlock like always you play around a Zoolock deck , but I would like to say a few words if you meet a RenoLock.

That's a good MU , Ramps and Yogg can create many problems.

Always Keep: Living Roots , Wrath , Swipe , Wild Growth , Innervate , Mire Keeper (Only with coin).

Generally i don't like to keep Raven Idol , just because i prefer a hard mulligan. Specially against aggro decks that can easly punish you.


 

Warrior , isn't that bad. You probabbly prefer face a Dragon Warrior instead of a Control Warror , but if you play right that MU you can have more chance to win. 

Against a Dragon Warrior you need all early removals are good. If you have more then 20hp after turn 6 we can already consider the game almost won. It's like a 60/40 MU , if not more. 

Against Control Warrior there are small details that can make the difference. You want to win the Value game , get a lot of cards and ramps. Just speaking of Value game , in all games  always Keep Raven Idol for Fandral Staghelm (if in a Scenario you don't have any plays of course you play Raven Idol). By the way , a good Yogg that give you resources will be another Win Condition.

Always Keep: Wild Growth , Innervate , Mire Keeper.

The current meta it's full of Control Warrior , never keep Wrath will be a dead card.


Like always you need early removals and ramps. Feral Rage is the only answer to the Totem Golem before turn 4. 

Always Keep: Living Roots , Wrath , Wild Growth , Innervate , Mire Keeper (Only with coin) , Swipe (Only with coin).


 

 Thank you for the support :)