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No Zoth No Fun

  • Last updated Sep 5, 2016 (Karazhan)
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Wild

  • 14 Minions
  • 15 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Shaman
  • Crafting Cost: 9040
  • Dust Needed: Loading Collection
  • Created: 9/5/2016 (Karazhan)
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  • Battle Tag:

    GipsyJoe#2362

  • Region:

    EU

  • Total Deck Rating

    12

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I've built this deck around Barnes to ensure that usually he has huge impact. Most pulls are big deathrattle minions, there's Thau for a nice cost reduction, Maly for potential huge boardclears/spell damage removal or outright finisher, KT for board resurrection... And that's not all!

AS and Reincarnate can make those 1/1 copies even more menacing. Turn 6 double KT or instant Sylvanas steal?  Meanwhile all the extra copies of deathrattle minions make the future N'Zoth that much stronger. With all the DR minions being high quality ones, that's a hefty temposwing and crazy value. Usually the resulting board is so big it sets up lethal even against full health heroes.

Building a deck with next to no early game minions is very risky. This is where the cheap OL spells of Shaman really shine, not to mention the access to weapons. The heavy curve makes Healing Wave a natural fit, while all the DRs make Elemental Destructions less punishing. Thanks to the great number of damage based spell removal and Emepror, Maly works well too. Belchers ensure that N'Zoth is a defensive play on top of being a win condition.

The deck may not be competitive, but it's a blast to play. Memorable scenarios are very common :)