Darkness
- Last updated Aug 3, 2014 (Naxx Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 6580
- Dust Needed: Loading Collection
- Created: 6/12/2014 (Live Patch 5506)
- Archaeopteryx000
- Registered User
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- 2
- 7
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
3
The goal of this deck was to have a fun combo-ish warlock built with demons that aren't used much
One of the more fun combos in this deck is
turn1 coin ancient watcher
turn2 ancient watcher
turn3 void terror 11/13
Then just hope they can't kill it haha
Or you can go with 1 ancient watcher 1 nerubian egg, then void terror for a 7/10 + 4/4 on turn 3 :D
Alternatives would be early flame imps with void terror in whatever combination you like with the coin. Or late game you can flame imp power overwhelming void terror
One sacrifice you make is losing HP often but you can still draw cards with your hero ability that leads to molten giants
This deck you tend to start with some small guys in to void terror, or ancient watchers/nerubian egg in to void terrors
The hp buffers tend to hold you off early or buff your gigantic guys later on
You tend to get larger minions so the amount of creature removal is somewhat small
A bunch of minions hurt yourself which pushes you in to molten giant range
Once you get low in HP and the giants are out you can bring out jaraxxus to keep you alive a bit longer
Sometimes the start can be iffy
I think last bane of doom may come out since it's too slow or doesn't do enough damage and the minion you get is usually pretty poor but it helps as a trigger for nerubian egg if you are desperate
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