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[Legend] Screw-Your-Secrets Midrange Paladin (G...

  • Last updated Sep 11, 2016 (Karazhan)
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Wild

  • 22 Minions
  • 6 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Paladin
  • Crafting Cost: 10460
  • Dust Needed: Loading Collection
  • Created: 8/30/2016 (Karazhan)
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Well met! I'm toasty-fresh legend player Richard Blow (Proof) who, after some requests have decided to share the decklist I used to climb the gauntlet of secret paladins, hunters and tempo mages that is the wild ladder.

I'll keep it short and sweet as far as the vital information to piloting the deck goes. Dump everything in the mulligan stage that isn't Muster for Battle or a minion of lower mana cost. Aldor Peacekeeper or Keeper of Uldaman are keeps against Shaman, Justicar Trueheart is a keep against priest. Don't be afraid to play Quartermaster on just one recruit against non-control decks.

The basic game plan is fairly simple. You aim to get ahead on the board as quickly as possible, and once you are ahead, you make plays to stay ahead. The win-more nature of Paladin and the disgusting levels of value that can come out of the deck will carry you through from there. If you have the choice of playing a 2 drop or hero powering from turn six or so onward, you will generally want to hero power, and for the most part you will want to hero power every turn from the tail-end of the mid game onward. Your opponent's health total doesn't matter unless they're a combo deck or N'Zoth rogue, since you win by dominating the board. If there's no trades that will get you further ahead on the board, go face.

Matchups:

Control Warrior: Your best matchup. Just use Aldor Peacekeeper and Keeper of Uldaman to deal with his giant minions, and heavily favor hero powering over playing cards from turn 5 onwards to avoid getting destroyed by Brawl. Once you play Justicar Trueheart you will be able to slowly overwhelm him as he will eventually run out of ways to kill the swarm. Be mindful of Grommash Hellscream and it should be nigh-impossible to lose. Keep Equality in case it's Patron Warrior.

 

Control Priest: Hell to play but perfectly winnable. You need two things to happen in order to beat priest: You need to take control of the board early, and you need to draw Justicar Trueheart. If those happen you will be able to stop playing cards altogether, use Aldor and Keeper of Uldaman to deal with the limited threats he does have and just maul him to death with your hero power. Tirion should never, ever be played under any circumstances until both Entombs have been used. Be wary of your own Sludge Belcher being stolen by Shrinkmeister+Cabal Shadow Priest. Expect this game to go to fatigue.

 

Tempo Mage: Hard but winnable. This matchup is luck/tempo based, as if they do Tempo Mage things and wipe your board for free while playing ridiculous minions you'll have a hard time, but if you can get a solid foothold on the board they will have difficulty shaking you. Consecration is perfect for dealing with all the 3/2s they play and you can neuter their Shredder with Aldor, so it mostly comes down to draws. Eater of Secrets is a champ here, able to ruin Mirror Entity. Doomsayer can also be used when Mirror Entity is up as an unstoppable board wipe if you need it as well. Loatheb can make Flamewaker useless and stop them from swinging the board back in their favor once you have it.Their main win condition is doing enough damage early and bursting you so be careful with your health (or force them to use burn on your minions). Basically play for tempo as hard as you can.

 

Freeze Mage: Hell on Earth. There's really not much to say here because there isn't much you can do. Just channel Face Hunter and SMOrc as hard as you can. Eater of Secrets is to be used when you have lethal to pull their Ice Block out from under them. Loatheb should be saved for when you can pop their Ice Block OR for when they play Alexstrasza. If you're lucky you'll be able to kill them before they can kill you, and your heals or anti-mage cards will show up. If you're not, you lose. Your second worst matchup.

 

Murloc Paladin: Freeze Mage with healing.

 

Patron Warrior: If you don't have Equality by the time you realize it's Patron Warrior, just concede. You just aren't going to win, simple as that. There's literally nothing you can do outside of pray. Your worst matchup. If you run into a lot of these you can tech in a second Equality- in that case the matchup is perfectly winnable, if a little scary. Standard Paladin game plan applies.

 

Aggro Shaman: Try to take the board from them as soon as you possibly can, then go face. Your goal here is to outrace them before they can play Doomhammer and bullshit their way to a win with 20 damage from hand. The matchup is perfectly winnable but extremely annoying. If you're facing a lot of them you can replace Eater of Secrets with Harrison Jones.

 

Pirate Warrior: See Aggro Shaman, except against Pirate Warrior you can taunt up and be completely safe.

 

Aggro Paladin: See Pirate Warrior.

 

Midrange Hunter: Another case of the race-off! This matchup can be difficult as the Hunter can just rush you down before you can get anything substantial going, but if the game goes long and you're above 10 HP you are heavily favored. Eater of Secrets should be used whenever it can eat a secret that you would otherwise be forced to pop... Or just whenever it can eat a secret. This is a tempo matchup for the most part. If you get the board early you will probably run away with it, but it's possible to squeak a win out from behind... Just tricky. Use Loatheb on 7 to block Call of the Wild unless you have lethal with him. Play around Unleash the Hounds. If all goes well they should be dead on turn 8 or 9. Try not to play slow. You need to be in the driver's seat. Good luck!

 

Zoolock: Win board, win game. Once they have no minions on the board they will never, ever be able to take the board back from you. You'll want to use Consecration to swing tempo ideally.

 

Renolock: Play big shit and Justicar. They only have one Siphon Soul as hard removal and they're screwed after that. Hope they don't get too lucky, and make sure you can refill the board if he Renos and then clears. A difficult matchup, but doable.

 

Midrange Paladin: Win board, win game more or less. You both have the same tools and you are both rather win-more, so whoever gets a substantial lead first often wins. Try to kill them before they N'Zoth.

 

Dragon Priest: It's sort of like Midrange Paladin! Honestly not much unique in how you square off against both decks other than try to REALLY keep this one's minions killed. That hero power is gross when it heals its own minions.

 

Secret Paladin: You thought I forgot about this one, didn't you? Fear not friend, for you are decently favored against Lord Cancer of Wildton Prior! This one is super tempo-based. You will crush them with your deck's superior value if you have the board so focus on getting ahead as soon as possible. Try to pop Heroic Sacrifice with a 1/1 or Light's Justice, and if there's multiple minions on the board either have a way to instantly kill the minion buffed by Avenge or just go face. Make sure you have either Eater of Secrets or a minimum of two minions on the board (for the popping of Heroic Sacrifice) on turn 5 so when they drop Dr. 6 you can pop the secret train and then neuter him with Aldor or Keeper of Uldaman. Do that and you'll probably win since your deck is heavier. Good luck!

 If I missed a deck feel free to mention in the comments. If I have any experience against it I'll add it to the list. :)

Replacements:

Coghammer: Argent Horserider, Rallying Blade

Lay on Hands: Divine Favor (recommended to craft LoH though, there's no true replacement.)

Loatheb: Quartermaster

Quartermaster: Harrison Jones, Mukla's Champion (no, really), Murloc Knight

N'Zoth: Ragnaros the Firelord

Doomsayer: Knife Juggler, Quartermaster (against Control)

Justicar Trueheart: Sylvanas Windrunner, Murloc Knight

Ragnaros, Lightlord: Forbidden Healing, Antique Healbot

 

Edit: Minor change for those with too much money- Forbidden Healing replaced with Ragnaros, Lightlord. Looking pretty good so far! Also, three thousand views! I'm... Slightly shocked. Thank you for the eyeballs! Guide added!