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Menagerie Druid

  • Last updated Aug 31, 2016 (Karazhan)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 5580
  • Dust Needed: Loading Collection
  • Created: 8/29/2016 (Karazhan)
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  • Total Deck Rating

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When I made this deck I thought it would be too inconsistent to work. 

Turns it works. Really well actually. More then that. It is VERY FUN and very interesting to play. 

This is because you will win most of the time from oddball lethals, removals, and card interaction. 

I won with Bluegill + Zoobot + Zoobot + Nightmare + Nightmare = 14 dmg exact lethal

Another game I took out my opponents Lightlord with a Warleader + Warleader + Bluegill and another minion 

The next turn he hit Equality + Pyro, Equality sets Warleaders heath to 1, Warleader being an active health buff buffed eathother back to 2, Pyro left me with two 5/1s on the board 

It doesn't have to be that crazy. Savage with Hunter Hero Power, or Warleader on Sir Finely to trade up can have a big effect. There is just massive amounts of synergy, buffs, and chargers to keep all games very interesting. 

* This deck is very skill intensive 

It is a midrange deck so you have to know when to trade and when to go face 

You have to know when to keep card to synergies later and when to play them now, I usually keep Warleader to play with Bluegill often for removal. I would play a Warleader over Blackwing Corrupter because you can draw Bluegill and still get the synergy. 

Sir Finley is completely situational. You grab the hero power that seems best for that specific game. 

You also have to be able to recognize combos in your hand you never would have thought of before. 

There are times when you just don't draw any of the synergies, but most games I lose I know it is because of pretty bad misplays. lol I make a lot of mistakes that obvious when looking back on how I played. That is part of why I like this deck though, often when I lose I feel like it is my fault and not just bad RNG. 

A cool synergy I recently discovered by looking at my had. Savage Combatant + Hero Power (+3dmg) Sir Finely + Hero Power (+2dmg) I grabbed mage to ping off my opponents minion that game, and sent 5 to the face. 

You often finish with a burst for 14 dmg+ like old Midrange Druid usually using at least one of your 2 mana charges and other dmg amp cards. 

CARD CHANGES 

Despite building this deck in part to have a home for Zoobot, I am not terribly impressed with this card and would like more cards that are not synergy reliant as there are already more then you would want in a deck. lol. 

-Zoobot x2 +Mounted Raptor x2/Druid of the Claw x2 <--Not sure which replacement is better