Top 30 Legend [NA] Priest
- Last updated Aug 20, 2016 (Karazhan)
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Wild
- 9 Minions
- 21 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 3600
- Dust Needed: Loading Collection
- Created: 8/20/2016 (Karazhan)

- user-7611736
- Registered User
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- 12
- 22
- 48
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Battle Tag:
Eyecelance#1126
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Region:
EU
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Total Deck Rating
468
Hey guys,
a few of you might remember me from the last deck I posted a while ago (http://www.hearthpwn.com/decks/269880-rank-1-legend-eu-control-demon-lock). I usually play exclusively on EU but lately, I've started playing on NA as well. Today, I'd like to post a list that I've had decent success with after the release of the 2nd Karazhan wing.
Proof: http://imgur.com/a/QJXbI
Typical board state (slightly above average draw): http://imgur.com/a/JlM2s
While this is by no means is by no means a tier 1 list, I thought it was still worth posting considering how poorly Priest has been performing in the last couple of months; maybe there's a little light at the end of the tunnel?
A few words about the card choices:
The deck is basically build around resurrecting high-quality minions, most notably Blademaster. For this reason, it doesn't include Priest classics such as Northshire Cleric and Wild Pyromancer.
With the inclusion of double Shadow Word: Pain and one copy of Embrace the Shadows (consistent Circle clears), the deck does fairly well against aggressive openers.
In this meta, Excavated Evil is clearly superior to Holy Nova since being able to deal 3 points of damage is clutch (mostly against Tempo Mages, Zoolocks, Warriors of any kind and Shamans).
Forbidden Shaping helps smooth out the curve and it can provide additional great resurrect targets after using it in the late game (t8 shaping provides the most value on average).
Double Entomb helps in control match ups against cards like Sylvanas that Priest naturally struggles to deal with.
Thoughtsteal basically serves as a filler for the lack of card draw from cutting Clerics. And let's be honest, the cards of your opponent are probably of higher quality than yours.
Flash Heals are incredibly versatile. They either function as 1 mana 5 damage removal spells, Blademaster heals (t3 with coin or t4) and as a last resort against face decks (1 mana +8 hp with Priest of the Feast).
No Cabals? - You don't need additional removal for low-cost creatures and you don't want to lower the average quality of your resurrect targets by stealing your opponent's creatures.
Match ups and Mulligans
You basically always want to mulligan for Circle clear combo pieces (I wouldn't recommend keeping Embrace unless you're already holding Circle), Blademaster, SW:P, and if you're already holding Blademaster either Flash Heal or Resurrect. If you already have both Blademaster and removal, keeping Bishop on the coin is fine.
From 1 (free win - this is Priest we're talking about, there's no such thing as a free lunch) to 10 (banging your head against a wall):
Combo token Druid (with Wisps & Soul) 8/10: super difficult if the Druid knows what he's doing. You simply don't have enough board clears to keep clearing all his minions and Savage Roar constantly threatens lethal even if the board is heavily contested. Try applying pressure in the early/mid game and force your opponent to play from behind.
Token Druid with Ancients of War 5/10: Even match up; double Entomb helps tremendously and this list can't flood the board often enough to make you waste board clears.
Aggro/midrange Shaman 4/10: Favored; the circle combo is key, you'll dominate the mid/late game if you survive. Holding Shadow Word: Death for the 7/7 isn't worth it imo.
Midrange Hunter 5/10: Another even match up. Freezing trap is your biggest foe in this match up but not everyone is running traps after the Huntress hype has died down a little bit and Barnes made a splash.
Dragon Warrior 4/10: Favored; Fiery War Axe isn't nearly as efficient vs this list as it is against almost everything else and they only run 2 Executes. SW:Pain is extremely powerful against both Frothing and Twilight Guardian. Resurrecting Blade Masters early is key but you'll also win the late game with double Death & Entomb.
Control Warrior 5/10: Haven't played against many ctrl warriors lately but the match up should be fairly even. Don't overcommit into Brawl and save an Entomb for Sylvanas.
Rogue 7/10: Valeera has traditionally been Anduin's arch enemy but this list does a bit better against Rogues; as a matter of fact, I have a positive win rate but I'm pretty sure this wouldn't uphold in the long run.
Tempo Mage: 4/10; slightly favored. Mages struggle dealing with 7 hp minions before t6 (Fireball + Ping). If you can clear he board early on and play Bishop + Blade on an empty board in the mid game, it'll be rather difficult for the Mage to come back...unless Yogg screws you over ofc.
Zoo 3/10: Favored; You run too many board clears for them to keep up now that sticky deathrattle minions are a rarity. Try to bait them into your board clears and don't waste them on 2-3 minions. Play around 14 dmg from hand (Leeroy + double PO) if you can afford it.
Anyfin Pally/OTK Warrior 10/10: Anyone who has played these match ups in the past will know how one-sided they are. Entombing Warleaders is basically the only shot you got only to have Tirion screw you over. Combo Warriors can simply cycle through their deck since you won't be able to pressure them enough and then finish you off since there's no taunt to protect you from Worgens/Giants - t9 Shaping into Soggoth?...right.
Since many of you guys are understandably attached to your Pyros, I'll elaborate on my reasoning for excluding them: Pyros have been great in Priest but unless you're playing vs aggro, they are really shitty resurrect targets. The 1 point of aoe damage is rarely relevant when you can't control it. Often times it will just damage whatever you have on board and summon a 3/1 which needless to say is pretty damn bad. One of the reasons Pyro is great in traditional lists is because drawing 3-6 cards with Pyro/Cleric/Circle can serve as a win condition but without cleric its purpose is limited to removal which the deck runs plenty of. The bottom line is: While Pyro it's fine, the additional tad of removal and early game doesn't warrant deluting the deck's main win condition which is resurrecting great midrange creatures.
If you have any questions, feel free to ask. I'd also love to hear about your ideas for amendments to the deck list since it obviously isn't polished yet.
Thank you for the list. It is fun! Trying one Rag instead of one shaping and so far it works.
Nice deck! Priest has always been my favorite class. I've found a lot of people are mis-playing against this deck avoiding Resurrect by keeping your Injured Blademaster alive early. This is hilarious as it makes Injured Blademaster a strong turn 3 play just as a 4/3-- since you're threatening double Resurrect on turn 4.
I made a couple changes. I removed x2 Forbidden Shaping, X1 Thoughtsteal, and x1 Auchenai Soulpriest. I added x1 Ragnaros the Firelord, x1 Y'Shaarj, Rage Unbound, x1 Barnes, and x1 Embrace the Shadow.
I tested with Forbidden Shaping a lot when it first came out. When played at 4, 6, or 8 it brings the best value; however that value is average stats. Average stats are not ideal in this meta of Tuskarr Totemic, Twilight Guardian, etc. We need to play cards that bring stronger value in constructed. If you really need to play Forbidden Shaping on turn 4, you are likely not favored to win that game anyways. So, what did I really want Forbidden Shaping to pull on turn 8, with the exception of the dream Tirion Fordring? Ragnaros the Firelord. Therefore, I put him in for one. Also, I got a bit greedy and put in a Y'Shaarj, Rage Unbound for the other one, which I'll talk about below.
Thoughtsteal is a great card, but just very slow in this tempo meta. Because we added the big boys above, I removed one for Barnes. This gives us the ability to cheese out games, like all the other classes! Even if it summons, something like an Injured Blademaster, it adds it to our graveyard for Resurrect. Also, with the addition of Y'Shaarj, Rage Unbound, this is almost an auto-win if it gets pulled. Initially, I was using Ysera as my final big boy, but she's just so slow and this deck isn't really control. Control is it's Plan B. Plan A is to create Resurrect tempo.
Lastly, I removed x1 Auchenai Soulpriest. This card is anti-synergistic with Priest of the Feast. 9/10 you play Auchenai Soulpriest, you're playing it for removal. Embrace the Shadow is more friendly with Priest of the Feast and he's the MVP of the deck. When you cast Embrace the Shadow with Priest of the Feast in-play, it actually heals you for 3 initially. Because I now have Barnes, I don't miss the Auchenai Soulpriest body. Also, with one less body for Barnes to pull, we have a higher chance to pull a big boy.
Final Thoughts: I still have a dream for Purify. Barnes + Purify the 1/1 could be a sick combo. Or using Purify on an Auchenai Soulpriest when you want to heal. I feel the deck is missing one more interaction to make Purify a X1 of. As far as Y'Shaarj, Rage Unbound, I'm still testing him and perhaps he can be replaced with Ysera, Cairne Bloodhoof, or be reverted back to a Forbidden Shaping.
I could actually craft this deck or finish yogg druid. Is is at elast a bit good in the meta? Or just too bad to spend alot recources on it?
I'd say yogg druid is much better than priest atm. just finsish the yogg deck
After few plays I have to say that I miss some minions to resurrect, you know.
If you didn't get your injured guys in mulligan you basically have nothing to do, tons of spells (mostly useless), no minions etc.
Sometimes it goes well tho, but most of the time I was sitting with full hand thinking "wtf i suppose to do now".
Need more minions. Maybe at least Barnes, I don't know.
Another decent priest deck, so maybe the class isn`t so garbage after all...let`s wait and see how the last 2 wings will impact the meta. Purify will help priest further, that`s for sure!
The deck pushed me from rnak 6 to 5 today with a 4 to 1 record: VOD gameplay
YT-player:
Also... this deck seems to just lose against every aggro/face deck if you don't get your early mulligan of injured blademaster.
Nah not really. If you're struggling with face decks, add Holy Smite.
I've only got 1 Forbidden Shaping and would like to replace the second one with something but i am to poor to craft a legendary like Justicar or Rag, so what do you suggest?
Perhaps an Arcane Giant if you've been working through Karazhan? With so many spells in the deck, it seems like it would work well as a replacement - especially since Shaping is usually only played at turn 8 or later.
ARcane Giant isn't good in Priest. I suppose I'd go with Sunwalker.
Outside of 8 mana, when else is it a good time to use Forbidden Shaping?
I guess it's a good time to play it when you are really desperate for a minion, but you will mostly get good results from 8 mana.
T4 & T6 are pretty good as well. Someone did an analysis a while ago but I can't find the reddit thread.
While GiantPatron Warrior is certainly beatable and even close to a 50% matchup, Worgen Warriors & Anyfin Pallies cannot be beaten unless they mess up along the way or you generate insane pressure in the mid game without them drawing into their clears.
So many spells... What about Arcane Giant or Yogg-Saron, Hope's End?
Yogg is decent. I'm actually experiment with him myself.
AArcane Giants on the other hand don't work very well in Priest decks. They are only effective if you can play a lot of spells in the early/mid game and then slam an 8/8 for 5 or less mana before t10. Priests simply won't play that many spells until then and the Giants will clog your hand without being playable.
Even Rogues that play spells faster struggle to make effective use of the Giants. For now, token/Maly druid seem to be the only viable lists with Giants.
I'm going to try this right now! I'm rank 10 right now, but I'm gonna see how far I can get. I got there with a midrange shaman, but it's getting a little boring right now, needed something new. I'll let you know how I go on.
Any tips?
Not really anything you need to know outside of what I've already stated above. Gl :)
Shaping isn't that important. I'd recommend Justicar as a replacement or a fatty like Rag.