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Karazhan Egg Druid

  • Last updated Aug 19, 2016 (Karazhan)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 5260
  • Dust Needed: Loading Collection
  • Created: 8/20/2016 (Karazhan)
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  • Total Deck Rating

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Hey guys! So this is a twist on Egg Druid which works really well with the addition of Moroes. For those not familiar with egg druid, the strategy is basically to flood the board with weak, and sticky minions. Then you buff those up, make smart trades and use Savage Roar when you have a good board to lethal.  

Mulligan Guide

Always keep InnervateLiving Roots, Sir Finley MrrggltonBilefin Tidehunter and Power of the Wild. If you have coin definitely keep Moroes.

Card Explanations

Sir Finley Mrrgglton is super useful since druid hero power is one of the weakest and doesn't have much synergy with our deck. Definitely go for Totemic Call and Reinforce since these help fill our board, but if these aren't options Life Tap and Steady Shot work as well.

Power of the Wild is perfect for buffing up your weaker minions. I usually wait until I have at least 3 minions to use this one. If you're in a dire need to get something on the board you could also summon the panther, but for the most part you want to use this to buff up those little guys.

Addled Grizzly can be really useful for our deck, but is a big target. I typically only play it when I have taunts on the board, or if I have enough mana to summon a few minions that will benefit from it.

Moroes and Imp Master are fundamental parts of this deck and help create a steady stream of minions for us to buff.

Savage Roar is perfect for getting lethal when you have a decent board, but you could also use one of them for clearing your opponent's board with your weak minions. 

Barnes can easily be replaced with Dark Iron Dwarf or Harvest Golem

Soul of the Forest is one of the most important cards in this deck. Dropping this when you have built up your board ensures that your opponent can't just wipe it out in one blow and gives you the opportunity to use Savage Roar and lethal the next turn.

Force of Nature is great to build up a board later in game when you're running low on minions.

Nourish is great to keep tempo later in game, but it could be replaced with another Coldlight Oracle.

Hogger isn't necessary, but is pretty useful in our deck late game.

Wisps of the Old Gods is great for filling the board and is super powerful when used with Power of the Wild

Sea Giant has great synergy with our deck and is perfect for putting a lot of pressure on your opponent.