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Arcane Giants (Gang up/Mill Rouge)

  • Last updated Aug 20, 2016 (Karazhan)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Mill Rogue
  • Crafting Cost: 4800
  • Dust Needed: Loading Collection
  • Created: 8/20/2016 (Karazhan)
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  • Total Deck Rating

    54

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After seeing a few different versions of this i decided to try and make my own version.
This has done me well so far against a variety of decks.

In short, control the board with your spells in the early game.
Decide mid way if you want to focus on milling or ganging up the giants.
The giants should be your main focus but against certain greedy decks, you can mill them to win.
Some control decks just ctrl+alt+delete when seeing the first coldlight come down.

Try and keep a shadow stepped cold light, for after you have ganged up the giants.
And, don't be too greedy with your giants against Warriors.

Swashburglar has done me great so far,  only the one but he has been in every starting hand, offering me wild growths/Frostbolts/exectutes etc.

I want to put in a second, but i know its one of the weakest cards and could be replaced with something else.  

Enjoy.


( Currently testing one copy of Thistle tea for the late game. Whats better than 8 Giants?  10 Giants!!!)