Heroic Big Bad Wolf ft. 1 Mana 7/7
- Last updated Aug 27, 2016 (Karazhan)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Beast Druid
- Boss: Big Bad Wolf
- Crafting Cost: 10080
- Dust Needed: Loading Collection
- Created: 8/18/2016 (Karazhan)
- Celadoncvo
- Registered User
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- 9
- 20
- 33
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
2574
Heroic Big Bad Wolf Featuring Druid of the Fang!
Gameplan:
Use druid transforming minions to cheat value in this fight! Druid of the Claw, Druid of the Flame, Druid of the Saber, and Druid of the Fang all come in at their expected stat values, meaning you can rush some very early big minions. Thought the 7/7 Flamewreathed Faceless was overpowered at 4 mana? You can have a 7/7 at just ONE mana in this deck. Special shoutout to DJGrimm for suggesting this strategy.
Early Game:
Mulligan for minions that generate a lot of stats on the board, such as Dr. Boom, Cenarius, Onyxia, Druid of the Claw, or Druid of the Fang. If you start with a Druid of the Fang or Mark of Y'Shaarj in hand, make sure you have another beast in hand. Play for control of the board in the beginning; the Big Bad Wolf has the means to rush you down if you leave minions on his board. Always try to make favorable trades and play your other deathrattle minions on turns when he cannot overwhelm you. If you draw Kel'Thuzad early, save him to play behind a taunt minion. The opponent will stop attacking until Kel'Thuzad is killed (probably by Swipe). Also, try to save Hemet Nesingwary for Stranglethorn Tiger.
Late Game:
Continue to apply pressure to the Big Bad Wolf with your minions. The more minions you keep alive, the better off you are. Your buffing cards are more important later on, since they extend the value of you minions (which will probably be mostly 1/1s and a few big beasts). If you start hitting a top deck scenario, stall until you get another big card, such as Forbidden Ancient. The Big Bad Wolf is also vulnerable to chipping damage until you kill him, so if you're feeling confident you can try to ignore the board and rush him down. His only stall cards are Ironfur Grizzly and Bite, so keep those in mind when choosing this path.
Other Considerations:
- Use a few other deathrattle minions in your favor! Abomination can clear out his early game minions before you build a board, while Sylvanas Windrunner can turn the tide in your favor. Moat Lurker may even work on you minions to resummon them at their full stat line. Top them all off with a 1 mana N'Zoth, the Corruptor for another massive board drop!
- Feral Rage can be a strong flexible card in this fight, where the removal helps against his 3 health minions if you do not need the armor.
- The deck lacks in card draw, so consider any minions that draw you cards (Novice Engineer, Nourish, etc).
- If you are on a budget, I recommend using North Sea Kraken, Stormpike Commando, and Sunwalker style minions in place of legendaries.
- Ancient of War is somewhat viable, coming in as a 1/6 Taunt for 1 mana. He can also be a 6/1 for 1 mana if you need a better Magma Rager...
- D'oh! Twilight Summoner and Cairne Bloodhoof are both better than Nerubian Egg!
The Abomination Exploit: (Fixed on 8/27/16)
Abomination can already be valuable in this fight as a board clear. However, it's come to light that it can also cause the Big Bad Wolf to stop attacking entirely. The only minions that seem to attack into it are his starting Kindly Grandmothers, so either trigger the deathrattles first or buff Abomination's health above their combined attack. The only other times he will attack you or trigger Abomination is if he has lethal in Power of the Wild/Savage Roar, or plays Swipe on another minion. It can be difficult to set this up, but if the opportunity is there, you should try it.
Sometimes you get a weak starting hand and he steamrolls you by turn 3 or 4. Just restart if you can't place a lot of stats or value on the board in the first 2 turns. If you start out with a big statline, such as Druid of the Claw into Druid of the Fang, you've probably already won. Don't forget to upvote the deck so that others can revel in the might of the 1 mana 7/7 and use the actually-viable-for-the-first-time-ever Hemet Nesingwary. Good luck, have fun!
I hadn't considered that, but that's also a great idea. I'll be putting him in in place of Anubisath Sentinel, which is currently very underwhelming for this deck. Kel'Thuzad has synergy with most of the deck and could even start a turn 2 KT-Taunt exploit, assuming the Big Bad Wolf doesn't use Swipe.
I win by the second try. It's a really good deck!
Cannot pass rank 22, went 1(priest) - 42. 0/10 Worst deck ever, it is bud and you're are should feel bad.
Heroic Big Bad Wolf
Means it's for the Adventure not rank you moron.. Big Bad Fail for you kid..
Great Deck btw 2nd try won.. Thanks!
GG, opponent is not a beast for Hemet Nesingwary.
Wow you created an account to talk shit on a troll and you told them not to breed. That is a little much. You have some obvious anger issues. Again he is just a troll, he wants the exact kind if attention you just gave him.
Put abomination in the deck they dont attack and its auto win.
That doesn't work.
O weird cause it did for me...I had him down and 7/7 snake with 1 HP on my hero left and he wouldnt attack....abomination would of killed me with his Deathrattle alone but computer didnt attack so i was able to drop minions and come back and win
Abomination worked for me also. did turn 1 Dr. Boom, popped all his 1/1s into 3/2s when he traded. He dropped a Dire wolf alpha. On my turn i dropped Abomination and a Sky Golem. On his turn he dropped another Dire wolf Alpha and a pantry spider and passed, then proceeded to pass the rest of the game.
Can confirm that it works. As long as the Big Bad Wolf has a board of minions that are viable to Abomination's deathrattle he won't attack it with his minion's or weapons. He even was able to use Power of the Wild and Savage Roar on his full board to get out of Abomb's effect range and win the game, but he still did not attack.
I'll have to explore this fully, since it could lead to a powerful exploit for future bosses. I take it he does not attack if Abomination results in a combined loss of value that's too high (he loses, say, more mana in minion value (6+) than your Abomination (5)). As far as the KT-Taunt exploit goes, the opponent assumes that no value is generated, or that value is lost, from attacking your taunts (they come back every turn, indefinitely). Perhaps this isn't too far off, just that Abomination isn't exactly infinite value but still very high value. Looking back, this probably wouldn't cheese the Silverware Golem's 1/1 plates, since those are 0 mana in value. But if bosses in the future flood the board with valued minions (as the Big Bad Wolf does), maybe Abomination is just as viable as KT-Taunt.