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Heroic Big Bad Wolf ft. 1 Mana 7/7

  • Last updated Aug 27, 2016 (Karazhan)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: PvE Adventure
  • Deck Archetype: Beast Druid
  • Boss: Big Bad Wolf
  • Crafting Cost: 10080
  • Dust Needed: Loading Collection
  • Created: 8/18/2016 (Karazhan)
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  • Total Deck Rating

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Heroic Big Bad Wolf Featuring Druid of the Fang!

Gameplan:

Use druid transforming minions to cheat value in this fight! Druid of the Claw, Druid of the Flame, Druid of the Saber, and Druid of the Fang all come in at their expected stat values, meaning you can rush some very early big minions. Thought the 7/7 Flamewreathed Faceless was overpowered at 4 mana? You can have a 7/7 at just ONE mana in this deck. Special shoutout to DJGrimm for suggesting this strategy.

Early Game:

Mulligan for minions that generate a lot of stats on the board, such as Dr. Boom, Cenarius, Onyxia, Druid of the Claw, or Druid of the Fang. If you start with a Druid of the Fang or Mark of Y'Shaarj in hand, make sure you have another beast in hand. Play for control of the board in the beginning; the Big Bad Wolf has the means to rush you down if you leave minions on his board. Always try to make favorable trades and play your other deathrattle minions on turns when he cannot overwhelm you. If you draw Kel'Thuzad early, save him to play behind a taunt minion. The opponent will stop attacking until Kel'Thuzad is killed (probably by Swipe). Also, try to save Hemet Nesingwary for Stranglethorn Tiger.

Late Game:

Continue to apply pressure to the Big Bad Wolf with your minions. The more minions you keep alive, the better off you are. Your buffing cards are more important later on, since they extend the value of you minions (which will probably be mostly 1/1s and a few big beasts). If you start hitting a top deck scenario, stall until you get another big card, such as Forbidden Ancient. The Big Bad Wolf is also vulnerable to chipping damage until you kill him, so if you're feeling confident you can try to ignore the board and rush him down. His only stall cards are Ironfur Grizzly and Bite, so keep those in mind when choosing this path.

Other Considerations:

The Abomination Exploit: (Fixed on 8/27/16)

Abomination can already be valuable in this fight as a board clear. However, it's come to light that it can also cause the Big Bad Wolf to stop attacking entirely. The only minions that seem to attack into it are his starting Kindly Grandmothers, so either trigger the deathrattles first or buff Abomination's health above their combined attack. The only other times he will attack you or trigger Abomination is if he has lethal in Power of the Wild/Savage Roar, or plays Swipe on another minion. It can be difficult to set this up, but if the opportunity is there, you should try it.


 

Sometimes you get a weak starting hand and he steamrolls you by turn 3 or 4. Just restart if you can't place a lot of stats or value on the board in the first 2 turns. If you start out with a big statline, such as Druid of the Claw into Druid of the Fang, you've probably already won. Don't forget to upvote the deck so that others can revel in the might of the 1 mana 7/7 and use the actually-viable-for-the-first-time-ever Hemet Nesingwary. Good luck, have fun!