Spelldamage Spirit Claws Shaman
- Last updated Aug 8, 2016 (Old Gods)
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Wild
- 16 Minions
- 10 Spells
- 4 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Midrange Shaman
- Crafting Cost: 3680
- Dust Needed: Loading Collection
- Created: 8/8/2016 (Old Gods)
- Squarkz
- Registered User
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- 8
- 33
- 45
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Battle Tag:
Neonxyz#2231
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Region:
EU
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Total Deck Rating
67
This deck is based on some synergy with Spirit Claws.
A 1-mana cost 3/3 weapon is pretty powerfull. But you need a spell damage minion...
I love that this is shaman because our dear frend Morgl, oh yes you to Thrall, can generate Spell Damage totems! Wrath of Air Totem!!!!
Why?
This is more of a face shaman. There are cards that generate totems so that we make sure we have the right totem to wrech our opponent.
Why X card?
Justicar Trueheart, She doesn't make our hero summon 2 totems or basic totems on steroids (1/3 totems). No, she makes us chose wich totem we want to summon. Until this expansion it didn't really matter wich one. Maybe sometimes you wanted a taunt totem instead of that 1/1. But now we can make sure there is a Wrath of Air Totem on the field.
Other thaughts:
Totemic Might could fit well in the deck to make sure our beloved Wrath of Air Totem totem stayes alive. I just need to find some space.
And another idea is more carddraw because I think that we will run out of cards pretty fast...
Any thaughts or feedback is welcome!
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