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Spelldamage Spirit Claws Shaman

  • Last updated Aug 8, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 10 Spells
  • 4 Weapons
  • Deck Type: Theorycraft
  • Deck Archetype: Midrange Shaman
  • Crafting Cost: 3680
  • Dust Needed: Loading Collection
  • Created: 8/8/2016 (Old Gods)
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  • Battle Tag:

    Neonxyz#2231

  • Region:

    EU

  • Total Deck Rating

    67

View 38 other Decks by Squarkz
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This deck is based on some synergy with Spirit Claws.
A 1-mana cost 3/3 weapon is pretty powerfull. But you need a spell damage minion...
I love that this is shaman because our dear frend Morgl, oh yes you to Thrall, can generate Spell Damage totems! Wrath of Air Totem!!!!

Why?
This is more of a face shaman. There are cards that generate totems so that we make sure we have the right totem to wrech our opponent.

Why X card?
Justicar Trueheart, She doesn't make our hero summon 2 totems or basic totems on steroids (1/3 totems). No, she makes us chose wich totem we want to summon. Until this expansion it didn't really matter wich one. Maybe sometimes you wanted a taunt totem instead of that 1/1. But now we can make sure there is a Wrath of Air Totem on the field.

Other thaughts:
Totemic Might could fit well in the deck to make sure our beloved Wrath of Air Totem totem stayes alive. I just need to find some space.
And another idea is more carddraw because I think that we will run out of cards pretty fast...

Any thaughts or feedback is welcome!