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Karazhan: Dragon Druid

  • Last updated Jul 31, 2016 (Old Gods)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 8500
  • Dust Needed: Loading Collection
  • Created: 7/31/2016 (Old Gods)
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During the days of the League of Exploreres, there was a fun niche deck in the form of Dragon Druid. But with the rotation, and the nerf to Ancient of Lore, it has not really been possible since.  However with the release of two new Karazhan cards in particular, I see potential with this deck once again. 

Even though Druid has no cards that have synergy with dragons, it does have an ability that no other class has: The ability to ramp. Many Dragon decks suffer from not being able to play any of their dragons since they are all such late game cards, but Druid has much more flexibility in this situation.

I am not a master deck builder, I am quite new to it in fact, so I may have made some odd choices, but I will provide explanations for them, and if I fail to explain them properly, than please tell me what I did wrong so we can make the deck better

Card Choices

Mulch - This is very much so a control deck based around dominating the board in the late game, and as Druid, your going to need all the help you can get with that, this is the only card in a Druid deck that can destroy a 4 mana 7/7 or a  growing Darkshire Councilman hidden behind a taunt. 

The Curator - This card gives me a lot of hope for Dragon decks period. Being able to draw powerful late game dragons on command, or just getting that one dragon you need to serve as an activator is a godsend, and he can also bring out Stranglethorn Tiger to get full value and give you more threats on the board in the late game. He has a chance to get double value when paired with Brann Bronzebeard (A guaranteed combo at 10) or, even better, insane value if Chromaggus is on the board. 

Stranglethorn Tiger - DEAR GOD I wish Druid of the Claw had a beast tag before transforming, other wise this card would not be in here. But this is not a bad card at all. It has impact on the board, and can deal with many mid game threats. You certainly wont mind playing it on turn 5, and its not useless late game. But I will admit, this thing is only here for synergy with The Curator who's effect I have so much faith in, that I truly believe running one is worth it, if I could find room, I would run two.

Book Wyrm - Why not run Stampeding Kodo to get the beast synergy instead you may be asking? Because this card was just revealed and I think its better in every single way. First off, the ability to reach 3 attack minions is HUGE, especially in a class with as little removal as Druid. On top of that, you can innervate this guy out early to deal with many mid game threats, and potentially get a huge tempo swing as a result. Not to mention you can actually CHOSE your target. And, if there is not a target, this is a dragon you certainly wont mind holding onto.

Chromaggus - Has a chance to get massive synergy with The Curator, and even if these two are not played together, you can get a guaranteed with this guy using Wild Growth on turn 10. This guy was a staple in dragon druid back in the day, and I anticipate it staying that way.

Rend Blackhand - With many terrifying cards like C'Thun running around, you are really going to want an instant solution, and Rend provides it with flying colors. Your going to pretty much always have a dragon in your hand, and this guy is threatening enough to absorb removal to protect your other precious late game dragons. A good tech card for Druid, as again you do not have much removal in the first place.



That's it for this build of the deck, I am open to any all feedback/criticism as the main goal is to make this deck playable and fun. Thanks for taking the time to read as we continue on the Karazhan hype train!