0
Favorite this Deck

[Legend] Yogg Ramp Druid feat. Soggoth

  • Last updated Aug 9, 2016 (Karazhan)
  • Edit
  • |

Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 10140
  • Dust Needed: Loading Collection
  • Created: 7/27/2016 (Old Gods)
View Similar Decks View in Deck Builder
  • Battle Tag:

    AndreiLux#2734

  • Region:

    EU

  • Total Deck Rating

    88

View 9 other Decks by AndreiLux
BBCode:
Export to

"Heavy is good, heavy is reliable." – Boris 'The Blade' Yurinov

Just hit my 12th legend with this deck. Deck is not very innovative (very similar to Dog's heavy Yogg Druid), winrate is not that big (I had about 60%), but games were straightforward and fun. Also I think my plays were far from perfect so potential is much higher.
Mulligan for curve, especially for ramp. Works very good in warrior meta, amount of taunts allow you to stop even OTK most of the time. Guide is problematic because of language barrier, but possible if you want to.
Proof:

Proof

 Soggoth is pretty good, especially against weapons and hard removals. Sometimes he stops Doomhammer for two or even more turns.
Yogg is decent, may win you some games, but not always useful. If you don't like random wins from nowhere, you can replace Yogg with a Deathwing.
Jousters are great against aggro or to play after opponent's Deathwing, for example. Strong and sticky.
Raven Idol is removal against aggro, hard removal or AOE against midrange and minion against control. Always dig for best option in your exact situation. Go for the memes every time!

I played this deck in legend a little bit, works pretty good:

 I don't have time to test it more, but this deck definitely viable right now.