Thijs' Worgen Warrior - SeatStory Cup V
- Last updated Jul 25, 2016 (Old Gods)
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Wild
- 12 Minions
- 16 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1600
- Dust Needed: Loading Collection
- Created: 7/25/2016 (Old Gods)

- ThijsNL
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Wow! Amazingly powerful combo, and it's pretty consistent cycling into given all the draw synergy. In fairness I can see how this would be kind of un-fun to play against, given that there's fairly little board interaction the opponent gets to dictate. But my god if it isn't fun!
Only a matter of time before the Blizz Stooges swoop in and nerf this to kingdom come. Seems like every time there's a fairly consistent (*cough* competitive) OTK combo deck it has its reign for an expansion or two, and then Brode derails the fun train.
FoN/SR, Patron, Oil Rogue... I'm afraid Worgen Warrior is next
This deck is good if your opponent is not using taunt minions that are difficult to remove and if he or she does that with card draw being another issue we will find ourselves in muddy waters but this deck is a Legend deck and there is little doubt about it.
I took out 2x Fiery War Axe and 2x Ravaging Ghoul and added 2x Armorsmith and 2x Revenge. Somehow I have more success with this setup.
Played my first 3 ranked games with this last night, went 1-2 in brand new season so not bad, especially since it was the card draw that did me in the first 2 games. I managed to get 8 x 4 combo off when I had 10 health left and won the game though, nice feeling, can imagine how hype it is to pull of the 15 x 4 worgen combo for 60 damage, that must be amazing to plough through all that armour and health.
Thijs lost with this deck in the semi finals. Why in the hell aren't there two worgens if they're so important?
Cause u only need to get pieces of combo and second worgen will be a bad 3/3 instead of a good card that actually helps to cycle or survive.
I don't know if two worgens is really needed, but 2 x charge would not be a bad idea for myself as I always find myself waiting for charge until I can pull off the combo... you could use a different minion to do the combo even without the worgen and still kill them... worgen is only needed for super armoured up warriors really as you're never usually going to need 40-60 damage otherwise as finisher.
2x Charge makes a lot of sense especially if you added in a Frothing Berserker or two for a Frothing, whirlwind, Charge. They never see it coming... just like the Spanish Inquisition! lol...
worgen is a piece of combo. two would increase the reliability and so reduce the amount of draw/survival stuff you need because on average you'll get one of the combos off earlier. a second charge might be good too. this deck as it is doesn't work at all if charge and/or worgen are deep in the bottom of your deck.
Here's a list of the damage you can put out in one turn just from combo cards.
Aaaand worgen + inner rage + inner rage + cruel taskmaster = Dead Worgen
Definitely OTK
you can do 60 damage I'm pretty sure, mate.
ooops -- thats right -- my bad !
Yeah you're right.
A lot of people would think this is just a brainless cancer deck (if they play against it) however, to master it you have to play dozens of games with it. Very hard deck dont expect high winrate when you start using it. But with time the invested time will pay out