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Tempo Mage (Rank 4) 66% Win

  • Last updated Jul 22, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Mage
  • Crafting Cost: 3040
  • Dust Needed: Loading Collection
  • Created: 7/22/2016 (Old Gods)
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  • Battle Tag:

    BreezyHD#1346

  • Region:

    US

  • Total Deck Rating

    156

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Hello, My name is Austin and I recently thought of this deck. Now at first some card choices might seem a little weird but this deck has proven to be amazing even in the current meta! I made this deck at rank 13 and got all the way down to rank 4 with ease having a few hard match ups but this deck can prevail!

Card Choices

x2 Arcane Blast - This is a very strong card. Used in almost all mage decks, It is very great against Zoolock which is extremely popular in the current meta.

x2 Arcane Missiles - Also a very standard card seen in many mage decks, Very good 2nd turn card and also has amazing synergy with Flamewaker

x2 Mana Wyrm - The best 1 drop in all Mage decks, This card is the best 1st turn card and is very good to have, Typically your opponent will not be able to get it off the board with-in the first turn so you can gain a lot of benefits with it!

x2 Cult Sorcerer - A very good low drop card, The extra Spell damage really helps even in the late game.

x2 Frostbolt - Very good card, Has the ability to stop big minions for a turn, Kill minions that you need off the board, or even burn the rest of health that you need to win!

x2 Sorcerer's Apprentice - One of the best tech cards for the deck, Can be used early on to gain a quick edge over your opponent or in the late game to get over problematic cards or burn for a lot of damage.

x2 Arcane Intellect - This is your draw power of the deck because you can run out of cards because the deck does run a lot of spells, Also really nice in the early stages of the game.

x2 Flamewaker - My favorite card in the deck just because it synergies with every spell, It is super efficient against Zoo or Aggro decks

x2 Forgotten Torch - Very good card, Amazing for taking our minions and then shuffling the extra 6 damage burn makes it that much better!

x2 Fireball - What good is a mage deck without fire ball? Good for burning the extra health needed for lethal as well as taking out big problematic cards.

x1 Polymorph - This card is not played as much as it used to be but it can still be played at one. Very good ageist annoying cards, But it is too cloggy to the deck running two.

x2 Water Elemental - This is your standard minion to play, it is very effective having the freeze effect.

x2 Azure Drake - Standard in almost all mage decks, Has the extra draw and Spell damage to help you get ahead in a match.

x2 Faceless Summoner - Helpful against aggro and zoo in the late game, Also efficient for trading the random 3 drop.

x2 Flamestrike - You might be asking yourself " Why the hell are you using 2 Flamestrikes", Well the reason is simple... ZOO! In a game I always find myself saying "Dang I really wish I had a Flamestrike". Also this will catch your opponent off guard and can really swing games into your favor.

x1 Ragnaros the Firelord - Another card that you might be confused about but in the late game it really comes in clutch! I also find it winning me games sometimes, So a very useful card.

That's really the deck, Please up vote is so more people can see it and let me know how you do with it in the comments! 

If I get 50+ Up votes I will make a Full guide on how to play the deck!