*WILD* Hybrid Druid
- Last updated Jul 22, 2016 (Old Gods)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Ramp Druid
- Crafting Cost: 8440
- Dust Needed: Loading Collection
- Created: 7/22/2016 (Old Gods)
- seksireturns
- Registered User
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- 7
- 13
- 22
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Battle Tag:
Seksi#1158
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Region:
US
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Total Deck Rating
578
INTRO:
Once Standard came to be, I didn't think I would ever play Wild again. If it wasn't the competitive format, why bother? I made it to Legend with my C'Thun Druid in Standard (http://www.hearthpwn.com/decks/478188-updated-cthun-ramp-anti-meta#c105) and kind of lost interest.
After a couple of months, I decided to see what kind of crazy decks I could come up with in Wild. As you can use any card, the possibilities are endless.
I've played this Druid deck from 25 to 5, making adjustments along the way. I have ended on this list: It's really strong, fun to play and I have been on a winning streak from Rank 11 -> 5.
FULL GUIDE COMING SOON! This is a Tempo Druid w/ N'Zoth. Sticky minions, burst damage, and a set up of late game threats that each have immediate impact on the field. You can fight for the board early, control the mid game and have lasting late game strength against control decks.
2x Savage Roar: While Blizzard nerfed the old Druid combo, Savage Roar was always the stronger card. It gets so much value in this deck whether trading lesser minions into bigger ones or providing an unexpected burst of damage. Don't hesitate to use this early on to clear the board.
WHY Arch-Thief Rafaam? I love this card in this deck, he is a big body that provides an excellent follow up turn for whichever situation you find yourself in. He also has synergy with Savage Roar after flooding the board and even more so with the sticky deathrattle minions. If you have a Piloted Shredder and Mounted Raptor on the board when you drop Arch Thief, it is very likely at least one minion will survive to give +10/+10 the following turn.
QUICK MULLIGAN: Hard mulligan for Innervate and Wild Growth. You can keep Living Roots if you are going first or against Hunter. Never keep Raven Idol. You can keep Mounted Raptor if you are going first and have an Innervate or if you are going second and have a Wild Growth. Some times you should keep a Piloted Shredder if you have an innervate as well (or always against Priest). I almost never keep Wrath. Only coin out a Wild Growth if you have a Mounted Raptor to follow up with. Carefully use your innervates; rarely should you double innervate a big creature, it is almost always better to use two separate innervates on different turns (with the exception being a Turn 3 Dr. Boom).
Loatheb can be swapped with Harrison Jones if you prefer. I like Loatheb because he fits the theme of the deck, he is always useful where as HJ only against specific classes. Loatheb can be used to set up lethal by playing him on a board with sticky minions, setting up a Savage Roar the following turn.
I hope you enjoy the deck!
Thanksfor deck I like wild decks please create wild decks more standart sucks :)
Malorne sounds like a cool idea, I looked and disenchanted it however :(. I couldn't even create a new one!
Anyways, I am excited to present a fresh idea on Druid in the new Adventure... Dragon Druid:
http://www.hearthpwn.com/decks/599126-daenerys-targaryen
What do you think?
Hey guys, thanks for taking an interest in this deck!
I am swamped with life right now, haven't played hearthstone since the day I posted this :(
I see the new expansion coming out for the first time, looks cool. I will update this for sure, soon enough! The other C-Thun decklist too.
Cool because I can't wait to give Barnes a try in this deck later in the week! Also, this deck has performed well for me on the Wild ladder, and its still a lot of fun to play :)
I do think Barnes will make the deck even more fun, but I'm not sure what I'll drop to add him tho haha
I would drop Arch Thief possibly for Barnes. You also drop Emperor maybe. Let me know how Barnes works!
great deck though i replaced ragnaros and dr boom even though i have them
instead of dr boom i put justicar for better survive ability and instead ragnaros i used malorne cuz he seems to be more suit to the deck
dr boom i dont like cuz when nzoth comes he revives his boom bots which seems to be a waste of minion in my opinion
its rare to see rafaam in guides but he seems to be working just great here
In two weeks once the new Adventure is live...I plan on adding Barnes to this deck! He will be killer I think, and I'll drop one Savage Roar for Barnes
It will be interesting to see how the new Legendary performs with N'Zoth, the Corruptor decks
This deck is fun to play, and I recorded a mage against a Mage (not sure what type it was), but it was a fun match nonetheless.
I normally do not keep Wrath in my opening hand, but I wanted an answer for Mana Wyrm and stuff.
Good times indeed
Out of curiosity, did you consider Malorne in this deck? This seems to more-or-less be a N'zoth druid deck, so why not a powerful DR class legendary?
True... and it`s a hard counter to all the Control Warriors out there, just like Anubarak. :)
I like the look of this deck! I'm going to give it a try, and I do play the Druid on the Wild Ladder...but they are your standard "Standard" C'Thun or Token Druid decks haha.
There are soo many priests on the Wild Ladder, and they tend to own Druids it seems...but your record with the deck is very strong tho!