Mighty Silence WatchLock
- Last updated Aug 30, 2016 (Karazhan)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 6360
- Dust Needed: Loading Collection
- Created: 7/21/2016 (Old Gods)
- trickster54321
- Registered User
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- 5
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- 42
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Battle Tag:
N/A
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Region:
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Total Deck Rating
312
I love to interact and respond to comments, and if you leave one I'll check out one of your decks returning the favor.
Although unrefined, this deck has some AWESOME combos and is a blast to play while remaining effective in higher level ranked play.
The deck curves into its own combo's and synergies and that's what makes it so fun to play. Example: Turn 2 Ancient Watcher Turn 3Void Terror Turn 4 Faceless Shambler
Silence is a card effect that has fallen out of style due to high mana prices, but in this deck it is mostly used on your own minions to devastating effect, and you'll very often leave your opponent wishing they had run it as well.
Ancient Watchers are so much fun in this deck.
Let me know what you think.
Card Guide:
Deck Staples:
Void Terror: lynchpin of the deck, steal the stats of ancient watcher always on turn three, and also can be used to steal stats of eerie statue
Faceless Shambler: big key combo for the deck is to steal the stats of eerie statue and
Faceless Manipulator: big key combo for the deck is to steal the stats ofEerie Statue andAncient Watcher
Ancient Watcher: primary combo card in the deck…always keep it in the mulligan, and don’t be afraid to kill it with shadowflame if your opponent starts aggressively
Eerie Statue: key combo card, plays well withVoid Terror
Shadowflame: board clearing mechanism, very good card to combo with power overwhelming, abusive sergeant
Spellbreaker: primary combo card to silenceEerie Statue
Summoning Portal: You all asked for a comeback mechanism, so I built one in…as this deck relies on minion heavy combinations, providing a pair of summoning portals in the deck allows for a devastating combination past turn 7….Hold these in your hand UNLESS you are about to unleash a combination and have a big taunt (preferably two) in place to protect the portal…With two portals up, the cost of all of the staple cards within the deck drops to 1 mana, and if you are falling behind, on turn 8 you can unleash a flurry of cards in order to make some big taunts to try to swing the game back into your favor.
Other Cards:
Power Overwhelming: great to use before you steal stats with Void Terror:
Dark Peddler: good early game minion, allows you to draw another power overwhelming to use later without sacrificing board in the early game
Imp Gang Boss: just an effective warlock card to help against aggressive decks
Abusive Sergeant: its good to buff attack before you copy stats or use shadowflame.
Acidic Swamp Ooze: mainly a weapon tech card for help against weapon classes
Loot Hoarder: this deck relies on combos...you need to draw cards for combos...simple enough right?
Sunfury Protector: another important card that helps to make your watchers and statues useful if you can't get a silence.
Earthen Ring Farseer: with a slower deck its nice to have some healing
Cyclopian Horror: an effective wotog card that can help against aggressive decks.
Sylvanas Windrunner: great card, you can kill it yourself with void terror if you feel like it.
Ragnaros the Firelord: GREAT CARD...WORKS EVEN BETTER WHEN YOU CAN COPY IT...is even more powerful when it can hide behind big taunt minions. go figure :)
Mulligan: shoot for your watchers, void terror, and sunfury protector. Against Aggro search for your
I'll continue to work on the card guide in a bit...I've made some changes and I hope that you all like them
5 upvotes: card guide and explanation
15 upvotes: Mulligan and matchup guide
I've been looking at Putting in runic egg and or doomsayer...they both work quite well...Thanks so much for the patience everyone.
If you liked this deck, please try out my new Favorite Deck from ONiK over here:
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Ability (8)
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@WinDoge98
That's correct, you can only craft it after BRM is unlocked. You must have dusted it, or are looking at crafting the golden versions.
I dropped Zerus for an Ironbeak Owl. Testing the deck out now.
Eerie statue the mighty 4 mana 7/7...
Sounds interesting. I probably won't craft Shifter Zerus for it, but I'd like to hear your reasoning for it being in this deck though. And a possible replacement ;)
This deck has a lot of synergy with cards that aren't being used. Looks like a lot of fun, will have to try it. Thanks for posting!
Mention them!
Heh! I'm so happy you got in the first page with your deck! Let us know how are your matchups right now! Gratz and keep up the good work, bro!
Shifter Zerus really work?
Interesting deck, and I just opened a pack with Shifter Zerus, so maybe I'll give this deck a try!
Started at 10, fell quite a long ways while i was refining it and fine tuning it, but currently I'm sitting on a win streak at rank 12. I've been playing mostly on mobile (currently on a road trip with some people, so tracking is tough. With so many unusual combos to keep track of, early on in the process I found myself making simple misplays that cost me games...many of which I could immediately identify before my opponent even began their turn
EX: (poor damage calculations, skipping abusive sergeant/power overwhelming when i had extra mana during a combo turn...etc)
The win rate is a lot higher now that I've been playing the deck for a bit...and as someone who has netdecked dragon warrior, aggro shaman, tempo mage and other popular meta decks, this one, particularly when you play it...feels strong. I know thats very unscientific and i need to do more testing, especially with the track-o-bot when i finish my trip.
I'm hoping that a better player than me can help use the core synergies i've built this deck around and make it into a truly dominant deck to top the meta. *sigh* a guy can dream right
Seems like an interesting deck! May I ask which rank you are playing on with it?