Mighty Silence WatchLock
- Last updated Aug 30, 2016 (Karazhan)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Renolock
- Crafting Cost: 6360
- Dust Needed: Loading Collection
- Created: 7/21/2016 (Old Gods)
- trickster54321
- Registered User
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- 5
- 25
- 42
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Battle Tag:
N/A
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Region:
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Total Deck Rating
312
I love to interact and respond to comments, and if you leave one I'll check out one of your decks returning the favor.
Although unrefined, this deck has some AWESOME combos and is a blast to play while remaining effective in higher level ranked play.
The deck curves into its own combo's and synergies and that's what makes it so fun to play. Example: Turn 2 Ancient Watcher Turn 3Void Terror Turn 4 Faceless Shambler
Silence is a card effect that has fallen out of style due to high mana prices, but in this deck it is mostly used on your own minions to devastating effect, and you'll very often leave your opponent wishing they had run it as well.
Ancient Watchers are so much fun in this deck.
Let me know what you think.
Card Guide:
Deck Staples:
Void Terror: lynchpin of the deck, steal the stats of ancient watcher always on turn three, and also can be used to steal stats of eerie statue
Faceless Shambler: big key combo for the deck is to steal the stats of eerie statue and
Faceless Manipulator: big key combo for the deck is to steal the stats ofEerie Statue andAncient Watcher
Ancient Watcher: primary combo card in the deck…always keep it in the mulligan, and don’t be afraid to kill it with shadowflame if your opponent starts aggressively
Eerie Statue: key combo card, plays well withVoid Terror
Shadowflame: board clearing mechanism, very good card to combo with power overwhelming, abusive sergeant
Spellbreaker: primary combo card to silenceEerie Statue
Summoning Portal: You all asked for a comeback mechanism, so I built one in…as this deck relies on minion heavy combinations, providing a pair of summoning portals in the deck allows for a devastating combination past turn 7….Hold these in your hand UNLESS you are about to unleash a combination and have a big taunt (preferably two) in place to protect the portal…With two portals up, the cost of all of the staple cards within the deck drops to 1 mana, and if you are falling behind, on turn 8 you can unleash a flurry of cards in order to make some big taunts to try to swing the game back into your favor.
Other Cards:
Power Overwhelming: great to use before you steal stats with Void Terror:
Dark Peddler: good early game minion, allows you to draw another power overwhelming to use later without sacrificing board in the early game
Imp Gang Boss: just an effective warlock card to help against aggressive decks
Abusive Sergeant: its good to buff attack before you copy stats or use shadowflame.
Acidic Swamp Ooze: mainly a weapon tech card for help against weapon classes
Loot Hoarder: this deck relies on combos...you need to draw cards for combos...simple enough right?
Sunfury Protector: another important card that helps to make your watchers and statues useful if you can't get a silence.
Earthen Ring Farseer: with a slower deck its nice to have some healing
Cyclopian Horror: an effective wotog card that can help against aggressive decks.
Sylvanas Windrunner: great card, you can kill it yourself with void terror if you feel like it.
Ragnaros the Firelord: GREAT CARD...WORKS EVEN BETTER WHEN YOU CAN COPY IT...is even more powerful when it can hide behind big taunt minions. go figure :)
Mulligan: shoot for your watchers, void terror, and sunfury protector. Against Aggro search for your
I'll continue to work on the card guide in a bit...I've made some changes and I hope that you all like them
5 upvotes: card guide and explanation
15 upvotes: Mulligan and matchup guide
I've been looking at Putting in runic egg and or doomsayer...they both work quite well...Thanks so much for the patience everyone.
If you liked this deck, please try out my new Favorite Deck from ONiK over here:
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A handlock thats not just a handlock. So fun when you copy your stuff or the opponent's. I suggest a Mountain Giant as in other handlocks.
Tried for quest and went 3–2 around rank 11.
The deck is hilarious to play! You can feel that Dragon Warrior or Zoolock tilting as their game plan suddenly starts crashing into a wall. :) That said as fun/combo–centric deck sometimes things just don’t line up and you just lose on that.
In five games I had never quite managed to make use of Summoning Portals. Pretty much at all times there is a more pressing taunt or clear play I had to make to not die.
Awesome deck with epic and fun moments. Won more than I've lost so far. Try putting in Jaxx, he really helps here ;)
This deck is really funny for what it can do. I've made a couple of adjustments though.
Removed Gnomish Inventor due to over-load at the 4 slot.
Removed Acidic Swamp Ooze due to it being a dead card in many matches. It can be helpful vs Warriors or the occasional Doom Hammer but in most games versus weapon classes it'll sit in my hand as dead weight.
Added Earthen Ring Farseer for more life gain and early board presence.
Added Emperor Thaurissanj. If you have a full hand and/or no Summoning Portal is available he can make some sick combos possible.
I have only played one game so far but I just won with a turn 9 Ragnaros, turn 10 double faceless manipulators (into Rag) for a three Ragnaros fireball salute. That alone made this deck worth trying.
This is soooo funny!
for real shenanigans drop void terror beside sylvanas
Argh, yesterday this deck was awesome, today... it's just bad bad bad - Mulligan guide soon please!
0-10 in casual today with this deck... it's all gone wrong, so horribly horribly wrong
fun suggestion - with only 3 spells, put lorewalker cho into this deck
If i had him I definitely would. Let me know how it goes for you.
he's fun, but if played early ppl either just sacrifice the one spell to get rid of him or play minions and then you are behind in tempo. You can't boost Cho with power overwhelming otherwise you give it to your opponent.
This deck is good for this week's Tavern brawl too!!! Just add one more Ooze. Use Ooze when the weapon is too high and science the opponent minion. Also, you can use manipulator to copy the opponent minion. Got 348,21,32 with this deck!
This deck is super fun but such bad luck today.
Some ideas for replacements -
+1 Earthern Seer
+2 Voodoo Dr (got this idea when it came up from Dark Peddler)
+1 Emperor Thaurissian
-2 loot hoarders
-1 Gnome Inventor
-Imp Boss
Superfun to play
Is this deck good for ladder?
key word in this deck is "fun" and "a blast to play", so no, it's not good for ladder.
Man, this deck is so fun and interesting to play, but it is hard to play vs. aggro shaman deckswhich are very popular in meta (rank 14 now).
You could remove the two legendarys for one owl and a mortal coil or doomsayer to make it more budget friendly-ish. Plus Sylvanas and Ragnaros are the kind of cards that you want to put into just about every deck (like Dr.Boom back in the day) because they are good cards by themselves and may not have too much synergy with the rest of the deck making them not too essential. But thats just my opinion :P .