[TOP 100 LEGEND] EU Midrange Hunter
- Last updated Aug 22, 2016 (Karazhan)
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Wild
- 17 Minions
- 11 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 1940
- Dust Needed: Loading Collection
- Created: 7/19/2016 (Old Gods)
- user-20982072
- Registered User
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- 6
- 7
- 24
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Battle Tag:
-BroderTuck#2693
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Region:
EU
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Total Deck Rating
189
Hello fellow hearthstoners!
Thanks for all the support guys it really means alot, unfortunately I wont be able to play more hs this season due to travelling etc. So I can not upload my winrate but I could do a mulligan guide against all classes if you are interrested.
First of all I dont take any cred for making the deck I just want to share it with you all. So I went from legend 946 to 97 with this creation of midrange hunter.
I think this version of midrange hunter is really strong so I suggest you try it out for yourself.
Proof: http://imgur.com/Ulbbkel
General mulligan guide:
With coin: Keep 1-2 and 3 drops. Always keep Fiery Bat, Kings Elekk, and Huge Toad if you have a good starting hand already you can keep Animal Companion or Carrion Grub.
Without Coin: You need to be a little bit more aggressive with your mulligan you really want Fiery Bat into Huge Toad or Kings Elekk.
I usually keep Quick Shot if I know that my opponent plays an aggressive deck and keeps alot of cards in his starting hand to prevent him from taking over the board.
VS Control: -1x Unleash the Hounds +1x Deadly Shot
Here is a video made by Acandianbacon showcasing the deck.
Note: Recently changed my name here on Hearthpwn from Ganja_Farfar to BroderTuck.
Feel free to add me on battle.net for questions or further proof -BroderTuck #2693
Climbed from rank 20 to rank 6 with this deck (was rank 7 last month with a zoo), but now that I'm facing decks filled with legendaries and generally far more expensive decks than the one I'm using, I feel like I've hit a wall and i keep being around rank 7.
Maybe one thing that I might not fully understand is how am I supposed to play early-midgame based on matchups. Do I go aggro against warriors and trade against aggro decks etc. Would certainly appreciate a guide or a quick explanation on when to trade and when to go for face. Thanks!
nothing personal against the Huge Toad's but an Acidic Swamp Ooze would be a nice replacement for one of them, very effective in my opinion, specially against these warriors out there! :)
also swapped an Infested Wolf with Hunter's Mark. Fits well with flame juggler, huge toad and hounds for a bit more control and synergy.
A nice classic hunters deck though,
like (Y).
Sadly i don't have the BRM adventure so... Any ideas of how can i replace quick shot? please?
- 2x Infested Wolf + 2x Freezing Trap works for me very well. Thanks for sharing this deck!
(11-0 right now)
I don't care what anyone says, if you have 2 unleash the hounds, then not including a cult master is like shooting yourself in the foot.
I feel that it's odd to run x2 Eaglehorn Bow without any secrets in the deck... Is there a particular reason for this..?
It is a weapon. Weapons = good.
ty bro, played 3 days
I am Legend ;)
Nice deck
Could i add sylvanas in this deck? and who should i replace.
She's slow in this version. I'd rather not play her. You can try to remove Kodo or Tiger for a slot, though.
Thanks for the help :)
Good deck. But i wonder why it draws so mach attention. It looks exactly like most of other midrange hunter decks.
-1 carrion +1 exp trap
Deja Vu
Not seeing a better than 50% win rate with this so far. Lacking so much in terms of control, Elekks drawing nothing most of the time, nothing to deal with huge minions over 5 health, and taunt minions requiring turn 8, a beast on the board, or dumb luck, any deck with large miinions (with taunt) wins every time. And let's not talk about the missiing traps for the Bow.
I played over 20 games...not really a deck I'd recommend.
The Bow absolutely doesn't rely on traps in this list; Mostly, you don't need to deal with huge minions (by the time they're played, usually you already sealed the game) and you mostly don't need taunt as well - misha is really the worst of the 3 animal companions. It does get more than 50% win rate (and comes closer to 70!) :)
I get that the bow doesn't rely on traps. I get that it, at this rate, is a more expensive Waraxe, and doesn't help against large minions with taunt, as I mentioned. It ALSO loses against aggro and zoo pretty miserably (as their minion generation and buff rate is higher), and any deck that can generate large minions (Tempo Mage, Tempo Druid, C'thun Druid/Priest) just run all over it. My successes with this deck were largely due to mistakes made by the other player, or literally required me to start with Bat, Juggler/Toad, Worm (that HAD to live), Houndmaster.
Otherwise I fell behind fast and had NO way to catch up. No card draw, no traps, barely any control means if I face anyone with early board clear, I lost all my minions and never recovered.
The only time I didn't need taunt was when players were playing largely without minions (like a Miracle rogue), or were playing minions with even worse stats (like C'thun mage/N'zoth rogue).
The issue is that if this were a proper aggro deck, it wouldn't matter so much that I need to live to turn 8, I could likely beat them earlier than that. If this were a proper tempo deck, I'd have answers to things the whole way along instead of looking at my kodo and my houndmaster when my board is clear, my hand is nearly empty and their board has nothing with 2 health or lower, and losing the battlecry for each.
In this "big minions for cheap" meta, playing a midrange deck with no staying power makes no sense.
I gather I'm just missing something, so maybe I'll play it another 20 times and end up back down at rank 20 again.
Because 50% is not my rate. Not sure what I'm missing, but I'm frusterated that everyone here is bouncing up and down at a deck I'm clearly not playing right. I'd LIKE this deck to work. It's nice a cheap and doesn't require me to have 5 legendaries to play.
And am I missing something about the Elekks? Should I be saving them for later? Playing them on turn 2 is usually a disaster (ie: I draw low), and what in the hell am I supposed to do with giant freaking minions with 6 health or more (that all come out before turn 6)?
Idk man, it's not the deck, it's you. I've got somewhere around a 70% winrate in @ rank 10 so far. You probably aren't going face early enough, are going face too early, misplaying trades, not using your spells properly, not playing around aoe, not hero powering enough to make sure you don't run out of steam, or some combination of all that. This deck isn't just noskill win. It's not super difficult, but there are some non-obvious choices to make sometimes.
I also took a record of the next bunch of games I played and found that it was only a few match ups that I wasn't beating when I wasn't making mistakes. I just seem to have crap luck and run into people who play those matchups a lot...at least until I got my rank up and started facing more normal net decks. (I did use another deck to do it, but it seems my elo was actually ruining my chances worse than the deck was). Normal decks, especially midrange shammy that's super popular right now? SO easy to beat! Just needed to start at rank 15, not 17. XD Up to 14 now and seem to be doing okay.
It's just those rank 20 slog fests against people who play every taunt minion/minion with stupid health that they heal over and over against so you can never face that were killing me. Those decks would suffer against a lot of other decks...just not this one.
Anyways, sorry for the salt.