+14
Favorite this Deck

Standard Mill Rogue

  • Last updated Jul 20, 2016 (Old Gods)
  • Edit
  • |

Wild

  • 8 Minions
  • 22 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 3160
  • Dust Needed: Loading Collection
  • Created: 7/18/2016 (Old Gods)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    14

BBCode:
Export to

 

The Standard Mill Rogue

Mill Rogue can be a really efficient and fun deck to play, if it's used properly.

After the introducion of the Standard format and the nerfs on Blade Flurry etc. , the Mill Rogue lost important cards like the Antique Healbot, Sabotage or Deathlord. This made it much more difficult to survive as a Mill Rogue (especially against Aggro Decks). So I tried to figure out how I could possibly replace these cards, which aren't available in the Standard format, with new powerful and efficient cards.

The Cards and their function within certain situations

So now I'm going to explain most of the cards and their function within certain situations. If you have any questions or replacements, feel free to comment!

  1. Backstab : It is an extremely good clear spell for 0 Mana and is able to enable the important combo cards like Eviscerate.
  2. Preparation : A must have for nearly every Rogue Deck. This card can't be replaced because of its huge value. Use it with Vanish to clear the enemy board or to get your Coldlight Oracle or heal cards back. You can also use it for mana efficiency, for example if you want to play Coldlight Oracle and Gang Up in turn 3.
  3. Shadowstep is used to draw multiple cards in one turn when its combined with the Coldlight Oracle. It can also be used to get some extra health if you combine it with Refreshment Vendor.
  4. Deadly Poison: Gets you the extra damage for your clears and the Blade Flurry combo.
  5. Bloodmage Thalnos: A very poverful minion, which allows you to draw a card and sometimes gives you the little bit of extra damage you need. Combine it with your damage spells like Eviscerate or Blade Flurry.
  6. Eviscerate is a powerful damage spell and a must have for every Rogue Deck. Althoug you could use it without enabling your combo, I wouldn't recommend it unless you REALLY need to clear the enemy board!
  7. Gang Up: Use it to shuffle your Coldlight Oracle into your deck. This is one of the core cards of your Mill Rogue Deck. You can also use it defensively if you shuffle a Refreshment Vendor into your deck.
  8. Sap is a powerful spell which lets you avoid damage or effects of minions. Use it wisely, because sometimes a Sap might actually be the worst thing you can play. Never use it on charge minions unless they are buffed!
  9. Shiv is a good spell because of its combination between damage and card draw. Its basically like Bloodmage Thalnos, so you could replace Bloodmage Thalnos by using a second Shiv.
  10. Brann Bronzebeard: This legendary can make a huge difference between dead or alive. He can be used to mill your opponet to death really easy or he can be used to give you some additional health when you combine it with a Refreshment Vendor.
  11. Coldlight Oracle: The Card Draw Machine itself. This is THE core card of the Deck! Force your opponet to draw too many cards and watch him burn all his legendary minions *insert evil laugh here*.
  12. Earthen Ring Farseer & Refreshment Vendor: Your healing cards. Use them wisely and don't waste their value. Although it is good to have early board pressure in other decks, you should never waste the value of an Earthen Ring Farseer in this deck!
  13. Fan of Knives: A good AoE damage spell which involves card draw. Combine it with Preparation and you have a great turn (most of the time).
  14. Shadow Strike: One of the new Old Gods cards. It's super efficient against big minions like Emperor Thaurissan and Sylvanas Windrunner.
  15. Blade Flurry: I just use one Blade Flurry because of its nerfed effect and higher Mana cost, which basically means that you HAVE to use it either with spell damage or with Deadly Poison to get a really good AoE spell.
  16. Assassinate: This card replaces Sabotage and is used to get rid of big minions like Ysera or Deathwing. You can combine it with Preparation but it isn't necessary.
  17. Azure Drake: This minion has basically the same function as Bloodmage Thalnos.
  18. Vanish: Use it to clear the enemy board or to get your minions back to your hand so you can use their powerful effects again. I highly recommend a combination between Vanish & Preparation!

The Mulligan

As requested, I added the Mulligan section. Here are the mulligans for all matchups!

  1. General cards you could / should keep: Like many decks, the Mill Rogue deck gives you a few cards which you could or even should keep in your starting hand. These cards are nearly always a good opening because of their impact in the early game. Here are they: Preparation, Coldlight Oracle, Gang Up and Eviscerate. As you can see, you are able to keep the core cards of the deck in your opening hand because of its low mana costs. But I woud probably only keep the Gang Up if I have one Coldlight Oracle in my opening hand. Tipp: I would keep Preparation in your opening hand nearly every time.
  2. Against Paladin: I would probably keep Fan of Knives and Shiv in my opening hand because of their draw and easy remove abilities. Furthermore, Paladins have a pretty solid early game but their drops have one healt most of the time. Now its up to you if you want to keep both Fan of Knives and Shiv in your hand, or if you go for one of them. It's also good to keep the Backstab in your opening hand, so you can handle with cards like the Steward of Darkshire or other 3-health drops. An Eviscerate can be a huge help too.
  3. Against Warlock: You should probably keep either Eviscerate or Shadow Strike so you are able to remove the Darkshire Councilman which is used pretty often in this meta. The rest is up to you, but I higly recommend to keep a Backstab, a Fan of Knives or one Deadly Poison to remove the strong early Zoo-drops.
  4. Against Warrior: As long as its no Patron or Tempo Warrior, I would fish for your core cards like the Coldlight Oracle. If you want to be sure you don't lose any healt and reduce the value of the enemy's cards to a minimum, you could keep an Eviscerate to remove cards like the Armorsmith or Acolyte of Pain.
  5. Against Rogue: Keep Eviscerate to remove cards like SI:7 Agent, Unearthed Raptor or Tomb Pillager. You can also keep a Backstab or one Deadly Poison to handle with the Undercity Huckster.
  6. Against Shaman: Definetly keep one Eviscerate to remove cards like Tunnel Trogg and Totem Golem. You can also keep one copy of Shadow Strike so you can remove the extremely powerful Flamewreathed Faceless easier.
  7. Against Hunter: Keep Shiv to remove the one-drops like Fiery Bat and Argent Squire. I would also keep an Eviscerate to handle with Animal Companion.
  8. Against Priest: I always keep an Eviscerate or one copy of  Deadly Poison to remove the Northshire Cleric. The rest is up to you!
  9. Against Druid: I sometimes keep one copy of Sap in my hand to avoid the strong Innervate combo which allows Druids to play big drops early. For the other cards i recommend keeping an Eviscerate to remove the Darnassus Aspirant.
  10. Against Mage: Again, you should keep an Eviscerate to handle with the Mana Wyrm and Flamewaker. The rest of the cards can be the core ones. I would suggest keeping one Coldlight Oracle in your opening hand. Tipp: Don't play it if your opponet plays really aggressive and just has a few cards. If that's the case, focus on your removals!

Combos

Here are most of the combos. I also added the amount of drawn cards and mana cost which means that you don't need to calculate it on your own. But I highly recommend you to learn these combos and the involved outcomes.

From now on, I assume that you already used Gang Up to shuffle 3 copies of your Coldlight Oracle into your deck. Notice: These are basic / standard combos which can be done without any expansions (even without Blackrock Mountain)!

And last but not least, here are the most powerful Mill Rogue combos. As you may have seen, these include Brann Bronzebeard, which means that you can't do these combos if you don't have LoE.

Tipps and Tricks

Finally, I decided to give you 3 important tipps and tricks you should use while playing Mill Rogue.

  1. Think while playing: This might be an obvious tipp but I often see other players who just go straightforward and play their Coldlight Oracle without even thinking. If you haven't got a Gang Up in your hand, it's not the best idea to play the Coldlight Oracle because it might die and you missed the value it could have if you would have waited for the Gang Up!
  2. Count Cards: You need to count your cards and the enemy cards which helps you milling your enemy and avoids you burning your cards. And it might also be helpful to count the amount of Coldlight Oracle cards in your deck, so you know how small or big your chance of drawing it could be!
  3. Play efficient: This basically means that you should 'see' possible combos and use them. If the enemy has got a board presence and you have Preparation & Vanish and a Coldlight Oracle, place the Oracle first and then do your Preparation & Vanish combo. This allows you to play your Coldlight Oracle again which means that your enemy has to draw 4 instead of 2 cards. But ATTENTION: I would mainly use this combo if the enemy board includes some powerful minions, because if they have a boar full of 1/1s it is likely that they draw something way more powerful. Although this seems to be an easy play, believe me, you don't always see it. So play efficient and 'see' possible combos and their impact on the game.

 I hope you enjoyed this indepth guide of my Mill Rogue Deck. Feel free to ask questions and give me some Feedback.

Enjoy playing Mill Rogue. The Pleasure was mine :)