Wild - N'zoth Pal S28
- Last updated Aug 9, 2016 (Karazhan)
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Wild
- 22 Minions
- 5 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Paladin
- Crafting Cost: 9220
- Dust Needed: Loading Collection
- Created: 7/18/2016 (Old Gods)
- Dracandross
- Registered User
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- 3
- 18
- 37
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Battle Tag:
Dracandross
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Region:
EU
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Total Deck Rating
37
Okies as promised heres something more about the deck for +5. I'll refine this more with +20.
This is pretty solid n'zoth paladin for wild. I found it hard to keep up with all the fast decks thus I added in Zombie Chows. You might think that it's as they aren't too good to get back with the Corruptor. In many games I got stuck in situation that I didnt have enough minions to bring back just to clear board. This is control deck, thus you win when control is established. No matter if opponent gets +10 or +20 life.
Another nonstandard pick is Abusive Sergeant: Great to get edge or early minion vs Hunter. As I didnt have way to damage self I went for Loot Hoarder for card draw & early exchanges.
Deathrattlers: Amount of rattlers is quite big. But value in average game length when NZoth is played above 10 and below 15. In 10 rounds you draw 13 cards and if half are rattlers you get 6 of em. Now if you don't pull well it turns out less. Thus it's not bad to have many rattlers, unless you can pull in more usable card.
Most common wild decks now:
Few key cards vs most common decks:
Shaman (6-0): Peacekeepers, Uldaman and equality take care of Flameweathereds
Hunter (2-4): Peacekeeper, equality, weapons, Lightlord
Paladins (3-4): Challenger goes nicely to peacekeeper
Warlocks (0-5) were tough, I think about all were Zoos and they just pile up so fast.
Anything that goes face: Healbots, Lightlord
Mulligan: Go for early minions and if you have extra space, cards mentioned above or deathrattlers,
-D
booms bombs just fuk up the board when u play n`zoth
I think that you are happy to get any value you can from N'zoth. Playing greedy will not help against fast decks