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Top 5 Legend OTK Priest

  • Last updated Oct 3, 2016 (Yogg Nerf)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Priest
  • Crafting Cost: 6120
  • Dust Needed: Loading Collection
  • Created: 6/28/2016 (Old Gods)
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  • Lyme
  • Registered User
    • 11
    • 37
    • 52
  • Battle Tag:

    Lyme#1767

  • Region:

    US

  • Total Deck Rating

    396

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DECK LIST UPDATED 10/3/2016

Hello! My name is Lyme, I'm a streamer, deck builder & dolphin trainer.  I'm back with my "Standard Mode" rendition of my popular OTK priest! With a couple key cards from the new expansion, this deck was given a boost in power in exchange for some defensive capability. So let's begin....

THINGS TO KEEP IN MIND: 

With the addition of Embrace the Shadow, this deck is now capable of 60+ damage 1 turn combos. Primarily, your focus each turn should be on cycling as much as possible, and secondly on keeping the board clean.   Tracking your current damage throughout the game is a must (keep in mind that Prophet Velen also essentially doubles with any spell damage added).   This is ideal for players that love a difficult to master yet powerful and viable combo deck.

STRATEGY

  • Early game:  Draw cards, and set up for big board clears if necessary.  Using your cards to cycle 2 / 3 cards per turn means you are playing the deck correctly  EG: Wild Pyromancer into (spell) into Circle of Healing with a cleric on the board, or Wild Pyromancer w/any spell and Acolyte of Pain up.

  • Mid / End Game:  If you can get at least three of the key cards in your hand (Prophet Velen,Mind Blast, Flash Heal, Smite, Auchenai Soulpriest, Embrace the Shadow)  it's time to Emperor Thaurissan.

    - The exception to this rule is Control Warriors, the game will be slower, so saving Emperor Thaurissan until you have Double Flash, Double Mind Blast, Thalnos, Embrace & possibly a smite in hand is ideal. The most damage I've done with this combo in one turn for lethal was ~66, and my opponent almost surely uninstalled after.

    If you are facing an aggro deck, saving cards for an OTK is not usually the way to win, but rather using everything you have to clear the board and stay alive. Part of the reason this deck is great is the versatility, as you can use your healing spells as damage or to bring you back to full OR clear the board. Be aware of what you are against and if you'll need to save spells to survive. An example would be using mind blast to proc a pyromancer aoe, or a flash heal to heal yourself with Velen up.

    MATCHUPS & MULLIGANS

     

  • WARRIOR - Acolyte of Pain, Loot Hoarder, Gnomish Inventor, Harrison Jones, Northshire Cleric;  This has always been the most difficult matchup. With the addition of Embrace the Shadow, you should actually be able to combo the warrior down from 60+HP.  Draw as much as possible, and SAVE Emperor Thaurissan until you have almost all possible damage spells. It helps greatly to get Bloodmage Thalnos in your emperor turn, as he can add ~10 damage to your combo.

  • MAGE - Keep any draw, Wild Pyromancer, Smite, Power Word: Shield; If it's freeze mage, it's a pretty easy matchup, just save your heals for yourself with a velen combo. Against tempo, just make sure to clear efficiently, as they typically will try to bait you into using aoe on one minion. Against tempo you're perfectly fine to use yourFlash Heal to heal yourself or combo pyromancer.

  • Paladin - Keep any draw, Wild Pyromancer, Smite, Power Word: Shield ;   Paladins seem to be pretty easy to handle.  Against nzoth, go ahead and draw for about 25 damage before you Emperor Thaurissan. Against aggro, pulling pyromancer and using your spells aggressively is the way to win.

  • Shaman - Keep any draw, Wild Pyromancer, Smite, Power Word: Shield Keep Circle of Healing if you have Embrace the Shadow or Auchenai Soulpriest in your hand;  Not too difficult, Harrison is a key card here if you can read they are running a Doomhammer list. Using circle of healing in conjunction with wild pyromancer and northshire cleric to draw 3-5 cards instead of clear the board is completely ok in this matchup. The more you draw, the better chance you have of beating their tempo.

  • Rogue: Keep Harrison Jones, Loot Hoarder, Gnomish Inventor, Bloodmage Thalnos, Shadow Word: Death; You are simply trying to draw your combo pieces before he can unload. Saving pyro AOE or circle of healing AOE for their Goblin can be wise if it's turn 5 or 6, unless you can use them to draw 2-3 cards which is always preferred.

  • Priest: Keep all cards with draw mechanics;  This is a very easy matchup typically. Priests are slow enough to allow you to amass a huge combo into your thaurissan. Just stay alive and give them a nice surprise. You can and SHOULD be greedy with your spells and clears in this matchup, unless they are pressuring you extremely hard.

  • Hunter - Keep any draw, Wild Pyromancer, Smite, Power Word: Shield Harrison Jones ;  Can be difficult if it's midrange. Try and draw as quickly as possible and saving aoe at the expense of taking damage is important, as they have many high value cards later on that need to be dealt with. You're likely to need to heal yourself with spells here, which is fine because you've got more than enough damage to take them down without your flash heals.

  • Druid - Keep any draw, Wild Pyromancer, Smite, Power Word: Shield Shadow Word: Death; With the Druid nerfs, this matchup became significantly easier. The game should go long enough to draw a pretty large combo, thaurissan is OK even with one mind blast here, as most druid decks will lack any healing and you'll want to keep tempo up.


    (Extended guide coming soon)


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