Hyena Hunter [Standard/Legend]
- Last updated Oct 4, 2016 (Yogg Nerf)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 2600
- Dust Needed: Loading Collection
- Created: 6/23/2016 (Old Gods)
- Unfrkinbelevabl
- Registered User
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- 1
- 8
- 12
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Battle Tag:
stelliferous#1192
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Region:
US
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Total Deck Rating
65
*NEW AND IMPROVED FOR THE META*
Edit: I actually removed Call of the Wild from the list entirely; after playing more games without them I realized how much you don't actually need them. In fact I think the deck is just better without even 8 mana Call of the Wild, because it's more consistent and no more bad draws early in the game. I put in double Stranglethorn Tiger because that's exactly the mana cost this deck needed for the mid game. Ragnaros is Barnes synergy yes, and good versus control warrior for example, but it's so bad versus Aggro. Call of the Wild is better than Rag, but not Stranglethorn Tiger (most of the time) due 100% to the mana cost. Just look how much better that blue graph of mana curve looks now! *points up*
When I first made Hyena Hunter, it was back a few metas ago when WotoG came out and people were playing completely different minions. I revisited the deck after Kharazan came out and I tried many things. It was a long process to optimize a new list for the current meta since there has been so many changes but I finally did it. This deck should be good for the rest of the meta.
I don't recommend teching in cards to make certain matchups easier, because you want the quality of your cards to be consistent. Some matchups are bad and sometimes you get unlucky but it's just not worth putting in a card that works only sometimes. For example, Deadly Shot can sometimes be useful versus like Druid or Paladin but it's really bad versus Zoolock, Shaman, Hunter, etc. The reason Kill Command is in the deck is due to the flexibility of the card.. you can use it on face or on (most) minions. Whereas Deadly Shot can only be used on minions and it can only work sometimes when either the conditions are right or you can control the board. I think a lot of what makes Hunter decks "weak" right now is that people are using too many situational cards. It's just not the style of Hunter. Just the same as you want ramp in Druid, you want consistency in Hunter. Late game cards like Call of the Wild or Ragnaros, tech cards like Freezing Trap and Deadly Shot.. they are only useful when the situation calls for it. Perhaps in a tournament scene when you don't have to build a deck to beat 60% of every type of deck.
On the Hunt: The purpose of On the Hunt is not only to gain 1 damage as a ping (which Hunter loves), but to also gain a 1/1 beast used for trading. The beast can also have charge when a Tundra Rhino is up. Since the card is 1 mana, it can combo easily with Houndmaster and Kill Command in a pinch. Also since the card is 1 mana, you can thread it easily in your turns without impacting your curve too much.
Barnes: The purpose of Barnes is well... it's cheap and it's powerful. Pulling Savannah Highmane, Tundra Rhino, Infested Wolf, Scavenging Hyena, Kindly Grandmother, Stranglethorn Tiger, and even Huge Toad/Fiery Bat is really good. The only bad ones to pull are Carrion Grubs and Houndmasters. And Carrion Grub isn't the worst since it's a beast.
Tundra Rhino: The purpose of Tundra Rhino is mostly for enabling more powerful/effective trades. When you have cards such as Kindly Grandmother, Infested Wolf, and Savannah Highmane, Tundra Rhino can charge out the tokens upon death which really makes a significant impact on the quality of your cards. Also, any beast in your hand can charge out onto the board, even the Mastiff from On the Hunt and any of the Animal Companions. Tundra Rhino, being a 2/5, is also relatively difficult to remove from the board.
The rest of the deck: The purpose of the rest of the deck is to be solid value. Infested Wolf is a 4 mana 5/5, Carrion Grub is a 3 mana 2/5, Houndmaster is a 4 mana 6/5, Savannah Highmane is a 6 mana 10/9, Unleash the Hounds can be a 3 mana OP/OP (especially when buffing Hyena), Kindly Grandmother is a 2 mana 4/3, Animal Companion is a 4 drop for 3 mana, Scavenging Hyena is a huge 2 drop, Fiery Bat is a poweful 1 drop beast, Tundra Rhino is a lot of charge damage, Stranglethorn Tiger is really valuable, and only Huge Toad is a mediocre 3/2 for 2 mana (but necessary for consistency). The other strength of the deck is its resistance to removal. If you are smart, you can make it extremely difficult for your opponent to remove your entire board at once so you can get damage over time from simply (or rather, not so simply) resisting enemy removal. This is when the skill cap is increased, knowing what your enemy can and can't do to gain leverage. Knowing for example when to play Stranglethorn Tiger instead of Savannah Highmane in order to get the guaranteed (likely) stick versus Rogue to play around Sap. One time I even used Quick Shot on one of my 2/2 token minions from Savannah Highmane just to make it more difficult to remove my Scavenging Hyena, buffing its health up to 4 instead of 3 to play around Lightning Storm/Rockbiter/Lightning Bolt/etc. It's a pretty "next level" play comparable to casting Hex on your own minion for the taunt. There are a lot of small variables that can make a big difference when playing this deck, so don't be discouraged if you fail at first.
The future of this deck: There are only 2 cards in the deck that will be removed from Standard mode soon. They are Quick Shot and Huge Toad. Losing Huge Toad isn't the biggest deal since it's the most mediocre minion in the entire list and they will probably release something better to include but worst case scenario we have to put in something like a Flame Juggler just to make a good turn 2 play (Bloodfen Raptor is just not competitive). Though I don't know if Flame Juggler will be going too? Anyway, there will be something to replace it with. However, Quick Shot going away can really hurt Hunter if there is no alternative replacement card. Even Arcane Shot doesn't seem good because it's only 2 damage so it doesn't deal with the 3 health minions that win games. Also, they will probably eventually nerf Scavenging Hyena, not just because it has the best buff for a 2 mana card in the game (and the ease at which to do it), but because I notice inconsistency with the way the buff works in comparison to similar mechanics in the game. So at some point when they clean up the bugs they will take that opportunity to change the effect of the card (maybe making the buff +1/+1) due to the strength of its current iteration.
Thank you so much for this amazing deck! I'm struggling at rank 10 while using Midrange Hunter deck... but then your deck appear and save my ass.
I don't have LoE so just replace 2x Huge Toad with 2x Knife Juggler. It perform very smooth against current meta, just having trouble with Midrange Hunter as I had bad mulligans...
I often find it difficult not to have a turn one play, as thr deck is missing firey bat. Should I be playing on the hunt to my opponent's face on turn one? My instinct is usually to save on the hunt for future turns, but then I have no turn one plays. Any advice?
I like the look of this deck and look forward to trying it out.
Is the Kindly Grandmother card available yet, and if not - it would appear that you suggest we use huge toad in its place for now?
Otherwise, very well explained guide.
Thanks - Tried out the deck last night and I was happy with it. Went 7-3 [rank 14], and I feel the 3 losses would have also been losses using the standard mid-range deck.
So overall, a very solid deck and certainly no worse than the current mid-range deck most hunters play.
I would say the only problem (not specifically attributable to this deck, but more to the specific card) would be finding consistent ways to get value out of the hyena. Playing it as a 2/2 is sometimes the only move you can make, and it sucks to see it get killed in one turn. I still think the best way to get hyena value is through hyena + UtH combo when the enemy has 3+ minions on board. But this situation requires attaining a board state which is not strictly in your control.
But as mentioned, in my opinion, this is a very good deck - and would encourage anyone reading to try it out.
I very seldom am forced to play the Hyena as a 2/2. If there is even 1 beast on board that I can trade (usually always at least 1) then I can casually play it before I trade. Unleash the Hounds combo is obviously the best combo to go with Hyena, but there are numerous ways to make sure your hyena isn't a 2/2. Remember, all you need is 1 buff to make it a 4/3 - which is stats for a 3 mana minion that you played with 2 mana. And it's a serious threat to leave it so it's worth more than 3 mana in that regard. Maybe you're mulliganing wrong? Turn 2 hyena happens only on specific situations so keeping it as a turn 2 play usually isn't the right decision, unless you have a fiery bat or Stonetusk boar. Hero power and pass turn 2 is another option that works if playing your Hyena as a 2/2 doesn't do anything to their board or their curve next turn. Think of it like the card Eviscerate - very seldom do you play it turn 2. Just when there is a Huge Toad on board from the enemy and you need to remove it and have no other option. But most of the time it's best to save eviscerate for the combo effect.
I really like this deck, I play a similar variant, and I decided to change some cards to look like this one.
The Jungle Panther... on my god. Because of this bad boy (or girl) I got an 8 win streak. It was sick.
I just don't understand... Why the hell Stonetusk Boar instead of On the Hunt. Yeah, you can't buff the damage from on the hunt on this deck, so you're a bit to combo with Leokk, but... Idk. It's safer imo. It ignore taunts and that is one thing this deck lacks. It is also good to pop divine shields.
Stonetusk Boar cries in face of Argent Squire, while On the Hunt trades one for one.
Yeah On the Hunt is better turn 1, but it's not very effective later in the game. Without spell damage like Azure Drake or Malygos, On the Hunt is always 1 damage the turn that you play it. If you want to get 2 damage then you need your 1/1 to survive a whole turn (unlikely). Stonetusk boar on the other hand can deal 2 damage with Leokk, 3 damage with Houndnaster, 4 damage with both, etc. Think about those 2/3 taunts from shaman how good a 3/3 charge would be over a 3/3 non-charge and only 1 damage to something when you combo both cards with Houndmaster. It also feeds the Hyena from the hand due to charge, which is something On the Hunt can't do (and that's a way to deal 3 damage for 1 mana, due to 1 damage from boar and 2 damage from buff). But turn 1 On the Hunt can easily be better. The rest of the deck isn't built to make On the Hunt more successful though. No Hunters Mark, no Spell damage, etc.
This deck is working well right now .
I lost a few games playing zoolock and aggro shaman from r16 to r20 yesterday and than I went back up to r14 with this today .
The deck basically pilots itself unless you are very bad player .
Like any deck, the mulligans play a huge part in determining your success with the deck at higher levels of play. Mulligans are a very hard thing to master and in doing so can raise your win percentage probably 10-20%. And also with any midrange deck (especially Hunter) it takes of knowledge/experience to know when and how to trade and when and how to go face. This can also raise your win percentage when mastered. So if you let the deck pilot itself you won't be unsuccessful, but your win percentage won't reflect what the deck is capable of since you're not playing it with maximum efficiency. The deck however is designed for your opponent to not play around it, with stealth minions being not targetable, charge from hand using 6-8 cards, burn from hand, buff from hand, etc. Highmane may leave you vulnerable when playing it, and that's the biggest vulnerability that exists coming from piloting the deck.
Great deck . I really enjoyed it .
Unfortunately there is nothing you can do against 2 faceless, than doomhammer, than 2 lava bursts .
I noticed that the hyena rarely gets value but at least it forces the opponent to use a clear right away .
To be fair, not many decks can deal with Shaman when they get insane draws. I actually have a 60-70% winrate vs Shaman and Zoolock with this deck. And it wins even more versus Hunter. The big counters are Druid (especially if running Ancient of War), Mage (when running lots of removal or freeze), and Warrior sometimes if you don't get lucky. It's great versus Shaman, Hunter, Warlock so if that's the meta then you're going to rank up. It's even pretty good versus Rogue but Rogue can win at any moment with double Sap.
The more you get used to the deck, the less hopeless bad matchups feel. Because one small move that is more correct can snowball for a win.
Oh and Hyena especially excels versus Warlock. And even when it's a 4/3, remember that's it's a 2 mana 4/3 beast that can grow. It's always valuable unless you play it as a 2/2.
True that .
I am surprised you don't have more likes . The deck and guide are really good .
What I like most about this deck is the consistency . This is one of the few (hunter) decks that doesn't feel hopeless against zoo because of that .
Almost any match up is winnable unless the opponent has crazy draws .
+10 is the most I've gotten or a deck I made so I'm happy. I think a few reasons why more people don't give a +1: a) they don't trust that the deck is competitively viable due to cards that are unfamiliar, b) they haven't played the deck themselves, c) people are used to playing Hunter with secrets, bow, aggro, etc, and d) there are some really good Hunter decks already made on Hearthpwn with hundreds of thousands of views and hundreds of likes.
I think the only problem is there is no video made about the deck .
If a streamer would play it or at least someone would make a good video , the likes would instantly go up.
I was wanting to start streaming. But I can't because I don't have a computer. I play on my phone. There really is a lot more to this deck than a decklist and a few paragraphs, so I completely agree that to find success with it video instruction may be necessary for a lot of players. I had a guy message me in game and ask me a few questions about the deck even. After all these words I typed, it's not enough. for some it may be, but I think for most it's not.
I have been testing this deck. it works pretty well against Priest, they use their removals on Scavenging Hyena and can't use them against Jungle Panther and Stranglethorn Tiger