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TheChiv's Aquarium Aggro

  • Last updated May 28, 2014 (Live Patch 5506)
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Wild

  • 26 Minions
  • 4 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3540
  • Dust Needed: Loading Collection
  • Created: 5/24/2014 (Live Patch 5435)
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  • TheChiv
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  • Battle Tag:

    thechiv#1153

  • Region:

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  • Total Deck Rating

    1122

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*UPDATE* Dropped one Defender of Argus and replaced with Old Murk-Eye Allowed for more options for a burst finisher around turn 7 and later.

What happens when you take elements of Warlock Aggro and combine it with Murlocs? You get Aquarium. The concept is rather straight forward. Using similar methods of Zoo you establish board control and begin to tear into your opponents life. If you lure them to thinking this just a zoo deck you can easily surprise them with the murlocs and just decimate them.

The deck can easily snow ball from either early game murloc domination or from just sheer force of will. What makes this deck a little more secure in its ability to win is the turn 5 combo of Leeroy JenkinsPower Overwhelming This is 10 damage that can be followed up by a Soulfire= out to 14 damage.

The deck also has means of clearing the board of taunts or other threats through card combinations involving Shadowflame. And just in case packs a Ironbeak Owl just to ensure you have the means to get by their defenses and push forward to victory.

Ideal opening for most matches will be the same ironically enough. Voidwalker , Flame Imp, Knife Juggler. The Knife Juggler should be used in combination of other minion plays as it will be a quick target, but thats ok. The more they waste on the juggler the less they have for the Murloc Warleader.

Another Ideal hand that is a bit of a gamble but can pay out huge if done correctly is a Murloc Tidecaller , and Murloc Tidehunter. This combo really needs the coin to pull off on turn two. If they have no answer and you can follow up with a Coldlight Seer, you will have a very strong early game that will force some tough choices for your opponent. Most likely though they will take out the Tide caller thus leaving you two murlocs you can now make a little more beefy in preparation for Defender of Argus.

The deck does have a slight learning curve but can easily be played against most other main decks being played and give you a fair to decent chance to pull off a victory.