Brawallet Warrior
- Last updated Jun 15, 2016 (Old Gods)
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Wild
- 23 Minions
- 7 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Heart of the Sunwell
- Crafting Cost: 23420
- Dust Needed: Loading Collection
- Created: 6/15/2016 (Old Gods)
- TheChiv
- Registered User
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Battle Tag:
thechiv#1153
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Region:
N/A
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Total Deck Rating
1122
The Tavern Brawl "Heart of the Sunwell has given us the chance to go wild in a brawl. The 10 mana starting point for all players gives some great opportunities for warrior that no other deck can do.
Strategy
The idea behind the deck is simple. Try for Varian Wrynn on turn 1 if not play other high value minion, its ok if they hex or poly, you have so many win conditions that they wont be able to deal with them all. The deck has 23 minions 16 of which are top end legendary's so the likelyhood of getting a 3 card play off Varian Wrynn is pretty decent.
The deck also has a slew of deathrattles. Sludge Belcher, boombots, Deathwing, Dragonlord, Sylvanas Windrunner, Sneed's Old Shredder, and Leper Gnomes off Mekgineer Thermaplugg. This means N'Zoth, the Corruptor is a great value play and win condition in the late game.
Surviving is key to a deck like this as counting on an early Varian Wrynn to seal the game is not always practical. The deck features a few taunts some tempo removal, armor gain and Reno Jackson to help ensure you will come out on top. And if all else fails there is always Brawl.
Mulligan
The mulligan for this deck can depend greatly depending on what you are facing off against. In general the following are what you should be trying to pull for.
Varian Wrynn, Reno Jackson, Big Game Hunter, Brawl, Dr. Boom, Crush, Bouncing Blade. Y'Shaarj, Rage Unbound(never against priest), Nefarian
WHY NOT THIS CARD???
On stream I was asked why not this card or why not that card. So here is my reasoning behind why not certain cards.
Emperor Thaurissan - In theory a good card due to the reduction that would happen to all in hand, but many times you will not be able to build a solid hand to get enough reduction to get value and having him pulled by either Varian Wynn or Y'Shaarj, Rage unbound is not overly good.
Cairne Bloodhoof- While he works well in standard N'zoth decks, here I feel he is just not impactful enough to make much of a difference.
Ysera- This was a tough call but 4 attack was the primary reason as there were other more impactful cards, though a great replacement to use if lacking any of the other top end legindary's
Gruul- 2 reason. Couldnt really fit him in and I dont have him...:(
Harrison Jones- First incarnation had him, till I realized no one played weapons.
Mind Control Tech- In theory good if you fall behind, though this never really became an issue.
Feugen/ Stalagg- Logic behind this was they gave away to much information of synergies in the back end of the deck, thus certain classes(Paladin, priest, warlock, warrior) would hold onto certain clears in order to counter play said synergy.
Deathwing- I really wanted him in the deck but as I worked through the scenarios in my head I found a great many times I would kill my chance to win by playing him.
Chromaggus- In theory great for this deck, reality is getting any sort of synergy with the card draw available is near impossible thus you would have to rely on him sticking around till your next turn.
Naga Sea Witch- honestly this could be something that would have insane value in this deck. Turn 1 Naga Sea Witch into Varian Wrynn is just pure value play. Definitely something I would try to find a place for if you want to be creative, just I never took the time to try.
Results. I played 24 games with the deck and was able to pull of 20 wins 4 losses.
Have you even played the Deck? I mean I understand 16 legendary minions is a bit much for those who do not have a complete collection, and im sure there are other options out there for you. This one worked extremely well for me.
However.
There are more then enough Deathrattles in the deck to synergize well with N'zoth, there is a massive board build in terms of Varian to where some of these other top end legendary minions work really well in creating board states that your opponent will struggle to answer cleanly thus giving you a great advantage. In fact this has beaten most of the builds currently in the brawl hands down with 2 expceptions... A wonky control priest, and holy wrath paladin who shreked my face for 9 damage allowing for them to push lethal.
There are also several control elements in terms of tempo and a clear to recover rather nicely especially when combined with minions and spells that can stabilizer life totals such as Reno Jackson, Shield maiden, shield block, bash. I would suggest playing the deck first before commenting next time and bringing some specific criticism. The deck is designed for the current brawl and it works pretty damn well sitting at 83.3333%