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Legend! Wild Midrange Hunter

  • Last updated Jun 14, 2016 (Old Gods)
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Wild

  • 16 Minions
  • 12 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Hunter
  • Crafting Cost: 7180
  • Dust Needed: Loading Collection
  • Created: 6/14/2016 (Old Gods)
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  • Battle Tag:

    SmokinAce

  • Region:

    EU

  • Total Deck Rating

    31

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Hello! My name is Alex (Smokinace) from Germany. As I reached standard rank 1 Legend this season I decided to improve my deckbuilding in Wild mode. After putting a lot of time in adjusting the deck to the meta I basically winstreaked from rank 13 to legend (Rank12) in 1 day, As this happened I decided to share my first deck with you guys to get some feedback about the deck and find out how it works out for other players.

This deck aims to win by controlling the early game, dropping on curve minions in midgame and finishing the opponent with the amazing Call of the Wild and nZoth which in most cases just wins the game instantly. It is really important to use your mana efficient with this deck because if used wrong it is possible you run out of cards.

Tech decisions:

Eater of Secrets is a card which makes unfavourite matchups against freeze mage winnable but also makes it even more easy for you to beat other hunters and of course secret Paladin which in my experience is an easy win. It can be replaced by Kezan Mystic but Eater of secrets would sure be my first choice.

Doomsayer is a strong card against aggro but also control as it makes you a clear board a lot of the times to drop your sticky minions like shredder or highmane and get a huge lead on the board. If you dont have it or like it it can be replaced by Zombie Chow or Explosive trap.

For questions and feedback feel free to message me in hearthstone: smokinace and hashtag 2347 :)

Good Luck!

Edit: 

I was asked how to play the deck so I decided to do a little mulligan guide for you. The most relevant cards are named first.

Shaman: Doomsayer, Animal Companion, Mad Scientist, Haunted Creeper, Quick Shot, King's Elekk, Eaglehorn Bow

Mage: Animal Companion, Haunted Creeper, Mad Scientist,Doomsayer(weak against freeze strong against tempo), King's Elekk, Quick Shot, Eaglehorn Bow

Paladin: Doomsayer, Haunted Creeper, Animal Companion, Mad Scientist, Quick Shot, Eaglehorn Bow, King's Elekk, Unleash the Hounds, (Eater of secrets to have it turn 6 Against secret pala)

Warrior: Animal Companion, Mad Scientist, Haunted Creeper, Eaglehorn Bow, King's Elekk, Piloted Shredder (when having sth in hand already to secure early game), 

Hunter: Animal Companion, Mad Scientist, King's Elekk, Doomsayer, Eaglehorn Bow, Haunted Creeper, Quick Shot

Warlock: Doomsayer, Haunted Creeper, Mad Scientist, Animal Companion, Quick Shot, King's Elekk, Unleash the Hounds, Eaglehorn Bow

Priest: Animal Companion, Mad Scientist, Haunted Creeper, King's Elekk, Quick shot, Eaglehorn Bow, Piloted Shredder 

Druid: Mad Scientist, Haunted Creeper, Animal Companion, King's Elekk, Quick Shot, Eaglehorn Bow

Rogue: Haunted Creeper, Mad Scientist, Animal Companion, King's Elekk, Eaglehorn Bow, Doomsayer, Quick shot

Always keep in mind what direct damage your opponent could have when playing doomsayer, because you usually don't want it to be cleared. 

Another really important thing is to keep Eater of Secrets against secret paladin until they play Dr. 6. Against Freeze Mage it is also often nice to keep to destroy his block when it is totally unexpected.

If you guys are interested I'll write a detailed guide for this deck.

cheers:)