[72% win/loss ladder] Steal for win with Yogg (...
- Last updated Jun 14, 2016 (Old Gods)
- Edit
- |
Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 7600
- Dust Needed: Loading Collection
- Created: 6/13/2016 (Old Gods)
- RRRoX
- Registered User
-
- 5
- 44
- 42
-
Battle Tag:
RoX#2598
-
Region:
EU
-
Total Deck Rating
54
Intro:
Hello everyone, are You interested for very balanced and funny deck? Here is one.
Maybe I can say something about me - I'm player who once reach legend and usually ends around 5-10 rank. This deck is my first "all golden" cards which really works againts almost all decks, but one game take aproximatelly 10-15 minutes, so its not "rush ladder" deck. But really funny :-)
Over 80% win/loss in casual games. Few less, but still very good is 72% after more than 30 games EU ladder (actually rank 6 with 26 wins from 36 games with this deck).
I found it when I got golden Yogg-Saron, Hope's End and after mage Yogg, warrior Yogg, druid Yogg, I try build one deck for priest - and it works very well.
Base card stats for Yogg:
17 spells , 13 minions - base stats with spells can easily reach 20, because 5 cards, can produce more spells (Mind Vision x2, Thoughtsteal x2, Ysera).
Mulligans:
Always let it hand:
Mind Vision
Power Word: Shield
Northshire Cleric
Museum Curator
Twilight Geomancer
Thoughtsteal (if you already have at least 1 minion)
If you awaiting zoo, let in your hand also one of aoe removal Excavated Evil, Holy Nova, Abomination
Well deck had very good consistence in mana curve, so only few times you don't have any cards to play.
Strategy:
1) Strategy againts agrro decks is simple - try to stay alive and enjoy the game :-)
Againts agrro decks, which is most favourite meta around all ranks, because fast climb is good (fast win, or fast lost..) we have also many cards:
3x 2 mana cards: Shadow Word: Pain x2, Twilight Geomancer x1
3x 4 mana cards: Mogu'shan Warden, Forbidden Shaping x2 (againts agrro best usage is for 4 mana - great removals can appears)
4x 5 mana Excavated Evil, Holy Nova x2, Abomination - aoe removals is most disgusted choice againts zoo players, just care use Abomination againts shamans with Hex in hands...
Well, only very very lucky facetards can win before 6th move againts priest. Still we have many others removals options - Mind Vision x2, Thoughtsteal can produce some spell/charge, Museum Curator x2 can produce 3 cheap (under 5) taunts, so this deck really works againts agrro decks.
2) Other decks have simple strategy also...
Just control the board, heal minions, Entomb enemy great minions - always take other Sylvanas Windrunner, and wait for others key win conditions cards like: Ysera, Archmage Antonidas, C'Thun (always don't remember safe one Entomb or Shadow Word: Death for him!), Ragnaros the Firelord, Reno Jackson, Tyrion Fordring, Anub'arak,Emperor Thaurissan (if you can't kill him fast), Elise Starseeker, Confessor Paletress
Remember, You have only 2 Entomb and it add cards into your deck, so then you can use 32 cards which can help during fatitude.
This deck has many win conditions:
Holy Champion - if buffed and not destroyed, its lethal card...
Confessor Paletress - with invisible taunt - always use it for at least 1 inspire...
Ysera - well, its just lottery about card, but its strong (12hp) minion which can win game
Yogg-Saron, Hope's End - well, if you don't have any other option, you can use him earlier with 8-10 spells, but always try to use him, when You have more minions than opponent's battlefield. And use him AFTER you killed enemy Sylvanas Windrunner, because if you killed her during "spells chaos" she can steal your Yogg-Saron, Hope's End and than spells continue for enemy player!
.. well try to survive for using Yogg-Saron, Hope's End, because this card can change everything :-)
Some others card explanation:
Shadow Word: Death - you have 2 in your deck. So you can use it againts some 5/X cheap minion and still you will have one remains for big one. Or safe both for big minions, but remember, also Entomb here ;-)
Shifting Shade - very good drop for 4 mana - play it as fast as possible
Sylvanas Windrunner - you can combo with Shadow Word: Death for 8 mana to steal one enemy minion
Abomination - remember, that some spells can transform him, especially shaman's Hex, so try to use him smart. Also remember he damage all characters, so also You.
Museum Curator - always select minion which helps you with current match, not which is strongest minion. If you know, that game will be agrro/tempo, take some taunt/removal minion, if you awaiting fatitude war, take some big one.
Confessor Paletress - well, it can produce taunt minion, it also can produce Nozdormu which is 8/8 favourite minion for tablets/phones player, because both players will have only 15 seconds to their rounds. Always count that she don't survive to next round, so use her as "combo" for 9 mana - cast minion + use hero ability.
So enjoy deck, I hope it will help You to spent some funny time inside Hearthstone and also helps with climb to legends!
Please let some note and opinions here, I'll aswer as fast as possible.
Sorry but that deck isnt viable at all. No way to survive til turn 8 against most deck even cthuns one. You have some way to remove threats but no healing at all hurts a lot.
Well I disagree - steal spells helps a lot - 2 Forbidden Shaping also helps.
CThun decks are quite under my 72% - just 55% win/loss but still I have more chance for win.
Im also struggling vs aggro, I feel defenseless as they end up hurting me a lot as I cant remove ALL threats and we have really few threats ourselves in that deck. There is also not real way to recover ( Flash Heal for example or Darkshire Alchemist). Maybe I should use those Forbidden Shaping turn 2 or 3 to survive a bit more
Dear zolbo, as I wrote, here is really many mechanism to destroy agrro decks - actually I'm trying play Justicar Trueheart
instead of Confessor Paletress, but win/loss are almost same during games againts shamans, zoo warlocks.
Key of this deck is survive and steal enemy cards.
I don't think so, I am only lucky man when this decks works for me..
Why Warden? Isn't Shieldmaster or another Taunt better?
I choose Warden, because 7 health minion. From my expirience 3/5 Shieldmaster usually don't survive 1-2 turns, but warden 2-3 moves and helps safe more HP for me! Because enemy must usually use 7 attack/spell power to destroy him. Not 5 to Shieldmaster and 2 to me..
Infested Tauren isn't better than Abomination? How is your experience with Abomination?
Abomination is here as more clean mechanism, and decent minion (4 attack cant be destroy/stolen by other priest) for slowly presure. Works againts paladins, warlocks, shamans, also hunters... When You face more control decks instead zoo decks, so just try another Holy Champion, or higher minion.
In my opinion, 2/3 taunt is not so strong, and usually when I tried play Infested Tauren, he just was killed and also his deathrattle Slime follow him (other decks).
This deck is mainly used againts zoo, and for surprise of game :-)
Yeah, i'm playing a lot against zoo and cancer shaman... I'll give a try.
Anything to replace Ysera?
Well, Ysera is really strong drop, not only to synergize with Yogg, but still you can play Nefarian or try luick with Nexus-Champion Saraad.
In some games should be Nefarianbetter choice, because you can still heal with ability and you got 2 spells.