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[S27] FAST CLIMB Aggro Druid

  • Last updated Jun 10, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 4080
  • Dust Needed: Loading Collection
  • Created: 6/6/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    454

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Hi guys, Quackington here; 9 times legend player and going for 10 with this Aggro/Face deck with Beast synergies that im currently at rank 4 with. I don't know the exact winrate but it's somewhere about 75%+.

If this deck gets like 50 upvotes I'll try my best to do an in-depth guide of how to play the deck and general Mulligans etc.

EDIT: As this reached the goal of 50 up votes, here is the guide as promised

This deck aims to develop a strong board with cheap, powerful minions, play on curve and maintain ahead throughout the whole game. The goal of the deck is to push in as much damage to the opponents face as fast as possible to end the game quickly before they can recover. You should go by the rule of "FACE IS THE PLACE" unless your opponent is threatening to kill you or efficiently trade away your board with his/hers, then it's better to trade to prevent them from doing so. The same goes for removal such as FlamestrikeBrawl and Lightning Storm which should be played around as efficiently as possible.

MULLIGANS:

Against Hunter/Shaman: Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the SaberPower of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant/Mounted Raptor/Druid of the Flame with Innervate (only one of them)

Against Warlock:
Keep Innervate, Living RootsSir Finley Mrrgglton, Druid of the SaberPower of the WildWrath and Swipe. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant/Mounted Raptor/Druid of the Flame with Innervate (only one of them)

Against Mage:
Keep Innervate, Sir Finley MrrggltonDruid of the SaberPower of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate

Against Warrior/Priest/Paladin/Rogue: Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the Saber, and Power of the Wild (Keep Wrath against Priest/Paladin/Rogue). Only keep Mark of Y'Shaarj if you also have a Beast in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate

Against Druid:
Keep Innervate, Living RootsSir Finley Mrrgglton, Druid of the SaberPower of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate

EDIT: Since I decided to add Sir Finley Mrrgglton to the deck I've also decided to make a quick guide of what hero power to choose, Strongest ones to the left and weakest ones to the right:

Hunter>Warlock>Mage>Shaman>Paladin>Rogue>Priest>Warrior

I know this so called "guide" might've been a little short so feel free to comment if there's something that I missed or if there's something you're wondering about and I will happily answer it as best as I can :)