[S27] FAST CLIMB Aggro Druid
- Last updated Jun 10, 2016 (Old Gods)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Beast Druid
- Crafting Cost: 4080
- Dust Needed: Loading Collection
- Created: 6/6/2016 (Old Gods)
- Quackington
- Registered User
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- 8
- 27
- 35
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
454
Hi guys, Quackington here; 9 times legend player and going for 10 with this Aggro/Face deck with Beast synergies that im currently at rank 4 with. I don't know the exact winrate but it's somewhere about 75%+.
If this deck gets like 50 upvotes I'll try my best to do an in-depth guide of how to play the deck and general Mulligans etc.
EDIT: As this reached the goal of 50 up votes, here is the guide as promised
This deck aims to develop a strong board with cheap, powerful minions, play on curve and maintain ahead throughout the whole game. The goal of the deck is to push in as much damage to the opponents face as fast as possible to end the game quickly before they can recover. You should go by the rule of "FACE IS THE PLACE" unless your opponent is threatening to kill you or efficiently trade away your board with his/hers, then it's better to trade to prevent them from doing so. The same goes for removal such as Flamestrike, Brawl and Lightning Storm which should be played around as efficiently as possible.
MULLIGANS:
Against Hunter/Shaman: Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the Saber, Power of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant/Mounted Raptor/Druid of the Flame with Innervate (only one of them)
Against Warlock:
Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the Saber, Power of the Wild, Wrath and Swipe. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant/Mounted Raptor/Druid of the Flame with Innervate (only one of them)
Against Mage:
Keep Innervate, Sir Finley Mrrgglton, Druid of the Saber, Power of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate
Against Warrior/Priest/Paladin/Rogue: Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the Saber, and Power of the Wild (Keep Wrath against Priest/Paladin/Rogue). Only keep Mark of Y'Shaarj if you also have a Beast in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate
Against Druid:
Keep Innervate, Living Roots, Sir Finley Mrrgglton, Druid of the Saber, Power of the Wild and Wrath. Only keep Mark of Y'Shaarj if you also have Druid of the Saber in hand. Only keep Savage Combatant with Innervate. Only keep Mounted Raptor/Druid of the Flame with coin/Innervate
EDIT: Since I decided to add Sir Finley Mrrgglton to the deck I've also decided to make a quick guide of what hero power to choose, Strongest ones to the left and weakest ones to the right:
Hunter>Warlock>Mage>Shaman>Paladin>Rogue>Priest>Warrior
I know this so called "guide" might've been a little short so feel free to comment if there's something that I missed or if there's something you're wondering about and I will happily answer it as best as I can :)
Here's another vid for you haha...! Saw that you noticed you are getting a lot on your deck LUL ! FeelsGoodMan to be the top deck yoh!
Really have no idea what is going on with all this attention and whatever, never thought it would be this much appreciated xD Why did you use my hearthpwn nick instead of my real battletag nick though BibleThump haha. Keep up the good work man!
Haha yeah most people say that when they get front page XD ! Oh, didn't see my bad just usually say the name on here LUL ! It's fine though ;P !
what are the conditions where you choose to make druid of the flame a 5/2?
Obviously the best time to drop a card like this would be against and empty-handed opponent, in a situation where you have board control, but that wont always be the situation. Even though this is a definitive "aggro" deck I normally utilize the card as board control mechanism (2/5), instead of a SMOrc machine (5/2). However don't let that mislead you, it is never a bad idea to drop their 5/2 side on turn 4/5/ or even 6 in order to contest bigger minions that your opponent may have in hand, or on the board.
"Can my opponent remove this next turn?"
Zoo has stomped me. maybe I suck with this deck. idk. control paladin seems to be the only deck I can annihilate people with.
That's weird, pretty sure I haven't lost to a single zoo deck yet and that is in the ranks 6-4, maybe you're really unlucky or maybe you're playing it a little bit wrong I don't know, just have to keep trying ;)
add me BookofBooks#1717 and we shall see?
Haven't been able to play for the past few days because of Internet difficulties but I'll add you as soon as possible :)
off topic but nice within the ruins avatar :)
Thanks boi. my name is from WTR too lol
Problems with draw, what i should replace to fix this?
- 1 Darnassus Aspirant +1 Loot Hoarder
Try to play for value/on curve so you play like one card a turn for the first turns, and don't be afraid to be greedy against decks like control warrior where you could keep the cards in your hand and make your opponent play inefficiently by making bad trades/Brawl
Irreplacable
Or even Reckless Rocketeer
What's up with all these videos haha xD Anyway, I'm glad you liked it and keep up the good work :)
Missplay on 19:00 :)
More correct play:
Fandral Staghelm -> taunt 2\3
Wrath -> 2nd taunt 4\3
Druid of the Saber -> totem 0\3
And Druid of the Saber still alive.
They try to bank some views on your hard work brah.
replacement for Savage Combatant?