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Reno-Dreadlock (Wild)

  • Last updated Nov 5, 2016 (Yogg Nerf)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Demonlock
  • Crafting Cost: 11040
  • Dust Needed: Loading Collection
  • Created: 6/4/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    62

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This is an rather bizarre spin on renolock - while we run only 1 of most cards in the deck, there are 2 dreadsteeds, as the card is central to the deck. Effectively the deck plays out in a fairly controlling manner (although against more aggressive decks you mulligan for clears and also the early zoo-y minions like dark peddler and imp gang boss) until you can multiply dread steeds with baron riven dare, and the use of cards like mortal coil, and sacrificial pact, as well as just trading in the steeds to generate more.

Once you have 4 or 5 dread steeds on board, you're more or less able to deal with anything the opponent ever plays, as well as making it such that Mal'Ganis represents a large amount of burst (one of the main ways the deck wins).

I've been very much enjoying the deck in wild, and it's had a win rate of around 80% over about  60 or so games, from rank 17 to rank 9.