N'Zoth Tempo Mage
- Last updated Jul 15, 2016 (Old Gods)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: N'Zoth Mage
- Crafting Cost: 9260
- Dust Needed: Loading Collection
- Created: 6/3/2016 (Old Gods)
- AluisioCSantos
- Registered User
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- 6
- 17
- 62
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Battle Tag:
zsabreuser
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Region:
US
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Total Deck Rating
23
Hey guys, this is just some different Old God tempo deck. Since I don't own Yogg Saron but do own everything to make N'Zoth Pally, I wanted to actually be able to play some neat Mage decks while using old gods.
The thing is that not only pally has some amazing Deathrattle minions, but so does Mage in the shape of Rhonin. With so many warriors floating around, Rhonin is back again relevant.
The deck structure is closely ressemblant of your regular Tempo Mage, but I switched some late game minions (Such as the amazing new 6 drop) to something that revolves around the deathrattle theme.
Also another legendary minion that makes a comeback is Thalnos, who also have a deathrattle and will help you draw through the deck. He can be amazing even when you play NZoth, as you might have some spells remaining in your hand, and your opponent will be busy enough dealing with your other 4 threats. If he does stay alive you have some more damage output for the 3 magic missiles Rhonin can spawn. And talking about Rhonin, imagine the interactions of double Rhonin spawning 6 Missiles in your hand + Flamewaker/Thalnos. The late game potential is amazing.
And since this deck retains most of it's core Tempo cards, it's still pretty decent vs Midshaman and hunter. Not properly tested vs zoo though.
The final card tech is Effigy. While we don't have Mad Scientist anymore, I've won quite a few matches with it, since, just as it did with Shredder back in the days, Getting a Fire Elemental AND Baine Bloodhoof out of a deceased Cairne is just bonkers.
Anyway if you're looking for a somewhat new take on Tempo Mage, here it is!
EDIT: In order to improve vs the Aggro matchup, i've done the following changes:
-Sylvannas +Chillmaw (more taunts upon NZoth, it's the closest to Tirion we can have)
-Ethereal -Effigy +Forgotten Torch x2. Been playing the Hotform variant a lot and this card rocks.
-Flamestrike +Azure Drake. I know, taking FS is not improving the matchup vs aggro, but a second Drake is sorely needed for both card cycling, Spell Damage and now with Chillmaw you need one of the two Azures in your hand to proc. Plus Chillmaw provides sort of a Flamestrike eh.
No comments? This actually looks real fun. How's it going against aggro?
Thanks!
Against aggro really depends on the mulligan still unfortunately, you gotta draw into some removal/early minions, plus there's flamestrike to try winning a lost board.
I've been trying a lot of the Hotform's yogg mage, and might bring some ideas to this such as the double forgotten torch, it should drastically improve the early game, specially vs aggro.
Probably try for now: - Effigy -Ethereal Conjurer +2 Forgotten Torch
Let me know if you have any criticism or suggestions. Some cards of the core are pretty up to debate such as Ethereal vs Second Azure (for synergy with Arcane Blast for example).
Enjoy :)