Hey guys. Since my Chinese friend told me there is a Druid deck which is very popular on CN server. But I never seen anybody play this deck on US server before.
Treenewbee, the creator of this deck, acheves TOP1 legend by using this deck on CN server. Than much more Chinese guys begin to try it and it works pretty good.
So I decide to share this amazing deck to you guys.
And here is a Teaching Video created by Treenewbee. In this video he plays from Rank 9 to Legend AND ONLY LOSES ONE GAME. [http://www.iqiyi.com/w_19rt2o0syl.html]
Now let me translate some tips from Treenewbee.
First of all, this deck is really really really hard to use. You have so many things need to make chioces, every poor choice might lead you lose the game. This is not an OTK deck, and not a tipical miracle deck. You must have totally different tactics when vs. different rival.
If you are looking for such a deck which is ideal for beginners, this deck might be a frustrating choice. But if your favorit ones is challenging decks, like miracle rogue or frozen mage, I promise you will enjoy it.
>>Key to some cards<<
>>Feral Rage<< Gain 8 HP when vs aggro deck or frozen mage. And also there are so many messy creatures with 4HP this patch, Such as Totem Golem, Flamewaker, Frothing Berserker and Imp Gang Boss, this card can kill them easily. Also can be used to end the game.
>>Fandral Staghelm<< His greatest contribution is being a TAUNT and disrupt your opponent's tempo. For instance, when you play vs hunter, play him at 5-mana, and your opponent will not dare to play Savannah Highmane at 6-mana.
>>Raven Idol<< 80% of time, just discover a spell. Find your urgent need first. Than you can keep the spell which can give you more armor when you play vs aggro deck or frozen mage. Find AOE when you play vs zoowarlock or midrange shaman. Find Malygos combo spell, Like Moonfire Living Roots or Innervate, when play vs N'thoz or contral deck(except contral warrior). Find Innervate or Wild Growth when play vs tempo deck at the early game. Also you can find some HQ creatures when play vs contral warrior or midrange hunter.
>>Druid of the Claw<< Very flexible card. This card coud protect your face when play vs aggro decks, deal with some fatal creatures like Flamewaker or Frothing Berserker. Also could help you to end the game with 4 attack charge. Don't change it to Violet Teacher, it's very unworthy if you expend your lowmana spells just want to combo with her.
>>Baron Geddon<< This card could raise the winrate for 5% while playing vs zoowarlock or shaman. Also if you gain some mana crystals at the early game, and you play him at 7-mana turn. Many rivals can't easily wipe him off, such as warrior or druid, and than you get a big adventage.
>>Nourish<< This card is very important for this deck. Sometimes draw 3 cards can bring you victory or postpone your death. Especiallly you gain some crystals at the early game and play it at 5mana turn, you could have much more choices after that. But the time you use this card is very very important, wrong time to use ,and you will die very fast. By the way, don't change it to Azure Drake, sometime it does nothing help that you only draw one card and summon a 44. It works not very good after I try it.
>>Mulch<< First of all, you can keep it at the begining but DON'T try to find it coz you only have one. You can play this card to wipe Flamewreathed Faceless, or other bg creatures. If need you can just play it to kill some creatures which not big, and don't worry about its negetive effect. For exsample, when you play vs miracle rogue, just kill her Tomb Pillager or Azure Drake and don't keep it in hand, in this caes, prevent her tempo is more important. By the way, don't replace it to Naturalize. This druid deck is not very worry about his mana at the middle game (does not as same as frozen mage), 2 mana does not have a obvious advantage when you exactly want to wipe some big creature off. Another reason is, your rival draw two cards, that's a very very big negetive effect, but Mulch just give him/her a random creature, in most case, it's not a high quality creature which means you can put it in the dominant decks. So Mulch always works better.
>>Yogg-Saron, Hope's End<< Play this card when you have a huge disadvantage. Or you want to play Malygos (eg. you have wasted rogue's two Saps etc.), but your rival has lots of creatures on the field, just play it. It work very good if you already play 10+ spells in the early game. Notice 50.5% of spells only have positive effect, other spells like Fireball have more chance to attack your rival‘s creatures coz he has more creatures on the field. Yogg gives you a chance to win in some losing games, it's pretty insane.
>>Strategy vs different decks<<
>>vs Tempo Warrior (50% winrate)<< Playing Wrath to deal with Acolyte of Pain. Playing Fandral Staghelm and Druid of the Claw to waste his Execute if possible. If he let your Ragnaros the Firelord or Malygos alive for more than one turn, you will win the game.
>>vs Contral Warrior (40% winrate)<< DON'T WAITING FOR Malygos and his combo. You will lose the game. Using your creatures to reduce his armor and if he can't easily play Shield Slam with high armor. You could use your creatures attack him and win. But if not, you will posibilly die.
>>vs Tempo Mage (60% winrate)<< Playing Wrath to deal with Sorcerer's Apprentice and playing Mulch or Feral Rage to deal with Flamewaker. She's not very easy to kill your 12HP Malygos. In general, you have a lot of advantages.
>>vs Frosen Mage (65% winrate)<< You have 16 extra armor with Feral Rage. And you can find more extra armor from Raven Idol. And most of the time she can't kill your Ragnaros the Firelord or Malygos, frosening this two guys does nothing help.
>>vs N‘Zoth Priest (75% winrate)<< Same as vs paladin. Further more you have so many 4-attack creatures and could make him crazy.
>>vs Midrange Hunter (40% winrate)<< Very hard game. Striving for creature advantage is the only way to win. If you lose the tempo, you lose the game. If you play Mire Keeper (without using Innervate at 2-mana turn), don't gain mana crystal, just summon a 22.
>>vs Zoo Warlock (30% winrate)<< Hardest game. Praying for your Bloodmage Thalnos & Swipe combo and Baron Geddon come at the right time. And if finally you can play Yogg-Saron, Hope's End at a healthy HP, you have chance to win.
>>vs Reno Warlock (70% winrate)<< Same as vs N'Zoth deck. Using Mulch to wipe his big creatures off.
>>vs Midrange Shaman (55% winrate)<< Same as vs Tempo warrior. But he can not draw many card, so you can do better. Don't use Bloodmage Thalnos without Swipe, that's your strongest and only AOE. Playing Mulch to wipe his Thunder Bluff Valiant or Thing from Below off.
>>vs Druid (60% winrate)<< Each type of druid could not kill your big creatures. Just keep Mulch to wipe his big creatures off and could win. but if you can not stop his creatures during the early game, you will posibilly die.
>>vs Miracle Rogue (50% winrate)<< To find the card which could gain mana crystle at the early game. Try to waste her Sap is the key to win. Don't hate to use Mulch, just use it. If she can't kill or sap your Malygos, you will win the game. Anyway it's a balance-of-power game.
>>vs Hunter<< Try to find Living Roots and you can get two 11 creatures on the first turn, it's pretty good to againest hunter. Also can keep Innervate, Wild Growth and Mire Keeper if you already have Living Roots.
Thank you for reading. And apologize for my poor English. :)