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[Cheap]Legend Aggro Egg Druid

  • Last updated Jun 4, 2016 (Old Gods)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 900
  • Dust Needed: Loading Collection
  • Created: 5/28/2016 (Old Gods)
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  • Battle Tag:

    Georgious#2634

  • Region:

    EU

  • Total Deck Rating

    243

View 3 other Decks by GeorgiousHELLAS
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The deck is clearly strong against most decks at the moment such as Miracle Rogue, all kinds of Warriors (except Tempo which gives this deck a rough time), Aggro Shaman while it puts up a fight against Midrange Shaman,Zoolock and Midrange Hunter. Since most people are only running 2 board clears at most in the current meta, this deck's sticky minions and board-swarming are often too much for your opponents to handle. Your goal is to swarm the board and finish of your opponent with Savage Roar as soon as you pick it.

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Mulligan

With and without The Coin the following cards are a must-keep:

  1. Dragon Egg
  2. Living Roots
  3. Argent Squire
  4. Sir Finley Mrrgglton

Keep the following cards if you have the cards from above:

  1. Mark of the Wild 
  2. Dire Wolf Alpha
  3. Druid of the Saber

With coin you should keep the following cards:

  1. Mounted Raptor
  2. Druid of the Flame
  3. Power of the Wild

 

Cards

Sir Finley Mrrgglton

Your first priority is Warlock's hero power Life Tap with which the deck becomes a Zoo!

Paladin's hero power Reinforce comes second offering you a stable 1/1 body.

Next is Shaman's hero power Totemic Call which provides you greater board control. The reason Paladin's more is because the deck is aggresive and you want to close out the game on turn 7-8 and that 1 damage matters.

Hunter's hero power Steady Shot is situational. It can work if you are pushing for that final bit of damage in the endgame.

Other than that, it has a the perfect body to buff with Mark of the Wild on turn 2.

Mire Keeper

You always have to go for the 2/2 slime which synergises well with Savage Roar as a finisher.

Druid of the Flame 

Depends on the state of the board. 2/5 early game to gain and preserve your board control, 5/2 when you have control of the board and threaten your opponent. It's the perfect target for Mark of the Wild and Mark of Y'Shaarj.

Druid of the Claw

It offers the beast synergy while being a great finisher as a 4/4 charge. Because the meta is full of aggro shamans and hunters you mostly taunt up against them. 

 Replacements

Since Dragon Egg and Druid of the Flame are BrM cards people have been missing them and for this reason I recommend replacing them with sticky minions such as Bilefin Tidehunter and Abusive Sergeant/Dark Iron Dwarf which synergise well with Living Roots and Argent Squire

Sir Finley Mrrgglton comes from the 3rd wing of League Of Explorers so people have been asking for a replacement. The deck is pretty successful even if you don't have Sir Finley Mrrgglton, despite that he makes the deck consistent. Honestly, there isn't a card that provides what he does, but there are so many cards that fit in the deck that I can't specifically tell you to add something in his place. You could try another Power of the WildMounted RaptorBilefin TidehunterFandral StaghelmGormok the Impaler and many more of your choice.

 Updates

30/5: -1 Abusive Sergeant, -1 Bilefin Tidehunter, +1 Cult Master,  +1 Soul of the Forest

Cult Master offers greater card draw and Soul of the Forest counters board clears.

4/6: -1 Mounted Raptor, +1 Addled Grizzly

Many people suggested this change and I tried it out myself which eventually I found successful. Addled Grizzly fits since your goal is to swarm the deck and your     1-drops become much more overpowered than they already are with the buffs you'll be giving them.

 Videos of the deck

Give these guys your love! They all won every single game with the deck in high ranks,which proves how successful the deck is!

Thanks to kiwiinbacon!

 Thanks to Khristophesaurus!

 Thanks to Fur0!

 Thanks to Matt_Sparks!