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[Rank 1 legend] Meme Paladin

  • Last updated May 27, 2016 (Old Gods)
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Wild

  • 21 Minions
  • 8 Spells
  • 1 Weapon
  • Deck Type: Ranked Deck
  • Deck Archetype: Reno Pally
  • Crafting Cost: 8540
  • Dust Needed: Loading Collection
  • Created: 5/28/2016 (Old Gods)
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  • Total Deck Rating

    2

View 3 other Decks by Shnitzalcraft
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Really good deck that 100% legit got me rank 1 legend.

Card explanations:

Wisp: Power creep over goldshire footman, half the cost for double the stats. Taunt also would make it weak to the black knight. Effective at countering thoughtsteal effects.

Eye for an eye: Early game board presence, makes the opponent scared of secret paladin, with a chance that they may concede. Otherwise its a card which no-one plays around, excellent for huge ammounts of BM.

A light in the darkness: If your poor like me, you dont have any good cards. Use this card to cheat tirion into your deck. Otherwise, feel free to replace it with the man himself.

Equality: Generally strong card, use it with pyro or consecrate as you WILL fall behind on board in the early game.

Wild pyromancer: Use for board clears with spells.

Aldor: Autoinclude in all paladin decks due to its flexibility. Dont be scared to play it on curve if it hits a 2 or 3 drop.

Truesilver: Paladin stabby sword. Stabs 2 things, so its a good card.

Consecration: Use with equality to kill fat card swarms or to kill huffer.

Hammer of wrath: It usually goes face for topdeck lethal bm.

Midnight / Twilight drake: There WILL be a load of crap / expensive cards in your hand, so these cards just become huge.

Holy wrath x2: Mvp of the deck, smack your opponent in the face for 25 or 0 and you win.

Abomination: Use to catch up the board which you will lose in the early game

Azure drake: Card draw and spell damage, its a good card so it is in here.

Darkspeaker: Suprise your opponents by turning your 1/1 recruit into a 3/6, then combo with a light in the darkness to find an ironbeak owl to silence your darkspeaker back to its original stats. 

Psychotron: Idk, its cool.

Tuskarr Jouster: Essentially a guaranteed 7 health.

Avenging wrath; It has a cool animation and makes you feel powerful when you cast it.

Ancient Harbringer: Finds Deathwing, sea giant or yog, however makes the deck weak to mill rogue and also makes your holy wrath worse.

Corrupted seer: Top tier board clear.

Reno jackson: Battlecry: Restore 29 health to your hero.

Bog creeper: BEHOLD, MAH HUGE BOG MONSTAH.

The boogeymonster: TOP TIER card, really strong against tirion since you can mortal coil the tirion to let the boogeymonster eat it. Also counters silver hand recruits so it is strong against other hero powers.

Deathwing: Your lord and saviour. Holy wrath material, as well as providing a backup plan for when hell breaks lose.

Sea giant / Mountain giant: Cheat in a high card cost for wrath when secretly they only cost 5 mana.

Yogg saron- can cast a maximum of 7 spells without the help of your opponent or finding a cho from a light in the darkness. Usually a 10 mana 7/5 that also deals 5 damage to your hero.

Molten giant: Scream his name when you play holy wrath. (Even if it is in your hand)

 

Matchups:

DESTROYS control priest / nzoth priest. Wisp and eye for an eye counters their thoughtsteals, and you can use equality + corrupted seer to clear nzoth turns with ease.

The king of control decks, so many late game cards that even priests run out of answers.
Your opponent also does not know what to expect so they cannot play around cards.

Reno jackson and pyro to board clear and heal from aggro, destroys ALL aggro decks regardless of your draws.

Yogg, Deathwing and Holy wrath as a chance to cheat a win if your headed for certain doom.

 

100% winrate, 120% winrate if you topdeck wisp on turn 1.