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[IN-DEPTH GUIDE] Anyfin Can Happen Paladin is B...

  • Last updated Nov 16, 2016 (Yogg Nerf)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 9540
  • Dust Needed: Loading Collection
  • Created: 5/25/2016 (Old Gods)
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  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    59

View 12 other Decks by Lordinaryus
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Anyfin Can Happen Paladin is Back!

 

Are you tired of playing control against Priests with annoying Entombs? 

Give this deck a try! You won't regret it.

It is one of the unique decks that both good against aggro and control decks.

Also, it is really fun to play!

 

1. Introduction:

Hello, dear reader! Firstly, I want to say that I have been playing this game in EU server every day for over a year. My collection has been getting bigger so this was a nice time to start experimenting on a new original deck. I created the deck by combining the old combo murloc deck with N'zoth paladin. The result was amazing! I managed to reach rank 5 with this deck. I have no time to push for the legend but if anyone did, please share. I would be really happy to see your supports, recommendations, and comments for the deck. Any help will be appreciated greatly ! 

Secondly, I want to talk about the general play style of the deck. I personally enjoy playing with the deck. Making crazy combos and watching your opponent getting wrecked by a horde of murlocs are really tempting. The play style is basically same with the old combo murloc deck. You try to stall the game with your board clear cards and try to draw your murlocs at the same time. After 3 out of your 4 murlocs are dead, you can play Anyfin Can Happen. Since Old Murk-Eye rotated out from Standard, you need to play the second Anyfin Can Happen for the one-turn-kill. Still, thanks to the new epic spell Forbidden Healing, the new legendary Ragnaros, Lightlord, many card draw and board clear cards, the deck is as strong as before.

2. Updates:

I am currently working on the guide of the deck. It is half done but I am busy with my internship so I might not able to finish it. However, if you are having any problem, just leave a comment. I will try to be helpful as possible. 

Edit 1: -2 Acolyte of Pain, +2 Azure Drake, the guide is changed accordingly.

3. Card Replacements: 

4. Wombo Combo:

  • Card Draw:
  •  Board Clear: 

Doomsayer(s) (If you feel that one will not be enough.)

Wild PyromancerEquality

Enter the ColiseumHumility or Aldor Peacekeeper

Humility or Aldor PeacekeeperStampeding Kodo (Good against taunt minions and cards that need to be immediately destroyed especially Ysera.)

Azure DrakeConsecration

  • OTK: 

After min 3 murlocs died. You can play the first Anyfin Can Happen. Never play the second one unless you are sure that you have lethal, your opponent does not have any board clear or you are in a bad situation. 

5. Strategy & Mulligan:

  • Always keep:

Doomsayers and  a Equality

A Solemn Vigil, if you have a Doomsayer for the combo.

A Wild Pyromancer, if you have a Equality.

  •  Against Druid: 

C'Thun Druid:

Always beware of your health. Make sure that you won't die to the C'Thun's battlecry. Always keep a Humility or Aldor Peacekeeper for C'Thun when you are in late game. You might consider not killing it after reducing its attack to 1 as your opponent may have a Doomcaller.

Keep your Equality or Enter the Coliseum, if you suspect Brann BronzebeardTwin Emperor Vek'lor combo. 

C'Thun's ChosenKlaxxi Amber-WeaverC'Thun, any big taunt minion are good Humility or Aldor Peacekeeper targets. After that you might consider playing Stampeding Kodo

Beckoner of Evil, Mire Keeper, Azure Drake, Brann Bronzebeard are good Truesilver Champion targets. 

Beckoner of EvilDisciple of C'ThunBrann Bronzebeard are good Stampeding Kodo targets.

Druid lacks board clear so you might consider playing the second Anyfin Can Happen even when you don't have lethal.

  •  Against  Hunter:

Midrange Hunter:

Bad matchup because of continuous threats. Try to take minimum damage and draw your OTK combo cards really fast. Keep your Equality or Enter the Coliseum against Call of the Wild.

Savannah Highmane is the perfect Humility and Aldor Peacekeeper target. After reducing its attack do not kill it. Wait until you need to use your equality combo. Or finish the hyenas and spiders with Consecration

Huffer, King's ElekkHuge Toad are good Bluegill Warrior targets.

Leokk, Tundra RhinoCarrion Grub, Desert CamelFlame Juggler are good Stampeding Kodo targets.

  • Against Mage:

Freeze Mage:

Bad matchup because of Ice Block. The one that reaches his or her combo first wins so draw really fast. Save your minions by playing Stampeding Kodo to kill your opponent's Doomsayer. Make sure that Ragnaros, Lightlord does not die to Doomsayer so that your opponent will be forced to spent her spells. Use Humility + Any healing after your opponent plays Alexstrasza. Also use Truesilver Champion for healing. Make sure you can kill Archmage Antonidas immediately. 

 

Tempo Mage: 

Beware of your health and Counterspell. Try utilizing from Mirror Entity by copying your murlocs so that you can access the OTK combo earlier. Do not use your board clear cards too early. After a good board clear, your opponent will lose her tempo significantly and chance of winning will be in your favor. Make sure you can kill Archmage Antonidas immediately. 

Sorcerer's Apprentice, Cult Sorcerer are good Bluegill Warrior targets. 

Mana Wyrm, Spellslinger, Flamewaker are good Truesilver Champion or Stampeding Kodo targets.

Ethereal Conjurer, Faceless Summoner are good Humility and Aldor Peacekeeper targets.

Water ElementalArchmage Antonidas are good stampeding kodo combo targets. 

Keep Bluegill Warrior, Truesilver Champion, Forbidden Healing.

Cancel everything except Equality and Forbidden Healing, if you don't have any Doomsayer.

  •  Against Paladin:

N'Zoth Control Paladin:

Good matchup. Your opponent has only few threats for you which you can deal with it easily. Still, try to draw cards as fast as you can since Justicar Trueheart can cause some pressure late in the game. If your opponent runs a Elise Starseeker, that will not be a problem as you don't need to use your board clears a lot. So by the time Golden Monkey is played, you will have at least one of your board clears. Save one equality combo for N'Zoth, the Corruptor. Try to use your Stampeding Kodo on your opponent's Acolyte of Pain to prevent him from drawing. Or you can use it to kill Ragnaros, Lightlord with the combo. Use your Humility and Aldor Peacekeeper on your opponent's deathrattle minions.

 

N'Zoth Dragon Paladin:

Still a good matchup. Your opponent has more threats but you can deal with them easily. Don't use your board clears too early. Don't afraid of taking damage if you feel that your equality combo will gain more value. Always save one of your board clear combos for N'Zoth, the Corruptor.

Blackwing CorruptorAzure Drake are good Truesilver Champion targets. You can also kill his other dragon synergy cards with the help of your Silver Hand Recruits or Consecration.

Use your Stampeding Kodo on Acolyte of Pain. Kill Ysera immediately with the kodo combo. If you don't have that answer, using Equality for only Ysera worths it. 

Your opponent might have Deathwing, Dragonlord. In that case reduce its attack to one. Do not kill it afterwards if you don't have your equality combo. 

Keep Solemn Vigil.

  • Against Priest:
  •  Against Rogue:
  • Against Shaman:

Keep Consecration.

Keep one Humility or Aldor Peacekeeper, if you have anything recommended. 

You should consider keeping Enter the Coliseum, if you don't have any board clear. 

  •  Against Warlock: 

Keep Consecration.

You should consider keeping Enter the Coliseum, if you don't have any board clear. 

  •  Against Warrior:

Keep Truesilver ChampionStampeding Kodo.

Cancel Stampeding Kodo, if you don't have a Doomsayer.

 

6. Thank you!

For your interest and support for the deck!