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Boar and Roar

  • Last updated May 23, 2016 (Old Gods)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Beast Druid
  • Crafting Cost: 3980
  • Dust Needed: Loading Collection
  • Created: 5/22/2016 (Old Gods)
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  • Total Deck Rating

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Great deck for climbing lately (may22). had a 10 win streak. rank 14 to 6 in about 40 games with a few random set backs (PJSalt).

Does unfair things. Extra awesome because it makes Boar good. Names amazing. Colorful. creative combos and mad style points.

Play like Smorc. Some times a little board control. set up lethal combos.

Edit: Ive found out properly mulligans really help. Obviously innervate is a keeper. one Mire Keeper is usually a keeper too. toss wraiths unless you think its a tempo match up like shaman or mage. Then usually throw back everything over 3 cost. the exception is if you get a hand that curves out perfectly (ie 1,2,3 or 2,3,4). boars usually a toss too unless you got a smooth power of the wild combo like, roots, 2-drop, boar & power of then wild,

Random tips;

wraiths used often as a ping and draw, digging into a roar, mark of yshaarj, or  minion for more board presence is often better then trading for board.

Living roots turn one is debatable, it is often held for combos with call of wild, roar, or fandral. sometimes its ok on turn one tho if the match up makes sense but holding 2 damage burst is ok too.

I put one of raven idol back in. But I use it differently. in some decks id play it early to fill in what my hand lack. in this deck its sometimes priority to look for a burst spell. Obviously use discretion filling in your curve for a minion or saving for fandral can be better. it might be a greedy addition but i added it when I found I was drawing too many 4 drops. it fills in this role by being playable early and late.  

Innervate, usually try to avoid innervating 3 drops on turn 1 but creating a strong board it a priority. innervating mire on 2 is ideal. 

Almost always find I play druid of the claw in charge form. usually a 2/5 druid of the flame. its a great mark yshaarj target especially against priest (they hate 4 power). but I did cheese a  control pally once by playing a 5/2 turn 1 one game.