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Ramp Druid [Tech Against Zoo]

  • Last updated May 21, 2016 (Old Gods)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 12060
  • Dust Needed: Loading Collection
  • Created: 5/21/2016 (Old Gods)
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Since The new expansion came out and druid got their mid range nearly death, so most of us went with Cthun or Ramp, the main problem with ramp is that most of the time get rekt by zoo and the new mid range totem shaman and their board presence, since u have a great match up against slower decks, so the main problem is the lack of removal and the slow nature of the deck itself.

The Solution i faced is Add a Mulch that u are gonna save for giant minions like Cthun that u have no way of removing and add a Sea Giant, against other decks that dont flood the board a 10 mana 8/8 is not the best play but u can get away without losing too much, but against decks that try to rush u down and flood the board that is the comeback mechanic that u can apply against zoo and shaman, and with the proper ramp i usually get him in play by turn 3 and start coming back on the game were the match were almost impossible to win and mire keeper can often be used to get the 2 bodies and get u fighting for the board, the only problem is rogue when they can tempo u out of the game with a well timed sap, but u can still win and this deck seem better option that the usual Cthun Druid that u are facing on ladder