Kolento - Rank 1 Legend warlock "Tactics" deck....
- Last updated May 31, 2014 (Live Patch 5506)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4540
- Dust Needed: Loading Collection
- Created: 5/17/2014 (Live Patch 5314)
- insurrektion23
- Registered User
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- 3
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- 10
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Battle Tag:
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Total Deck Rating
125
Kolento revealed this today on stream. Playing it at rank 1 Legend. Decklist is taken exactly as per his stream. See him play here: http://www.twitch.tv/kolento .
Different kind of burst finishers he ended with:
Bluegill Warrior + Double Power Overwhelming + Faceless Manipulator + Soulfire + Soulfire if it's there, and you manage to RNGeesus it. 9 mana. 24/28 Damage. (Depending on Soulfires)
Replace Bluegill Warrior with Wolfrider for the same style wombo combo at 10 mana. 26/30 Damage (Depending on Soulfires)
Arcane Golem + Double Power Overwhelming + Faceless Manipulator for 10 mana // 24 damage + Soulfire[s] ~28/32 damage. (No shit saw him OTK a control warrior on turn 10 with this, the warrior had board control and 24hp+7 armour and would have felt in the drivers seat, next minute 32 damage wombo.) #GGnoRE.
Or the classic Leeroy Jenkins + Power Overwhelming + Faceless Manipulator combo. 10 mana // 20 damage + Soulfire[s].
Mulligan:
AGGRO - Against aggro, getting a mortal coil (or both) and at least a void walker or sen'jin to get out as quick as possible will really help slow their momentum, whilst providing some more draw for you. I also like to try and get Farseers because a 3/3 body and the small heal is handy against these match ups as well. Obviously when they get a perfect draw you can still lose on turn 5 but it is what it is. Just be happy that the deck you are playing actually requires you to use a tiny bit of brain power :P
CONTROL//MIDRANGE - Generally a pretty easy mulligan, as there isn't often too much early pressure on the board. Shadowbolts and other removals are fine to have, far seers are another good card here.
PLAYSTYLE - Against aggro, survival is (obviously) the name of the game. Pray for your hellfire and don't bite too early. If he has just dumped his whole hand onto the field, then a hellfire is probably the right play. Especially if you can clear the deck (Thalnos helps, plus gives you another free draw). If he has 2 or 3 minions down and 3/4 cards in hand, then it might be better if you can eat another round to the face and clear whatever he chucks down on the following turn. I was burnt a few times when I thought i was getting great value from my hellfire only to see the board overrun the very next turn and being left with no answer. Use your judgement :)
Against control, tapping through the first couple of turns is generally okay. If you draw your 2 & 3 drops early then it can be okay(ish) to play them and try to establish a bit of early pressure. Typically you will see them removed instantly, so often the only real value they are providing is the added draw/heal. Once you get into the mid game, efficient trades with Shadowflame // Hellfire and smart Shadowbolting to keep the field clear and keep any of their nastier threats away from your face is the key. Thalnos the prince of value trading is super helpful here. If you are in some pretty serious trouble, it can be a good play to get out the bluegill / thalnos and power overwhelming // shadowflame for a quick 5-7 damage board clear. Power overwhelming is one of our win conditions so this play can be damaging in itself (taking potentially 8 damage away from our burst finisher) but it might give you enough of a window to get into the winning position.
Hardest match ups are probably Pay to win Warrior and Priest.
Most importantly, have fun OTK'ing every Miracle wannabe on the ladder!
Thanks to Kolento for the deck! :)
This deck direly needs an update. Leeroy is now 5 mana not 4 making Leeroy + power + faceless impossible if you go first (you need the coin)
40 games played 3 wins. This deck does NOT count anything from Naxx. It also needs an ABUSRD amount of luck now. Out of the 40 games I got hellfire when i needed it twice wasnt enough. I found myself burning soulfires just to live and then would lose half the cards needed to do the massive 28 damage at the end. The curve needed to play this now you will never get above rank 20 and i started at 20 and wasted all my dust to get the cards to make this. Thanks for the useless lock deck.
This has to be a troll post lol
Gonna try it now :D Hope it works good forme :/
Hunters, Warriors, Druids eat this deck at breakfast and it can never be rank 1-6 this season.
I've never commented here before, but I'll change that now. This deck is worth it.
Beyond the wins and losses — and it's mostly wins — this build is just fun. It's also versatile, and it keeps the opponent guessing (and usually guessing wrong). Lay down two early minions and they're convinced it's a zoo. Draw a couple of cards and they're convinced the giants are coming. And neither one is actually true.
And, of course, there's nothing wrong with side-by-side 10/6 Leeroys. Hey, bring some taunt if it bothers you that much, right?
Loving this deck. Wish I could up-vote it some more.
Oh my god this is amazing. I love the versatility in this deck. I was thinking maybe a windfury as well to buff up power overwhelming. Maybe Thrallmar Farseer?
I guess the problem there is that there is no charge on that, so it has to sorvive one turn to be able to deal damage. You see all the finnishers right now have charge to be deal instant damage. But a low cost windfury card with charge would be awsome :)
This deck is bad its ridiculous. Dont even need to play it to know. No different then Shaman Leeroy, windfury with 2 rockbiters. You know why you never see that? Cuz it's damn near impossible to pull off. The RNG for this deck makes my ass cheeks squeeze
Kinda like how Reytard stole the whole zoo deck...It happens you get use to it.
actually he did....and then got all butt hurt when people pointed out that the deck existed before he ever streamed it.
this deck is amazing! also you reckon alexstrasza would be good in this deck? haha
Using this deck in Rank 3. Winning games.
For the forum know it alls who are attacking the posters calling it terrible, Im assuming you haven't actually played the deck outside of Rank 20.
This deck was created by Gaara and Kolento FOR TOURNAMENTS. It is a terrible ladder deck, specially now that it has been publicized.
I don't really get the allusions to "chess like mentality" and claims like: "Just be happy that the deck you are playing actually requires you to use a tiny bit of brain power :P" This deck is not any harder to play than zoo or hand lock, it is just different.
If you want a warlock deck with burst potential, I would highly suggest Erom's 16HP deck. It's much better than this deck is at competitive ranks.
Can you link me Erom's 16HP deck? :)
http://www.hearthhead.com/deck=48555/legend-16hp-must-be-safe-warlock
Here it is, nefusha55.
This deck is actually quite good. People calling it horrible are most likely button-mashing retards who think reynad is a god and turn their nose up at any deck that doesn't encourage flooding the board with everything ASAP. Sure this deck can be tweaked a bit (I don't like the amount of 1x cards in the list) to make it more robust and reliable, but it is a great midgame deck that helps balance the two extreme sides of the spectrum in warlock builds (zoo for aggro and giant cock party for control)
this deck is absolutely horrible
Isnt there a more durrable replacement for Wolfrider ?
That's why i got Farseer as a backup. Just in case Worgen can't get it done. And you can trigger him yourself with a Mortal Coil.
This deck requires you to have a chess-like mentality when playing it. You need to think what the best usage of all your spells are in order to hinder your opponent.
For example: Miracle rogue played a 10/10 vancleef. What do you do? Summon leeroy, give him power overwhelming, attack face, then shadowflame. 10 damage to his face, RIP his whole board.
It's very satisfying if played right, you better jump on the bandwagon before people get too privy of it and counter it, because everyone assumes locks are either zoo or hand
EDIT: This deck loses to zoo about 75% of the time, unless you draw all your hard removals right away