[FastClimb] Cheap ZOO - in depth...
- Last updated May 21, 2016 (Old Gods)
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Wild
- 27 Minions
- 3 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 2100
- Dust Needed: Loading Collection
- Created: 5/17/2016 (Old Gods)
- user-17273971
- Registered User
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Total Deck Rating
601
I just build a new deck and have really good winrate with it - 74%! I suggest you might want to check it out: http://www.hearthpwn.com/decks/549781-fastclimb-aggro-freeze-revolution-of-freeze
Hi, my name is Trebkiller and I would like to share some expirience with my cheap ZOOLock.
Getting bored of playing this OP deck with unending winstreaks? :D Try a really funny (but also not bad) Renounce Darkness ZOO!: http://www.hearthpwn.com/decks/540125-top-legend-forsen-s-renounced-zoo-great-fun#c58
The most important thing with this deck is to know when to trade and when to hit the face. To help with that decision, just try to always predict what will happen - this includes board clears such as Lightning Storm or Consecration etc. It is a good idea to go and check some decks here to know what can you expect ;)
You also have to learn when to trade and when to go face; you should kill key minions like Flamewaker Tunnel Trogg etc. And some other high priority/value trades. Otherwise let your opponent do it!
Never be afraid to life tap. But also, only do it if you have no minion to play - you should always use as much mana as possible. Life shouldn't matter much since with this deck you control the board, but to control the board you have to play minions whenever it's possible. Also, keep in mind that sometimes you have to sacrifice your stronger minions on board to have upper hand in the following turns. Keep in mind that all the minions are expendable. Anyway, just practice!
This deck i based on tempo! You should take board controll very early and use it as your advantage in midgame. It is very important to curve out really well, but also not to overcome the board if you don´t have to! If you have enough board presence you should never play more minions unless you can easily make a new one from your hand. You have to keep on mind that your oponent might have some board clears!
Replacements
If you don´t have Sea Giant just use Volcanic Drake as it is a card from an adventure.
-1 Doomguard -> +1 Spawn of N´Zoth or +1 Dark Iron Dwarf
If you don´t have Dark Peddler I suggest you put in any other good 2 drop, something like Bilefin Tidehunter or so...
-2 Imp Gang Boss -> +2 Harvest Golem or +1 Harvest Golem and +1 Cult Master
Optional Changes
As not all players who play ZOO are low on budget here are some "rich man" options or just some changes you might like ;)
-1 Doomguard -> +1 Leeroy Jenkins - I personally don´t like this change as I use Doomguard to make the board better against all theese shamans, but can be good as well :D
-1 Abusive Sergant -> +1 Forbidden Ritual
You can opt in Gormok the Impaler for a Doomguard or for Dark Iron Dwarf if you opted him in ;)
Muligan
Here it´s simple, just keep all those powerfull earlygame cards like Flame Imp , Possesed Villager , Voidwalker , Dark Peddler , Flame Juggler etc.
Deck Synergies and Combos
I personally do like the earlygame pressure this way: t1 Voidwalker and t2 Dire Wolf Alpha but it does not work out all the time :D
Talking about Dire Wolf Alpha - it´s a really strong card in this deck. Works well with Forbidden Ritual for clearing the board (it is not a bad idea to play Dire Wolf Alpha when your small 1/1s can already attack to steal some value of potencial boar clears.
Sea Giant is a card where sometimes your Maths skills come to play. The thing about him is, that you can lower his mana cost by hitting with Imp Gang Boss and both minions survive (you spawn a 1/1 and no minions die -> it´s very rare thou). You can play your 1 mana minions "for free", but you also have to keep on mind that your opponent´s minions do count as well so always play him before trading. And last but not least, beware of being surprised by your board being full so you can´t play him. ;)
Minions Placement
This is pretty obviously a really important thing and yet a lot of players I come up against don´t give a sh*t about it.
You should always think of potencial Defender of Argus od Dire Wolf Alpha You can use Defender of Argus to get that 1hp on your Imp Gang Boss ant get a potencial of a 1/1 Imp, to make a good trade, to get the taunt against aggro and even to get a minion out of range of Shadow Word:Pain or so...
Also keep on mind that Imp Gang Boss always spawns Imps on the right (we all know it, but it´s not a bad thing to think of) Working on it ATM
Matchups
Working on it ATM!
AOE only exists because of zoo and aggro shaman ATM. If it wasn't for those two no one would need low dmg AOE. So, jsut cause you got hit by AOE says nothing about this deck per se.
I think it is a great budget deck and clearly even great without the budget qualifier.
I'm doing well with 2xBilefin Tidehunter, but, in my deck I use Gormok the Impaler. I don't muligan for they, but the 1/1 taunt is a pain in the ass in some scenarios. Knife Juggler also combo with the Bilefin Tidehunter. Don't misunderstand me, Imp Gang Boss is the best, but switch him for something equal or better in the same role or in another role don't seems right to me.
brann bronzebeard is a pretty good replacement for cult master...since I can just tap....
I really like cheap deck,s cause it give new players the opportunity to play something competitive at a really cheap price!
The deck is really strong, + it keeps being very strong if you put in more expansive cards later on.
I did a video showcasing the deck, and i really Hope that you guys enjoy it as Much as I liked playing this deck :D
you dusted juggler? because his ATK got nerfed from 3 to 2?
Were you not familiar with him? I put him in decks where the juggle wasn't needed before on stats alone. The nerf just made him merely great, instead of flat out 's#!7-your-pants' OP.
The nerf was appropriate, but he is still really useful in any cheap minion style deck (aggro paladin still gets use out of him). Poor unloved juggler.
5-0, rank 9 to 7 nice deck
I've went up about 7 ranks with this deck, a few tips I could give are to don't keep Voidwalker unless you also have a Dire Wolf Alpha, because Voidwalker is the weakest card in your deck against other zoo decks or against C'Thun decks. Another tip against zoo is to keep Knife Juggler and play Forbidden Ritual at 3, it should clear enough to take board.
This is a great deck! It works really well in ranked. I managed to climb to Rank 14 so far despite always having bad times in rank whenever I tried to make my own deck :^(
Frostwolf Warlord
solid deck bro gave it a test today :)
If u play zoo till fatique then u do something wrong man.
try to play against warriors, man.
but yeah, always is a bit too much.
Warrior: don't rush but also don't stop the pressure.
Priest: Kill their minions and tap, a lot.
Freeze Mage: Tech in a Crazed Alchemist, its good against smallAttack/bidBody Taunts and Zero Attack Minions (Ancient of War, Bloodhoof Brave, Doomsayer, Flametongue Totem, Mana Tide Totem, ...)
how does zoolock preform against divine/zoo/value palladin?
Dude this deck its awesome. In 6 hour i reach 13 rank from 20. Thank You Mate !!!!
isn't 6 hours too much ?
I have no idea how this is supposed to be a fast climb, there's just too much removal and AEO everywhere.
Kinda Zoo's specialty is to refill your board and gain huge tempo turn after turn. Zoo usually starts really strong and pressure hard in the early to midgame where removals will usually take up your whole turn (Most AOEs cost about 4-5). Afterwards, the deck itself have alot of mechanics to reflood the board again (some from the previous board via abilities and deathrattles) ; Forbidden ritual, tap, peddler, imp gang boss, possesed villager. Unless you're against a priest who had a good pyro turn followed by excavated evil and then by holy nova and auchenai circle etc, I highly doubt that even with the amount of aoes in the current meta, you will be unable to flood the board the following turn.
If you don't have Sea Giant you can try Frostwolf Warlord.
Don't think there's a card for exact same goal, guess your best bet is to include more of something sticky like Harvest Golem, maybe even Infested Tauren. Another thing you can try is Stormwind Champion. But better just save 400 dust.