[Legend] Snower's N'Zoth Dragon Priest
- Last updated May 29, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Priest
- Crafting Cost: 9800
- Dust Needed: Loading Collection
- Created: 5/16/2016 (Old Gods)
- snower_HS
- Registered User
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- 5
- 7
- 16
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
312
Edit: Wow! Huge thanks to the guys over at Tempostorm for featuring my deck as the standard dragon priest list! You can check out their writeup here: https://tempostorm.com/hearthstone/decks/dragon-priest-standard-meta-snapshot-may-29-2016
Below is a video detailing my card choices and showing off some gameplay:
Hey Guys! Today I would like to share a spicy new dragon priest list I played exclusively from rank 7 to legend. The list went 65-26 in games (~71%) and is so strong that I truly believe it could lead to a new resurgence of dragon priest. So without further ado:
Legend Proof:
Edit: Trump played a version of this inspired by me! available here: https://secure.twitch.tv/trumpsc/v/67402200
(starts at 39:35, yes he gets my name wrong...)
Edit: Kibler's on the hypetrain!: http://i.imgur.com/4CcJmvL.jpg
What's so special about this deck?:
Well as you can see, the deck is significantly greedier than lists of old. Rather than playing lots of early game and mid-game with one or two finishers, it plays a large amount of lategame, with cards like Deathwing, Dragonlord, Ysera, and N'Zoth, the Corruptor as big finishers. This deck has gone a bit light on the 3 drops to ensure it can run with the big boys in the lategame.
Card Choices:
Deathwing, Dragonlord: Deathwing may at first seem like a very strange include in a naturally defensive deck, but this monstrously large 12/12 can win you game singlehandedly. Often times will get to a grindy state where both players are topdecking. Playing a 12/12 puts a lot of pressure on your opponent to kill it, and they don't know what might behind him. Not to mention that he is resurrected by N'Zoth, the Corruptor. Dragon Priest has always struggled to have enough dragons to activate the Dragon matters cards, and this guy does a lovely job of fitting the bill.
Chillmaw: I have gotten a lot of questions on reddit about this one. A lot of people are quick to point out the anti synergy with shifting shade post N'Zoth. Chillmaw is a straight up excellent minion in this deck. It's a dragon (which matters a lot), it has taunt, and it can be revived by N'Zoth. The card is very powerful and won't always kill your shifting shades, and even if it does, you still draw 2 cards, doesn't seem too bad to me.
2x Shadow Word: Pain: We play 2 of these because it is stupidly good right now. The list of pain targets is too large to list off, but some key ones are: Bloodhoof Brave, Tunnel Trogg, Totem Golem, Thunder-Bluff Valiant, and Imp Gang Boss.
Excavated Evil: A solid AoE card. The extra damage is a really big deal in many situations. I would run 2 if I was seeing alot of shaman, but Holy Nova has also been very good. So I choose to play one of each.
N'Zoth, the Corruptor: This majestic old god allows us to get away with a much greedier and lategame oriented deck. Priest naturally has some of the best defensive early game in Hearthstone and curves into a strong midgame, and thanks to this bad boy: an unbeatable lategame.
But What if I Don't Have:
Deathwing, Dragonlord: Deathwing is a powerful finisher in this deck, and while he's gotten a lot of skepticism, he does work in this deck. My advice would be to replace him with another high impact Deathrattle or Dragon card. Against control, Cairne Bloodhoof and against aggro, Alexstrasza.
Chillmaw: This card is really core to the deck. The taunt and AoE are so critical, both against Aggro and Control. Make him if you can, but if you REALLY can't make chillmaw, try playing some more proactive early game, a good example would be Doomsayer.
Matchups:
Hunter: Yogg and load is good, Midrange is roughly 50-50, perhaps slightly against you. Mulligan for your early drops. Be very conscious of your life total as cards like Call of the Wild mean that your life total is never enough. Make proactive plays to preserve your life.
Paladin: I played against virtually no paladin, but the few I did were favorable. Be conscious of equality clears as you play.
Shaman: One of the deck's best matchups. Look for Shadow Word: Pain and early minions. You should be glad to see these guys, as this is almost always a win.
Warrior: Another great matchup. Against tempo you want your Cabal Shadow Priest, Shadow Word: Pain, and early minions. Against control, look for Wyrmrest Agent and lategame. Be very cognizant of Sylvanas Windrunner + Shield Slam. Often I will hold her until I can kill it myself to ensure I get another one later.
Priest: A free win. Control priest doesn't have good answers to tons of high health minions, and dragon priest's wont be as greedy as yours, making you the favorite. Try to offer them smaller pain targets so you can make space for your Twilight Guardian to do work.
Warlock: Zoo is a fantastic matchup as well your early minions stem their pressure quite well, and you have efficient answers to their threats, namely Sea Giant. In this matchup it can sometimes be right to keep an Excavated Evil to recover the board on turn 5, it all depends on your hand. Reno can be a little tricky because of their high level of threatening cards, but you are definitely still favored. Try to curve out. Look for your Twilight Guardian.
Rogue: Concede.
Druid: A great matchup. Recently there have been some more aggressive token style decks floating around, which stand up quite poorly to your deck. C'Thun druid still rears it's head here and there, but just curve out and look for a Shadow Word: Death and this should be yours for the taking.
Mage: Tempo/Yogg is favored for you, and Freeze is almost as bad as rogue. Look for Blackwing Technician and Wyrmrest Agent to contest the tempo mage early game cards, like Mana Wyrm and Sorcerer's Apprentice
That's all for now! Thanks for reading this far! If you have any feedback or questions, feel free to leave a comment or reach me on twitter at @snower_hs. Happy Priesting!
I'm having trouble getting blackwing technician, is there any substitutions??
I assume by trouble getting, you mean into your collection. I would HIGHLY RECOMMEND IT FOR THIS DECK. That said, perhaps you can try harvest 1 harvest golem 1 doomsayer or 2 doomsayer depending on meta.
Ya i keep losing to Garr and idk how to defeat him
sadly no, Blackwing is amazing against aggro decks, and fits tempo, basically its Turn 1- twilight Welp, Turn 2- Curator/Wyrmrest Agent, Turn 3- Technician, Turn 4- Guardian. that is the dream early game
http://www.hearthpwn.com/decks/227110-garr-normal
Having run a variation of this deck all the way up to legend this season, I can say that this set is basically the standard. After rank 5 I added an extra holy nova and ran Bloodmage Thalnos instead of Northshire cleric because I was seeing so many shaman and zoolocks and I found myself not really needing that much card draw anyways. I also experimented with shadow word: horror and it can be extremely good against the many zoo variations in the upper ranks, but I found that holy nova/ee are better. Thanks for putting this deck up!
The only card i dont have is Nzoth FeelBadMan
rolled the priest daily and avoided it for days before deciding to bite the bullet and played this list. went 3-1, only losing to a hunter who jousted into lion against my whelp. highlight was against dragon warrior, he had an 8/4 frothing, a 9/7 drakonid crusher, and blackwing corruptor, i had a shade otb, pw:D and deathwing in hand. traded shade into frothing, and pulled freaking execute to clear the 2 other minions. then deathwing into nzoth closed it out. just wanted to share that and say thanks for the list!
I love this deck but I wasn't getting enough use out of Cabal Shadow Priest so I put in Harrison Jones because of all of the tempo warrior, the occasional Gorehowl, Doomhammers, and Eaglehorn Bows. I'm also putting in another Excavated Evil instead of Holy Nova because of all of the shamans everywhere.
I can't tell if this is a joke or not. Technician is crucial against shaman and warrior. Disciple of c'thun is paying 2 mana to deal 2 damage. Just play holy smite and only pay 1...
I put Herald Volajz in the deck because I love him and he has been pretty good
I don't even know what that card does :P
@snower_HS it makes your opponent laugh
Very nice deck. Having 70% win at rank 5 at the moment. Thanks for sharing
3 Games is simply not a large enough sample size to judge this deck.
If you only played 15 games against hunter since the time you started playing you can't simply call other people ''noobs'' first of all.
Second, I'm currently 15:2 with the deck, not sure what you are speaking about here, I faced every classes and even saw it being viable against rogues if you curve out correctly (and a bit more luck from thei curve too I guess, just gotta bait what you want to go out of their hand).
What you described from the 2 players you faced certainly can't be described as ''unbalanced-needs-to-be-patched-out'' decks. Of course Call of the Wild is a strong card, and if the opponent is lucky enough to have both of them at turn 8-9 then you can't do much. But if you play a bit, you will also meet that kind of luck for yourself and you will realize that many times the opponent can't find the answer to your plays 'cause it's at the end of their deck.
Finally, and most importantly, I guess snower_HS you can answer me on that one: still haven't found out how to link the cards in the comments. Thanks haha
Hey man, went 3-0 with this deck tonight. Had a lot of fun playing it. Won against C'thun Warrior, Control Priest, and Mid-Range Shaman. Deck is a lot of fun! Thanks for the post.
Video Here:
Also it was my first time really streaming so I have some kinks to work out, also got hit with an internet issue during the stream so sorry for the poor video showcasing this awesome deck.
Can someone explain why you concede to rogue? Just trying to figure out why rogue is the counter to this deck? What do they have / do that is so rough?
I love this deck. It is just waaaaay too slow for the current meta. aggro war is more common than control and the matchup against hunter and lock is more common than another priest. No two drops in the first two turns? GG.
Anything youd tech in or change to help it run better? I'm also seeing this problem