[Legend] Snower's N'Zoth Dragon Priest
- Last updated May 29, 2016 (Old Gods)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Dragon Priest
- Crafting Cost: 9800
- Dust Needed: Loading Collection
- Created: 5/16/2016 (Old Gods)
- snower_HS
- Registered User
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- 5
- 7
- 16
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
312
Edit: Wow! Huge thanks to the guys over at Tempostorm for featuring my deck as the standard dragon priest list! You can check out their writeup here: https://tempostorm.com/hearthstone/decks/dragon-priest-standard-meta-snapshot-may-29-2016
Below is a video detailing my card choices and showing off some gameplay:
Hey Guys! Today I would like to share a spicy new dragon priest list I played exclusively from rank 7 to legend. The list went 65-26 in games (~71%) and is so strong that I truly believe it could lead to a new resurgence of dragon priest. So without further ado:
Legend Proof:
Edit: Trump played a version of this inspired by me! available here: https://secure.twitch.tv/trumpsc/v/67402200
(starts at 39:35, yes he gets my name wrong...)
Edit: Kibler's on the hypetrain!: http://i.imgur.com/4CcJmvL.jpg
What's so special about this deck?:
Well as you can see, the deck is significantly greedier than lists of old. Rather than playing lots of early game and mid-game with one or two finishers, it plays a large amount of lategame, with cards like Deathwing, Dragonlord, Ysera, and N'Zoth, the Corruptor as big finishers. This deck has gone a bit light on the 3 drops to ensure it can run with the big boys in the lategame.
Card Choices:
Deathwing, Dragonlord: Deathwing may at first seem like a very strange include in a naturally defensive deck, but this monstrously large 12/12 can win you game singlehandedly. Often times will get to a grindy state where both players are topdecking. Playing a 12/12 puts a lot of pressure on your opponent to kill it, and they don't know what might behind him. Not to mention that he is resurrected by N'Zoth, the Corruptor. Dragon Priest has always struggled to have enough dragons to activate the Dragon matters cards, and this guy does a lovely job of fitting the bill.
Chillmaw: I have gotten a lot of questions on reddit about this one. A lot of people are quick to point out the anti synergy with shifting shade post N'Zoth. Chillmaw is a straight up excellent minion in this deck. It's a dragon (which matters a lot), it has taunt, and it can be revived by N'Zoth. The card is very powerful and won't always kill your shifting shades, and even if it does, you still draw 2 cards, doesn't seem too bad to me.
2x Shadow Word: Pain: We play 2 of these because it is stupidly good right now. The list of pain targets is too large to list off, but some key ones are: Bloodhoof Brave, Tunnel Trogg, Totem Golem, Thunder-Bluff Valiant, and Imp Gang Boss.
Excavated Evil: A solid AoE card. The extra damage is a really big deal in many situations. I would run 2 if I was seeing alot of shaman, but Holy Nova has also been very good. So I choose to play one of each.
N'Zoth, the Corruptor: This majestic old god allows us to get away with a much greedier and lategame oriented deck. Priest naturally has some of the best defensive early game in Hearthstone and curves into a strong midgame, and thanks to this bad boy: an unbeatable lategame.
But What if I Don't Have:
Deathwing, Dragonlord: Deathwing is a powerful finisher in this deck, and while he's gotten a lot of skepticism, he does work in this deck. My advice would be to replace him with another high impact Deathrattle or Dragon card. Against control, Cairne Bloodhoof and against aggro, Alexstrasza.
Chillmaw: This card is really core to the deck. The taunt and AoE are so critical, both against Aggro and Control. Make him if you can, but if you REALLY can't make chillmaw, try playing some more proactive early game, a good example would be Doomsayer.
Matchups:
Hunter: Yogg and load is good, Midrange is roughly 50-50, perhaps slightly against you. Mulligan for your early drops. Be very conscious of your life total as cards like Call of the Wild mean that your life total is never enough. Make proactive plays to preserve your life.
Paladin: I played against virtually no paladin, but the few I did were favorable. Be conscious of equality clears as you play.
Shaman: One of the deck's best matchups. Look for Shadow Word: Pain and early minions. You should be glad to see these guys, as this is almost always a win.
Warrior: Another great matchup. Against tempo you want your Cabal Shadow Priest, Shadow Word: Pain, and early minions. Against control, look for Wyrmrest Agent and lategame. Be very cognizant of Sylvanas Windrunner + Shield Slam. Often I will hold her until I can kill it myself to ensure I get another one later.
Priest: A free win. Control priest doesn't have good answers to tons of high health minions, and dragon priest's wont be as greedy as yours, making you the favorite. Try to offer them smaller pain targets so you can make space for your Twilight Guardian to do work.
Warlock: Zoo is a fantastic matchup as well your early minions stem their pressure quite well, and you have efficient answers to their threats, namely Sea Giant. In this matchup it can sometimes be right to keep an Excavated Evil to recover the board on turn 5, it all depends on your hand. Reno can be a little tricky because of their high level of threatening cards, but you are definitely still favored. Try to curve out. Look for your Twilight Guardian.
Rogue: Concede.
Druid: A great matchup. Recently there have been some more aggressive token style decks floating around, which stand up quite poorly to your deck. C'Thun druid still rears it's head here and there, but just curve out and look for a Shadow Word: Death and this should be yours for the taking.
Mage: Tempo/Yogg is favored for you, and Freeze is almost as bad as rogue. Look for Blackwing Technician and Wyrmrest Agent to contest the tempo mage early game cards, like Mana Wyrm and Sorcerer's Apprentice
That's all for now! Thanks for reading this far! If you have any feedback or questions, feel free to leave a comment or reach me on twitter at @snower_hs. Happy Priesting!
Really nice deck, fun to play and competetive against most decks out there, and hey - DRAGONS! Don't have Deathwing yet but Cairne works damn good and saved the day a lot of times.
The deck worked okay against Rogue, I don't understand why the "Rogue: concede" faced twice N'Zoth rogue, manage to Entomb their Sylvanas booth time, and at one game I stoled the 1/1 with deathbratle with Cabbal, I feel that the opponent doens't realize he is against a N'zoth deck until you play him, I've got a lot of win by just put in N'zoth, after the enemy speend their removal withe Ysera/DW/Chillmaw.. Great deck m8 thx.
That's why, It's N'zoth rogue which frankly sucks. At legend there are few to none of those so when I say rogue, I mean the miracle variety which is far superior.
First of all i need to say that i love all Dragon Synergys in Hearthstone.
Two Days ago i thought that i'll give that Deck a try and my Results are pretty good.
I went from Rank 12 to 5 but there are a few Things i dont like - The biggest Problem is that you either win or loose with mulligan so its a bit tough to curve out.
The Struggle vs Shaman and Rogue is real but Freeze Mage is pretty easy.
With this Deck you'll eat Warriors for Breakfast
In my Opinion its a pretty good and solid Deck but its definitly not for everyone :) Thumbs up - you did a great job and i really enjoy playing this deck
I can't advise you seeing as I can't see how you are playing, but I can tell you that you are definitely playing wrong if you are losing those matchups. They should be some of your best ones.
@snower_HS Thank you for sharing your deck! I think it's a great idea to make mix Dragons with N'Zoth.
I have feeling that Standard Control N'Zoth priest has lack of active play and taunts and Standard Dragon priest has lack enough late game threats. But your deck has both and it works!
I am just was wondering about number of Dragons for synergy. Some people consider 8 is a magical number for card activation, some people is trying to use even 6-7 in dragon decks to have space for other cards. But you have even 9 dragons in your deck.
What do you think about it? Did you try to play with less Dragons to put for example another cards for more N'Zoth activation?
Perhaps 8 is the "magical" number, but every dragon I put in belongs in this list, so I think 9 is good. It's quite rare to miss out on a dragon as a result. Hope this answered your question.
This D Deck makes me moist.
There's only one major issue. You are discriminating pirates, beasts, mechs and women (especially Swedish feminists)
If issue isn't solved within 24 hours, the Swedish government will send their feministic pirate mech beast after you.
Cut the last northshire and the cabal for two curators, been too forced to play on curve lately and only get 0-1 card out of cleric atleast with the curator i get generally a good minion and i wont fatigue as fast in control matchups, theres also that it helps with N'Zoth. When you get extra shifting shades from Curator it destroys fatigue so bad.
I would cut a shifting shade as opposed to cabal. That is the list I am currently having success with, climbed from 2k to 800 pretty smoothly yesterday.
is better change
-shifting
- nortshire
+ two curators ???
No, I tried Curators. They aren't that good.
I was lacking a shifting shade so instead of crafting one, I add 1 curator. Have to say it feels like a decent balance
Sure thing bud :) I will have a good time taking your stars :)
I would make twilight guardians if you can, they're really really really REALLY good.
Took the dust of my old curse account to post a comment overhere.
First of all excellent job on the deck its a nice piece of work. Ive been playing it for two days now at lower ranks with moderate succes. Ive been looking for an answer to zoo lock AND totem/mid Shaman and this deck has it both. I wanted to share a couple of thoughts and hopefuly people can enlighten me a bit. First of all i never played it with [card]Deathwing, Dragonlord[/card] i tried it at the beginning of the season with a different iteration of this deck and i found it to be a dead or non-impact card in over 75% of my games i got the death rattle to work in what? maybe once or twice in 50 games. People just ignore it and go face you win or lose at this point. I see the interaction with [card]N'Zoth, the Corruptor[/card] but it just isn't frequent enough for me. So i took a guess and replaced him with Chromaggus with moderate succes at least this card wins me control matches and i can see having it impact in my games it plays out very similar to Ysera just on a different curve and has some interaction with your cleric.
Because of this my [card]N'Zoth, the Corruptor[/card] plays haven't been impactful too if i get to play it i lose anyway (if i havent played Chillmaw i resurrect a bunch of non taunt low cost minions. Rarely won me the game but that's a different story.
Last i swapped out -1 [card]Blackwing Technician[/card] for +1 Brann Bronzebeard with Brann its just like if it sticks that's nice i have a bunch of low impact battlecry's and a lot of taunt he can hide behind. It baits hard removal the stuff people go over the get it of the board is sometimes beyond me making your turn 4/5/6 much more impactful and sticky. Even had a couple [card]N'Zoth, the Corruptor[/card] + Brann Bronzebeard plays double Chillmaw.
Just crushed rogue with this deck 30 life to zip. Definitely never conceding after that.
How on earth does this deck is an auto win against shaman???? I tried it today to finish my grind (at rank 2-3)..Im 11-8 with it, so not too bad, but 0-7 against shaman. Even with perfect start I always finish behind by turn 5-6
Mulligan for shadow word pain and save it for totem golem. Your cards in the early game beat the shamans, so you should be able to lock them out of the board, and if not that you can recover with an aoe. If you are facing alot of shaman, I recommend cutting the nova for a second evil.
Yeah, saying it's a free win is a huge overstatement. Every card they play has a potential to cost you the game. Unless you get both Pains, there's nothing you can do against Trogg/Golem. And best pray you get a Death by turn 4 or 5.