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[LEGEND count = 3] Tempo Pirate Warrior (with V...

  • Last updated May 22, 2016 (Old Gods)
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  • 20 Minions
  • 6 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4420
  • Dust Needed: Loading Collection
  • Created: 5/16/2016 (Old Gods)
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Hello folks, Saranjivac here, I present to you a deck that I came up with few days ago, this is basically just the 2nd draft of the deck but I already hit legend with the deck with a 69% winrate (20-9 score). So I wanted to share it with you guys since pirate decks are always cool especially if they actually work!!! :)

Note: Deck is designed to prey on shamans, zoo and mirracle rogues mainly but can still do well against other decks like priests, druids etc. So if you don't meet a lot of those kind of decks you might as well switch to something else.

The general idea of this deck was to mix standard tempo warrior cards that we know are good like Blood To Ichor, Acolyte of Pain, Frothing BerserkerWhirlwind, Ravaging Ghoul and Battle Rage as we know these cards provide very good draw engine while dealing effectively with low hp tokens.
Then add the pirate/weapon boosting package on top of that, cards like Fiery War Axe, Arcanite Reaper, Upgrade!, Bloodsail Raider, Bloodsail Cultist, Dread Corsair, Captain GreenskinN'Zoth's First Mate these cards provide a nice removal/pressure/tempo tools.
And last but not least the burst package, Leeroy Jenkins and Grommash Hellscream these provide unexpected burst and can take down your opponents by surprise.



Video of few of my games just before hitting legend:

Cards I am still unsure of:
Upgrade! prooved very useful for adding extra charges on your weapons that serve as either removal or face damage, but might thing about cutting one of these if I really need the space for something else.
N'Zoth's First Mate pirate decks usually run 2 of these, I found 1 to be very effective early game, especially if you can't get a weapon, you can have 3-4 attack rusty hooks at one point, so I would rather keep at least one of these but since we are trying to squeeze in a lot of cards it might have to go at some point.
Battle Rage extremely good card if you can get at least 2 cards from each but sometimes you can draw double battle rage hands and those are usually the games you lose by default, so it might be ok to run only one of these? Not quite sure yet.
Grommash Hellscream awesome card of course but we do only run 3 activators in this deck and a lot of times we have the potential grom lethal but no activator for him, might either try adding at least 1 more activator or removing him, not sure yet.

Cards that I am considering:
Execute what more is there to say about them? Great removal cards but can't quite fit them in just yet, maybe we end up cutting 1 upgrade and another card for them, but it is really hard to decide what cards to cut for them.
Malkorok instead of 1x Arcanite Reaper might be good


Decided that Grommash Hellscream was to much of an investment so I removed him and 1x Blood To Ichor activator for 2x Flame Jugglers which give more consistant early game and got legend!

That is it for now, I really hope you help me perfect this deck if you like pirate/tempo playstyle! If this deck gets enough interest (50+ likes or so) I will start making video guides, mulligains etc.