Nzoth Reno Budget friendly! Ideal for f2p players
- Last updated Dec 3, 2016 (Gadgetzan)
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Wild
- 25 Minions
- 4 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Reno Pally
- Crafting Cost: 21140
- Dust Needed: Loading Collection
- Created: 5/15/2016 (Old Gods)
- TheUnhappySavage
- Registered User
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- 5
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- 24
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
128
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Too cheap, won't play.
f2p game LUL
Cheapest deck out there, I'm going to try it out
Kappa
...ez egyálltalán nem jó deck! nem is értem,h lehetett vele 13 win st.
ez egy fos!
I made a combo version of this deck since I am missing some cards... it works great against Control....but like most people are mentioning has a tough time against aggro ;/ fucking aggro ruining my meta ;(
http://www.hearthpwn.com/decks/550381-reno-nzoth-combo-paladin
It comes down to your draw??? In a Card game ??? Mind = blown
For the three people who down voted me, add me to friends and prove me wrong. Show me that you can steamroll your way through Shaman after zoo after rogue over & over. otherwise your down vote means absolutely nothing. I know for a fact ( watched his VOD's ) when lifecoach played this deck he faced nothing but control style decks.
No kidding this deck does well against warriors, druids & priests. Since you're so fast to down vote because you disagree with my verdict that this deck sucks in an aggro heavy meta, prove me wrong or you're a joke.
what you face totally depends on your rank, I thought the meta was aggro heavy too until I hit about rank 5, when it became control heavy.
If you're facing a lot of agro decks, then alter your deck to try and play better against agro.
One of the best things about reno is that your list can be INCREDIBLY versatile. In the same breath though, one of the major downsides of reno is that your deck can be incredibly inconsistent. The good news is that often you can change a late game card to an early game card without affecting your matchup against control (since reno gives you incredible reach).
For example, I'd recommend taking out Rag and replacing him with a psych-o-tron. Turn 5 is a very weak turn for this deck, I find myself a lot of the time either playing a 4 drop or hero power and passing. The tron is actually pretty good against most aggressive decks, since they have to trade 2 cards into it, and it buys you time to go to turn 6 where you can cast reno, and start destroying.
Now, the reason why I say rag is that I've found him to actually be one of the "other" finishers. Basically he's icing on your cake, he's great, he'll win you games, but there are definitely other cards in the deck that can get the job done. Keep in mind, that I've replaced lay on hands with justicar (I personally thing that she's good in every matchup with this deck, since she provides more creatures to trade with your agro opponent, or a great way to create hard-to-kill threats for your control opponent – 2 1/1s a turn is no joke, control decks don't have the creature count to efficiently shoot down 2 of these a turn, and ignoring them just buys you more time to use them for utility). However, if you don't have Justicar or don't like her for whatever reason, definitely replace lay on hands with a tron.
At the end of the day though, this is a skill testing deck. The control matchup is surprisingly easy, I've never played a control deck that required such little though against other control decks. Against agro is when the ol noggin has to come online, you really need to be thinking 2 or 3 turns ahead, and not willing to hold back. That isn't to say pyro-equo a voidcaller, but if your opponent is threatening, or you believe could threaten lethal in a turn or two, just go for it. Some agro decks can get back on their feet and hopefully you will have another answer, other times you will have (usually accidentally) just tempoed them harder than they can recover from. In my experience, you need 2 big answers to an agro opponents board, and you win. Usually that comes in the form of reno and a boardwipe.
Although I do want to mention really quickly, be careful with reno. Playing him does not mean you win the game, in fact right after you cast Reno is when a lot of agro decks really start slamming. You need to have a really good followup play to reno in order to take control - or a near empty board as you play reno. If there's another answer you have to your opponents creatures in your hand, defintelly play that before reno.
I've rambled about a bunch of stuff, but there's no deck guide... there really should be. This is actually an incredible deck, I think it has more potential than any other list right now, and it is way under the radar. This list is no where near refined, and I would love lifecoach (or a player better than I) to put some work into this.
Good post. I actually like your advice regarding the Psycho Tron... except I took out lay on hands instead of Rag for this. Reason being is because Rag has actually won me a few games where as I normally end up sitting with lay on hands and never having a good opportunity to play it without losing serious tempo. Usually when I need to play LoH I also need something on the board or I'm dead anyway. I figured between the jouster, forbidden healing, and Reno, plus the Farseer, I have plenty of healing so the only thing missing then is the card draw. Acolyte helps a little but generally if I get to turn 8 where I could play LoH, I've got a good mix of cards to play to begin with, LoH has never once decided a game for me.
What would be another suggested swap for combating aggro? I want to have another 2-3 cost drop to play, maybe 4 but preferably something I can drop sooner than 4 but I'm not sure which card I'd want and what to swap it with. I've never lost a control match and I've won most aggro but the times where I do lose aggro its when I mulligan hard for a good start only to end up with something worse like two 8's and a 6 or something.
It depends what you think you want at the 2-3 drop slot.
Personally, I would consider putting in Rallying blade. Fiery war axe is one of the best answers to a lot of aggressive decks. Yeah you take a few damage in the process, but you can deal with most 3 or less cost minions with this weapon. It's not an auto-include like the war axe, but it is still pretty strong and can deal uncountable damage to some pretty good minions in the format. I would consider giving it a shot (consider taking out the infested tauren for it... I've been disappointed with this card, does not do any amount of board control, and its value towards n'zoth... are you kidding me, that's not even a thing lol).
However, if you think you want some early minions... eh there aren't a lot of good options. Palidin got snubbed in the set with a good 2 drop, and the 3 drop it did get (while a fun card, and powerful) isn't good against aggressive decks. Most of the neutral minions at 2-3 mana don't help you much either, if you add one it is just going to be a throwaway body that won't provide any opportunities for a 2 for 1... which if you notice is something almost all of the early game cards in this deck provide.
holy $hit thats a lot of $$
wtf dude. even without the golden cards this deck is already 16k dust :D
I like how all the jealous kids are downvoting you. Here have an upvote.
Wow thats actually really sad people are so jealous here
I main Control style paladin's and have for a very long time. I do not care what kind of comments these other people are leaving, do not play this deck on ladder after rank 7-8. The deck is complete junk against aggro decks that out pace you so fast you do not even have time regain the board before you are dead i.e zoo, shaman, hunter, rogue etc etc.
If lifecoach got a 13 winstreak because of this deck than he was not facing decks that are in the ranks 5-10. He was most likely facing slower paced decks such as warrior, druid, priest. Just play the standard *N'Zoth deck as that deck blows this deck away for ladder above rank 10.
This deck is absolutely INSANE!!! It is too good I think lol it completely destroys so many decks. I agree with a comment I saw earlier where they said it was disgustingly good haha. I cannot get over how good this deck is ER MAH GERSH
A couple of cards even subbed out that make the deck probably better, you don't even need because the deck is so crazy.
My substitutions for this deck are
- Eadric the Pure , Baron Geddon , Harrison Jones , and Twilight Summoner
+ Master Jouster , Argent Lance , Acidic Swamp Ooze , and Huge Toad
I think master jouster is SOOOOO good because you have a lot of a late game and winning jousts is not that difficult and even if you don't win the joust its still a pretty damn good card for the stats.
Argent Lance and Huge Toad allow for more early game to take out more minions FOR THOSE PESKY AGGRO MOFOS
The ooze I put in because I don't have Harrison, and having weapon removal is really nice
Also I have noticed a lot of people finding Justicar Trueheart to be a good card to also sub in for something. I have not tried playing him yet, but I can definitely see the VALUE in him. YA KNOW WOT M8 I'm gonna probably try him out, BUT I DON'T KNOW WHAT TO SUB HIM FOR.
SO MUCH VALUE :forsenGASM:
Great Vid, I think you had lethal with coin and Barron at 12min with 10dmg from minions and 5dmg weapon! Keep Slayin Boss!
Hmmm, yeah maybe XD ! I wouldn't be surprised LUL ! Thanks :D !