Top 20 Legend - Beast Druid
- Last updated May 19, 2016 (Old Gods)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 5/12/2016 (Old Gods)
- Guukboii
- Pro Player
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Country:
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Tournament Decks:
9
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Ladder Decks:
5
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Submitted By:
Table of Content
1.Intro
2. Proof
3. General Strategy
1.Intro
Hey Guys, my name is Guukboii and I’m a high legend player Hearthstone player from Belgium. I play for team Sector One (www.sectorone.eu) and regularly compete in (offline/online) tournaments. Besides competing I also enjoy tinkering around with decks I think could be great in the current Meta so I made a “Beast Druid” and pushed it all the way to Top 20 Legend.
If you want to keep up with what I’m currently playing feel free to follow me on twitter: https://twitter.com/ONE_Guukboii
2. Proof
Legend Ranking + winrate
3. General Strategy
If you are interested in my card choices and how to play this deck in depth take a lookbelow, where you'll find an in depth strategy and mulligan guide.
I've written a basic "how to play", what your mindset / playstyle should be like for those who just want to pick up the deck and start playing:
- A lot of people have been asking me how to play this deck and if it's a facedeck or a control deck. So i'll try to clear that up.
- It is obviously not a full-on control deck that wants to go into the late game because it's not greedy enough for that and it lacks the card draw.
- What you want to do with this deck is take early control over the board with Druid of the Saber, Darnassus Aspirant and Living Roots.
Against Tempo decks, such as Zoo or Shaman, you want to flood the board and just get as much pressure as you can. Make trades that have good value but don’t trade too much, just put him in a defensive position where he is forced to start trading and you can just push face to eventually finish him off with Savage Roar [/card]or [card]Leeroy Jenkins
Control decks are somewhat harder to play against. You basically want to pressure them too but you don’t want to overextend into board clears. Try to have 2-3 strong minions on the board to push enough face damage every turn. But the main goal is to surprise them with a Savage Roar combo. Druid of the Claw should almost never be played in taunt mode. Either charge it when you think it will survive a turn or keep it to do it in 1 turn with Savage Roar Same goes with Druid of the Saber, if you get it later into the game. Again, make value trades but don’t trade too much because against control they’ll eventually stabilize and if you didn’t push enough damage by then you’ll probably lose.
If you have any questions regarding the deck, feel free to comment below!
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My Twitter: https://twitter.com/ONE_Guukboii
My Organization: http://sectorone.eu/
Played 8-2, lost to standart Rogue (he spammed table faster and i had no Swipe) and buff Pally (just charges with 6-8 damage).
Having no Leeroy - replaced with charging Rocket girl, agreed with comments - replaced Finley with spider, that gives additional beast card, and leaving Dru passive - it is really great for this deck !
Really hard when enemy have more than 1 mass-removal (like priest), and you have empty table, empty hand and no card draw =/
tried this out cause i had two druid quests to finish and didnt want to play c'thun druid. it was ok, but seemed lacking in card draw
Yep, replaced some cards, that i don't have, with 2x Wrath - works perfectly !
Some matches was really won by removing a taunt with it =)
Sir Finley Mrrgglton; he does come in the clutch here and there, but about 20% of the time, he gives the game another shot, another 20% of the time, he comes in handy but I'm still getting great results with my Druid Hero Power, the other 60% of the time he's just nice to have or not really necessary.
Also, he conflicts with the synergy of Savage Combatant. When you're rolling with Druid's Hero Power doing massive damage, and you have one mana left, and you could play that extra card such as Sir Finley Mrrgglton, but, you can't/don't wanna; not a good feel man. Suggestions, please!
Actually, I just realized Savage Combatant still gives you 2 attack. Never mind then. Just a matter of whether you want 3 attack or 2.
with rogue hero power you still get 3 attack, plus 1 more attack next turn, i found that the rogue hero power was quite helpful early game with a savage.
He alweys legend decke?
UNLEASH THE WOOHA !
An awsome WOOHA deck !
Violet teachers have been underwhelming for me, i replaced them abusive sergeants. Any one have suggestions for better replacements?
Violet Teacher honestly has no replacement. It's the main reason savage roar works in the deck.
Nice deck been looking for a good druid list that doesn't consist of cthun. What deck tracker do you use?
I love people who work for the comunity good job
The worst deck I ever use. It seems that Belgium are all idiot and no brain.
The druid hero power is fairly strong on its own. Finley is usually situational. Id fish for Hunter if you insist on keeping him.
I replaced him with Fandral, great synergy with this deck
You want Paladin, Shaman, or Warlock. This helps to create more minions on the board or more card draw. Minions + Roar = great. Card draw = great.
Just played this rank 4, slid to rank 6...
Couldn't keep up with controls, not even remotely.
hey shithead, why you dont create you own deck? Plus this deck is awesome, is carrying my ass in europe.
Just because you play the deck poorly, does not mean the deck is bad,,,
Is there any place for Fandral Staghelm or is a bad card in this deck?