[Legend] Control
- Last updated Jul 21, 2016 (Old Gods)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Control Warrior
- Crafting Cost: 13560
- Dust Needed: Loading Collection
- Created: 5/12/2016 (Old Gods)
- johnnyquestjq
- Registered User
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- 5
- 8
- 22
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
769
Rank 15 is the lowest I reached with this deck.
Went from rank 3 to rank 38 legend in a little over a day, will do write up if gets enough votes. Pretty typical Control warrior
twitch.tv/johnnyquestjq
Mulligan/Strategy
Warlock
Keep: Fiery War Axe,Armorsmith,Acolyte of Pain, Ravaging Ghoul
Zoo is a pretty good matchup for this specific type of Control Warrior, you want to keep the board clear as much as possible with the weapons and early minions such as Armorsmith and Acolyte of Pain. Be very careful with the use or your Revenge and Brawl as the zoo can fill the board again quite quickly. I like to Brawl when the Zoo player is running low on cards or when I have no other option. Also keep in mind that Revenge is often a game ender to the Zoo player when used while you are below 13 life as it's a very good board clear. Keep your Execute and Shield Slams for their bigger minions.
Reno is more about building armor and removing their big threats when they come out. Can be a more difficult match up and can be pretty tough once Lord Jaraxxus comes into play. Once that happens try and burst him down with Grommash Hellscream or use The golden monkey to take him into fatigue.
Rogue
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash,
Against miracle it's all about building armor and removing Gadgetzan Auctioneer as quickly as possible. Keep Brawl for when they fill the board and use Conceal. Remove any big threats when you can so they have less potential for a final game ending burst.
Shaman
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Ravaging Ghoul
When facing Shaman it's all about the removal of their early minions and totems. Use weapons to remove and small threats while using cards like Revenge and Ravaging Ghoul to remove the totems. The real MVP of this match up is Baron Geddon as he can completely remove and entire boards worth of totems in just a single turn. Use other sources of removal for their bigger threats then run away with the game with cards like Harrison Jones and Justicar Trueheart.
Warrior
Keep: Elise Starseeker, Justicar Trueheart, Fiery War Axe
Against control warrior it's all about who can be more greedy and get away with it. Mulligan hard for Elise Starseeker and Justicar Trueheart as they are the most important cards in this matchup. Something to always keep in mind is how many cards you and your opponent are drawing as to you always want to be ahead heading into the fatigue game. Remove big minions with Gorehowl to save other removals and keep Harrison Jones for their Gorehowl as that can be a huge swing in tempo.
Against patron its all about have a the Brawl whenever they have their big Patron turn. It's usually down hill from there for them after you pull that off. Try and save your other removal for threats like Ragnaros the Firelord and Grommash Hellscream and you should win the majority of this match up.
Paladin
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Ravaging Ghoul, Elise Starseeker
The majority of Paladin in this meta seems to be the N'Zoth,the Corrupter deck. Always keep at least one Brawl for when he plays N'Zoth,the Corrupter and remove his smaller threats with weapons and Ravaging Ghoul. Keep Control of the board as much as possible while being very cautious of their Equality Wild Pyromancer combo. If it goes into fatigue you have a good chance of winning with the armor built up throughout the game and with the Golden Monkey.
Mage
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash
Against tempo mage it's very important to keep control of the board. Use weapons to remove their early threats and always make sure you have a way to remove Flamewaker as you can go downhill in a hurry if it stays on board long enough. Armor up as much as possible and get good trades with your minions. Bash is a great way to remove Ethereal Conjurer and Gorehowl will come up huge for you in this match up.
Against Freeze mage just armor up every turn.
Hunter
Keep: Fiery War Axe, Armorsmith, Acolyte of Pain, Bash, Revenge, Ravaging Ghoul
Against midrange you want to be able to remove their board as efficiently as possible. Hunter has a lot of 1 and 2 health minions so cards like Revenge and Ravaging Ghoul can devastate a hunters board very quickly. Use other removal for their big threats like Savannah Highmane and use Baron Geddon to clean up anything that's left. Hunter lacks good card draw so if you can sustain their early blows you should be able to just ware them down with Ragnaros the Firelord and Justicar Trueheart.
Druid
Keep: Fiery War Axe,Armorsmith, Acolyte of Pain, Bash
Is their a better feeling than knowing you won't instantly die to combo anymore? In this match up your control just wins out. remove minions while putting your own down and once you get to Ragnaros the Firelord and Ysera the druid can pretty much do nothing about it. This a very favorable match up for the Control Warrior now.
Priest
Keep: Elise Starseeker, Justicar Trueheart, Fiery War Axe
This matchup is pretty much the same as the Control Warrior match up. Use weapons and Bash to remove their minions while also being very cautious for the potential Auchenai Soulpriest burst. Justicar Trueheart is a big card to find in this match up to keep tanking up for the fatigue game because this match up will probably go there. Use Brawl if they get to heavy on board for a reset and just prepare for a long intense game.
Conclusion:
Hey guys, I just want to thank everyone for the support as this is my first deck I've ever posted on here. Let me know how I did on this write up and I wish everyone success in the future using this deck!
I've tinkered with a lot of Ctrl Warrior builds but I really feel like RIGHT NOW, JohnnyQuest's deck is the best one with the least amount of unusable cards and the perfect blend of removal and draw. I've been winning at the highest ratio with this exact decklist. Thanks for the share and for the continued updates.
Do you have any replacements for Harrison? i have all the other cards though, please reply
Acidic Swamp ooze is a similar alternative to harrison :)
Replacements for all legendarys except Sylvanas and Adventure ones?
Dont play this deck, soz
some repalcement for revenge? 2nd ghoul/whrilwind/4-2 weapon?
revenge is pretty much required as a reset of sorts against aggro decks. since most of the minions in aggro decks have low health, the 3 dmg to the board is relatively effective in (most) cases). Fortunately they're also pretty cheap to craft.
Mr. Quest, Please update your mulligan guide. It is outdated; i.e., it says to mulligan for armorsmiths but you deck no longer runs that card. Also, it would be helpful if you would include card tech choices when your facing heavy aggro or control. For example, in my experience, before hitting rank 10 or so, you face predominately aggro opponents.
I think you would choose to mulligan for Slam instead of the non-existing Armorsmith.
Would you be able to explain what the updates to the deck are in response to? Just trying to get a better understanding of the deck as I have a lot to learn.
I am finding that Revenge is kinda annoying because its good.. but the 3 dmg effect you almost never use it and when u use it often you will loose anyway (vs hunter/shaman mostly) although it can save you against warlock.
I am wondering if 1x revenge and 1xwhirlwind wouldnt be better to proc enrage on acolyte/armorsmith. Often 2xarmorsmith on board in the mid game with whirlwind can save you, but revenge cost too much to fit therebecause it will delay your 5/6 mana plays and doesnt fit in the curve.
Or maybe 1x whirwind and 1xcleave to deal better with hunter/shaman.
Or am I just using revenge badly? (#not waiting enough)
What are your thoughts about this?
If you go Chillmaw I'd recommend going full Deathrattle and taking in Cairne Bloodhoof and N'Zoth, the Corruptor too. And yeah this works fine.
negative, It's needed to beat control decks.
But since there aren't that many control decks before rank 5 you can absolutely play without Elise. Take another Ravaging Ghoul maybe.
Uh, just a question. When should I be dropping the golden moneky? It seems that whenever I do, I lose the game..
Mostly when you're in fatigue mode and all the cards left in your hand and deck are pretty much dead.
Best example here is the control warrior mirror, where you pretty much never want to draw any cards, so you will be left with double Shield Block, double Acolyte of Pain and 1-2 Brawl.
Only exeption to this rule is N'Zoth priest. I always try to get the monkey out as fast as possible there, because their removal is strictly limited, and they likely won't be able to keep up with a legendary per turn.
Thank you for the reply! I'll try it out the next time I play this deck!
True of course, but in general giving the priest random legendaries is better for the warrior tham giving him cards that you voluntarily put in your deck. Deathwing is unfortunate of course, but I still think a priest with Grommash Hellscream or Gorehowl is scarier.
Fatigue doesnt really ever work against priest from my experience, just because they basically have a 36 card deck (4x Shifting Shade, 2xEntomb), sometimes even more if they run Thoughtsteal or get additional Shades from Museum Curator.
Of course you can't just blindly push the monkey out in this matchup either, but it's definitely beneficial to do it earlier than in other control matchups.
im missing justicar and baron geddon, what should i get first, baron seems good the shaman/zoo matchups which are quite frequent, but justicars 4armor bonus kinda defines CW ??
Too slow against aggro, not viable against ctun decks